AP #67-72 - Reign of Winter: Misfits Unchained (Inactive)

Game Master Wilmannator

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Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

"Boss, you gotta heal up. Here, lemme use the wand on you."
clw: 1d8 + 1 ⇒ (6) + 1 = 7

[b"That was one nasty plant. Boss, if you gotta check something like that out again,my out send one of your magical,summoned critters. Much safer. Me no worry so much then. Remember you old... not great hero like Ice Melts Quietly in Sunlight. You do good, but you let strong heroes like me and Uncle Ishy and Eefie d the hard fighting. Mebbe we get you wand of pew pew and you always help."[/b]

"If we have moment, we should check everybody for helping things, use their weapons against them. We should search all the bodies, the library, and the plant room. Maybe something good to fight with there. Maybe not,


Male NG Human Wizard (Conjurer) 4 | HP: 18/22 | AC: 13 (13 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +2, R: +3, W: +6 | Init: +4 | Perc: +2, SM: +2 | Speed 30ft | Hero: 2/3, Acid Dart: 9/9 | Spells: 1st 6/6 2nd 5/5 | Active conditions:

Coramus nods, hiding a smile at Ice Melts Quietly in Sunlight's words. "You speak wisdom, my friend. I shall endeavor to let you younger folks take the brunt of the glory, and the hits, as well."

The wizard chuckles before turning to Ishbaad. "Battle plans are ever changing, good Ishbaad. Let us go to the top and deal with the mistress of this Tower." The wizard will follow close behind Ishbaad, should everyone agree.


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By my count, that's 2 votes for going up to the top level ASAP, 1 vote for looting the corpses first. Either way, I think we'll end formal combat rounds here to allow for smoother storytelling. I'll keep track of the rounds as you go. If you want to loot the corpses, let me know which and I can reel off the gear.


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

I actually suggest Looting in character before someone wanted to play with plants

"Coramus, I am .. what? What is going on? Afoie why are you on me?"

A moment later, "Child, I cannot thank you enough for saving me back there. You are truly what heroes are made of. Always be you. Always be you."

After they have looted the corpses, Jorvik holsters his hammer, and takes out his bow. 'Upwards? Let's go. I do not want to be trapped here."


Male NG Human Wizard (Conjurer) 4 | HP: 18/22 | AC: 13 (13 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +2, R: +3, W: +6 | Init: +4 | Perc: +2, SM: +2 | Speed 30ft | Hero: 2/3, Acid Dart: 9/9 | Spells: 1st 6/6 2nd 5/5 | Active conditions:

I'm fine with looting before rising. Just voting for the upper level instead of the Aerie next.

Coramus helps the others gather anything worthwhile off Hestrig and the others, using his magic to determine if any of the items radiated with arcane or divine might.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Ishbaad turns back around to help quickly loot the bodies at both Jorvik and Ice Melts Quietly in Sunlight's suggestion. It should only take a few moments anyways.

In the back of his mind, horrible thoughts creep at the edges of his concious, and his worry grows for the battle in the courtyard below.

how fares Nadya and the townsfolk? We must be done with this... and soon.

"To the witch. I am surprised she hasn't shown her face yet..."

So of course we know she isn't there... but the virtual we doesn't know...


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With detect magics active, the companions quickly survey their fallen foes for the choicest of their equipment...

There'll be more when it comes time to sell stuff, but I'm just listing off the magical and interesting mundane stuff for now. Coramus taking 10 on spellcraft can identify these items.

Mierul has two potions of cure moderate wounds and one potion of undetectable alignment, along with an ice floe elixir. The rest of her gear is mundane.

Hestrig greatsword detects as magical, but Coramus quickly realizes that it is but the work of a magic weapon spell and the enchantment will fade. She has an elixir of fire breath, three potions of cure moderate wounds a scroll of magic weapon and a magical key that is likely to be an activate key for a gate or teleportation circle of some kind... and the shrewd wizard guesses this means it will activate a particular ice teleporter. Which one, he cannot say.

With the bodies quickly looted (which takes you to round 15, due to movement, casting detect magic and the spellcraft checks to identify the items - though I reduced this since Ishbaad and others could help out with the potions by sipping them), the companions move over to the teleporter that would take them to the top floor (the eastern one).

"Take wing, soar and fly, let me view the winter sky!" they say when everyone is on the transportation pad. Unlike transporting from the ground floor, nothing happens. The six friends wait a little while longer, before it becomes obvious that the teleporter's phrase has changed, or it is no longer active.

With little other option, they move to the one that will take them to the aerie. Quickly, they cast any buffs they need and then - luckily - Coramus steps onto the pad last. With the key from Hestrig in his pocket, he activates the ice teleporter without the need for the command phrase and everyone is shifted up to the Aerie...

Sorry guys, but the delay beyond the 10th round meant that someone had enough time to notice that you were there and to disable the ice teleporters.

Buffs, if you like, please. And then we'll move along! Currently, it is round 16.


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Ishbaad the Chosen wrote:
So of course we know she isn't there... but the virtual we doesn't know...

Actually, the virtual 'you' heard it in the crates... here.


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:

Aoife is beyond relieved when she is able to wrap Jorvik in her arms, and hold onto him just long enough for the others to wrestle him down, and more importantly, for his wits to return. She stares at him unblinking for a moments once the familiar twinkle is again behind his eyes, and her stare, returning his, is laced with concern as if she were looking with utter love and painful uncertainty. As Jorvik compliments and thanks her, the youth cannot respond and remains watching intently, as if she is afraid the half-elf will vanish from existence if she looses sight for even a moment.

Even as he steps away with the others, as the group searches the room and pushed further into the Pale Tower, Aoife plucks her greatsword from the stone floor and follows quickly at Jorvik's heels. She stay close to his side during the first attempt at using the strange transporter, and sidles closer still when the second succeeds.

I will not let anything happen to him, she pledges to herself, constantly looking up toward the half-elf and catching glimpses of his pointy-ears peeking through the curls of his hear. He is precious to you. You already lost dad... You almost lost Uncle Ishy... Stay by Jorvik's side and help get him through this alive.

Even if you must fall yourself...

She tightens her grasp on the greatsword and prepares to let her building rage release in a torrent of slashing fury in order protect her beloved friends.


Male NG Human Wizard (Conjurer) 4 | HP: 18/22 | AC: 13 (13 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +2, R: +3, W: +6 | Init: +4 | Perc: +2, SM: +2 | Speed 30ft | Hero: 2/3, Acid Dart: 9/9 | Spells: 1st 6/6 2nd 5/5 | Active conditions:

The wizard's eyes widen for the split second it takes the teleporter to vaporize him and materialize him on the higher floor. Patting his pocket, he nods to himself more than anyone else, thinking that their luck had a divine aspect to it. Not having anything to add at the moment, the wizard hangs back behind the front line of the party, ready to cast in support if needed.

No buffs here.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Ishbaad tosses the ice elixir and the scroll to Coramus. "You may benefit most from this old man." He says with a wry smile.

"And this elixir is right up your alley my blue goblin friend." he says, tossing the elixir of fire breath to Ice Melts Quietly in Sunlight. The potions of cure moderate wounds are passed out to everyone, with Ishbaad being the only one not to receive one.

Just before the group goes through the portal, Ishbaad reaches down and places his hand on Aoife's shoulder, and another on Jorvik's.

"Iomedae blesses you this day. Fight with honor. Fight with Courage. Courage is not the absence of fear, but doing what must be done in spite of it. Evil cannot stand in the face of courage, and evil will not stand in front of you."

Cast protection from evil on Aoife and Jorvik. Two separate casts. I have just over a minute left on my shield of faith

Good to Go!


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

"Thank you for blessing me my friend. Odd that we call upon Desna and Iomedae to restore the evil machinations of Baba Yaga. Odder yet that they see fit to honor us. Come, let us battle valiently. I for one long to be reunited with Heafoc."

Turning to Aofie, "Little one, the gods smile much on you. May Desna guide your steps, and bring you to safety."

Don't really have much, cast Resistance on me, and Aofie

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

"me only want one thing, please. Me want fire breath elixir. " He looks first at Coramus and them Ishbaad. "Ice Melts Quietly in Sunlight is good goblin, no? Deserve good toy?"

i know, a shock, right?

Damo, remember that Ice Melts Quietly in Sunlight can ID potions with alchemy.


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Male N Human (Jadwiga) Witch 5 / Winter Witch 4 | HP: 87/70 | AC: 18 (12 Tch,14 Fl) | CMB: +2, CMD: 15 | F: +7, R: +8, W: +8 | Init: +4 | Perc: +11, SM: +5 | Speed 30ft | Hero: 1/3 | Active conditions: Mage Armor - 1h; False Life - 8h; See invisibility 80 min

"Well, that went well!"
Kuragin blinks a few times as he is trying to get used to the static world, the one without numerous probabilities obscuring his vision. Just as he said, he is quite surprised they managed to get this far so easily, and defeat Hestrig. Maybe he was worried for nothing.

He sheds no tears for the captain of the guard, but Mierul's demise was a sad thing. He felt attracted to the odd creature, although he sensed from the beginning they were on different sides of this conflict. Affectionally, Kuragin strokes Meirul's hairy skin, and checks her pulse. Maybe the singer wasn't quite dead yet?

Then he realizes this is the first moment of respite since bursting out from the crate. And who knows what await them in the Aerie, so best use this time well. Kuragin takes his wand of Mage Armor, and uses it to conjure magical force field to protect him from harm.

"I'm ready. Let's go up"


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(... also Orm & Mjoli) Tactical | Journey | Loot | Wiki

Nadya wipes blood and sweat from her brow. Dead guards were everywhere, along with a few townspeople. Too many... but blessedly few, Nadya notes. If not for Rolf, the priest of Pharasma, his goddess would have far too many souls from Waldsby this day. As it was, all he could do now was staunch bleeding with his spells. His throat was dry and his prayers were tapped.

The red-headed ranger thinks back to when the very waters of the fountain itself began attacking her and her friends. The shudder she feels is all the stronger for the cold seeping in to her now drenched clothing. Many of her comrades are feeling the same way.

"Well, Grigor, I think this level's secure," she says to the big man where he is, lying on the ground, his breathing shallow, "You can rest now... but not too deeply. We're getting out of here with our skins intact! Oh... shît..."

Nadya looks up to the aerie. She sees a gathering cloud of purest black. No, not a cloud... ravens! The birds swirl around within the ice spikes marking the border of the aerie above, but they do not come down. I wonder what they could be doing up there? Why doesn't Jairess throw them at us?


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The companions exit the ice teleporter to a chaos of feathers, claws and biting fury. Jairess, it seems, had prepared for their arrival by directing her birds to fly around the teleporter itself.

"Peck the intruders eyes out!" she screams, "Yes, my darlings, you must feed! Why should they have eyes when your bellies are empty?!" Jairess may not be evil, according to Hatch, but she is clearly more than a little insane.

Initiative rolls:

Aoife initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Coramus initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Ice Melts Quietly in Sunlight initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Ishbaad initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Jorvik initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Kuragin initiative: 1d20 + 4 ⇒ (1) + 4 = 5

Jairess & ravens initiative: 1d20 + 2 ⇒ (6) + 2 = 8

As the companions tumble out of the ice transporter and attempt to figure out what is going on, spreading out so they can swing their weapons, the ravens dive and swoop, attacking mercilessly with beak and claw. Aoife, Jorvik and Ishbaad being in the lead suffer the worst from the pecks and claws.

Swarm damage vs Aoife: 1d6 ⇒ 2
Swarm damage vs Ishbaad: 1d6 ⇒ 5
Swarm damage vs Jorvik: 1d6 ⇒ 2

Aoife reflex save: 1d20 + 7 ⇒ (16) + 7 = 23
Ishbaad reflex save: 1d20 + 2 ⇒ (8) + 2 = 10
Jorvik reflex save: 1d20 + 4 ⇒ (17) + 4 = 21

As the ravens attempt to consume his orbs, Ishbaad somehow cannot seem to keep his eyes shut and they severely damage his corneas, leaving him unable to see!

Beyond the sea of feathers, beaks and talons, the companions (save for Ishbaad) see a crazed, white-haired, blue-skinned woman with an enormous spear (on the tactical) barking orders at her ravens. An image in the mirror behind her fluctuates and goes away. Apparently, she has been in communication with a white witch... though exactly who is uncertain.

Treating that as a surprise round (call it round 15.5), back to regular rounds for ROUND 16!

Next up: Ishbaad, Coramus, Ice Melts Quietly in Sunlight, Aoife, Jorvik.

Combat table:

Goodies:

  • Jorvik -2 Con

Baddies:

  • .

Active Global Conditions: None.

Individual Conditions: None.

Round 16:

  • Ishbaad <= !
  • Coramus <= !
  • Ice Melts Quietly in Sunlight <= !
  • Aoife <= !
  • Jorvik <= !
  • Jairess
  • Ravens
  • Kuragin


Male NG Human Wizard (Conjurer) 4 | HP: 18/22 | AC: 13 (13 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +2, R: +3, W: +6 | Init: +4 | Perc: +2, SM: +2 | Speed 30ft | Hero: 2/3, Acid Dart: 9/9 | Spells: 1st 6/6 2nd 5/5 | Active conditions:

"My friends, clear out!" The wizard screams instructions before pulling out a scroll, reading the words, holding back while his companions clear the swarm area.

Readied Action - If everyone gets out of the AoE:

Burning Hands: 5d4 ⇒ (4, 1, 1, 3, 1) = 10

What a s$&% roll.


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:

The child grips the enormous sword in one hand, while having the opposite in a futile attempt to keep the flocking creatures from her face. Around her the light is suddenly snuffed out by swarming black shapes blotting out all sight, and accompanied by a deafening whir of flapping wings and the cacophonous cries of madly gathering birds. Her massive leather gauntlet pushed aside the storm of flapping wings and piercing beaks just enough for Aoife to break from their clutches. From amidst the squadron of ravens the child explodes and skids to a stop beside the raven queen, her sword already drawn and ready to strike.

Free Action: enter rage
Move Action: 5-foot adjust toward the Jairess *token not yet moved*
Standard Action: Attack @ Jairess

attack @ Jairess, greatsword(rage): 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d10 + 9 ⇒ (7) + 9 = 16


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Assuming that Ishbaad is blinded which makes this interesting. I've really got two choices - try to heal myself, hoping that a potion cures the blindness, or blindly attack... I will spoiler both potential actions, with preference to healing if that works. Didn't see that one coming!

Ha! I crack myself up!

Ishbaad grunts, nearly panicking as the ravens swarm the group coming through the portal. Stubbornly, he conceals his emotions, and focuses on the raven mistress, which turns out to be a poor choice. The birds peck and claw at his eyes, leaving pools of blood and gaping wounds in his eyes and on his face. Unable to see, he flails his hands in front of him, pushing towards the direction he knows the woman to be, and shuffling his feet until he can no longer feel the prescence of ravens around him.

5' step out of the swarm

At least we have occupied the ravens and their mistress, instead of leaving the villagers below exposed, if they are even still alive...

If I can draw a potion as a move action while blind:

Once free from the birds, Ishbaad reaches in his bandolier for where he normally keeps his curative potions. Flicking the cork out in practiced fashion, he tilts his head back and drinks, hoping that in his blind state he isn't too close to the woman to leave himself open to an attack.

CLW Potion: 1d8 + 1 ⇒ (1) + 1 = 2

If I can't draw a potion and drink in the same round:

Ishbaad grips his spear, ignoring the bloody visions in his eyes, and stabs forward blindly in the direction he knew the woman was in, hoping she is still there.

Power Attack w/spear: 1d20 + 7 ⇒ (15) + 7 = 22 for Damage: 1d8 + 11 ⇒ (5) + 11 = 16
Miss chance for being blinded, >50% is good: 1d100 ⇒ 22

This also assumes Ishbaad is able to know what square to attack, having seen her before going blind. If that isn't possible, then we can roll randomly to determine what square he attacks in her general area, based on the sound of her voice. I will leave that up to you to rule!

Never mind, just saw the rolls, missed on the concealment check anyways.


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@Ishbaad: You could also use 1 hero point for a retrospective +4 or a reroll on that save...

As the companions take stock of their surroundings, they see the rest of the room (and the GM remembers that he has room descriptions to give!):

A triangle of crossed steel wires runs between three wooden posts in this crescent-shaped room that smells strongly from the bird droppings scattered across the floor. Along the south wall, open windows look down from a dizzying height, admitting a brisk, cold wind. Two doors exit this chamber, one next to a large mirror to the west and another standing between a pair of wooden chests to the northeast.

So, sorry Aoife, but 5-ft adjust won't work. I've given you a Lockwood over to her other spot. Her spear isn't as long as I may have told you (just a shortspear) so you're all good.

@Ishbaad: You can draw a potion from your bandolier while blind (I'll say you remember which one it is), but not a pack... unless you want to randomize which one you pull out! Drink if you like, or retcon to hero point it up and potentially be unblinded.

Coramus readies some arcane words for when his companions get out of his way, and Aoife strides out of the blinding cloud of birds to deliver a near-crippling blow to the sylph bird keeper.

"My birds will feast upon your innards for that, child!" cries Jairess, pain making her voice even more shrill than before.

Next up: Ishbaad, Coramus <readied>, Ice Melts Quietly in Sunlight, Jorvik.

Combat table:

Goodies:

  • Aoife -2 hp
  • Ishbaad -5hp
  • Jorvik -2hp, -2 Con

Baddies:

  • .

Active Global Conditions: None.

Individual Conditions: Ishbaad- Blind.

Round 16:

  • Ishbaad <= !
  • Coramus <= <Ready burn>
  • Ice Melts Quietly in Sunlight <= !
  • Aoife <= Slash a bird keeper
  • Jorvik <= !
  • Jairess
  • Ravens
  • Kuragin


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

I've got to get better at remembering I can use Hero Points for that stuff... yikes! Yes, Hero point to reroll, not sure if +4 will be good enough or not.

Hero Point to Reroll Reflex Save: 1d20 + 2 ⇒ (20) + 2 = 22

Bam! - Ok, in light of that, lets use the attack spoiler above, without the 50% miss chance, as long as that is ok.


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@Ishbaad: Fine by me!

Ishbaad strides out of the area of ravens, allowing Coramus to squeeze past Kuragin to basically sit on the wooden chest there. He casually twinkles his fingers and a burst of flame incinerates over a score of ravens, their already black bodies falling to the ground in a pile of ashen feathers.

"Noooooo!" wails Jairess, incensed.

With the pain of Jairess screaming in his ears, Ishbaad aims straight for her mouth. His spear explodes through the back of her skull and she falls limply to the ground, not breathing and unmoving.

Wow. You guys do some damage!

With half of their number in flames and their mistress gone, the raven swarm flies up and out of the aerie. The birds rapidly become indistinct black dots agains the white Irriseni sky.

As with before, staying in combat rounds. For buffs and other things (like rage/fatigue interactions).

Next up: Ice Melts Quietly in Sunlight, Jorvik, Kuragin.

Combat table:

Goodies:

  • Aoife -2 hp
  • Ishbaad -5hp
  • Jorvik -2hp, -2 Con

Baddies:

  • .

Active Global Conditions: None.

Individual Conditions: None.

Round 16:

  • Ishbaad <= Poking Jairess
  • Coramus <= Burning hand birds!
  • Ice Melts Quietly in Sunlight <= !
  • Aoife <= Slash a bird keeper
  • Jorvik <= !
  • Kuragin <= !


Male N Human (Jadwiga) Witch 5 / Winter Witch 4 | HP: 87/70 | AC: 18 (12 Tch,14 Fl) | CMB: +2, CMD: 15 | F: +7, R: +8, W: +8 | Init: +4 | Perc: +11, SM: +5 | Speed 30ft | Hero: 1/3 | Active conditions: Mage Armor - 1h; False Life - 8h; See invisibility 80 min

Kuragin blinks, his hand prepared for the spellcasting gestures. Is it over already? Or am I seeing probable futures?

But the vision stays still, the ravens and their mistress slain. No enemies in sight, but two doors. The witch stays still and waits for someone else open the door.

Delay


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Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

Fending off the raven swarm, Jorvik sees Ishbaad and Aofie combine to slaughter the ravens' mistress. That was the way of the north, if you were to pick a fight, you better win.

He whistles shrilly for Heafoc to come to him. Circling high, Heafoc dives down pecking at a few stray raven or two on her way down.

"Anyone know to to find out who she was talking to in that mirror? Do we use it or smash it?"


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Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Ishbaad shakes the lifeless skull from the end of his spear and looks around at the rapidly dissipating swarm. Moving over, he rifles through her pack to see if there is anything useful, such as a key like the one that brought them to this room.

"I say smash it, but Kuragin is the expert here." Ishbaad offers as he picks through the important stuff.

"We must go back down before we can go up. If the portal doesn't work, we will need to find a more industrious way up to the top. I wish we knew how Nadya fared below..."

After grabbing whatever is useful, Ishbaad peers over the balcony to see the courtyard below. In a flash of an idea, Ishbaad grabs the body of the raven queen and throws it over the edge.

At the very least, it will bolster the resolve of the townsfolk that we have pressed so far and with such success. Iomedae watch over them.

"Are we ready to press to the top? Now is the time to shut down this portal."


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(... also Orm & Mjoli) Tactical | Journey | Loot | Wiki

"What the fūck?!!" Nadya cries, leaping out of the way. Her coat is covered in blood and gore as the body of the falling sylph veritably explodes when it hits the hard, icy path just beside her. Worried, she looks to see if it is anyone she recognizes. At first she thinks it might be Ice Melts Quietly in Sunlight, but then she realizes that - despite the blue flesh - there is way too much of it for it to be a goblin. "Jairess," she notes with grim satisfaction.

Nadya looks up at the aerie and gives a silent nod to the unseen heroes fighting above.

"Well, Borsk, Mika, load up the wounded on the ice teleporters. If they've made it to the aerie, they've cleared the hall. Let's make sure these brave souls stay warm at least," Nadya then looks to the remaining townsfolk in the courtyard, looking to her for direction, "Close those gates, and don't open them for anyone!"

Nadya looks once more to the aerie and then to the very top of the tower. I just pray that Radosek is not too much for them.


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Just looking at what's left to explore here, there isn't any danger on this level, so I'm going to speed things up a little.

Round 17

Ishbaad considers talking into the mirror. Kuragin knows that it will likely be precious minutes before Radosek - or another winter witch - looks through it again. All that it do would be to give the witches an insight into what happened on the aerie. Deciding that it would be more tactically sound to give their enemy less information, the companions smash the mirror.

Meanwhile, one door at a time, the brave invaders open the doors to the other rooms.

North west room (Jairess's bedroom).

Two bookshelves, a chest, and a comfortable-looking bed heaped with thick blankets furnish this bedroom. A mobile of ice crystals carved to resemble birds hangs from the ceiling, glinting in the light from frost-covered windows.

The heroes find nothing of value or use in this room.

North east room (storeroom).

Dozens of stacked crates fill this angular storeroom. Several miniature dollhouses stand atop high shelves.

Following Coramus's directions from his detect magic spell, Ice Melts Quietly in Sunlight notices a small treasure trove hidden rather well in the corner behind some crates and under a hessian cloth. It includes:

  • A magical jewelled dagger whose hilt resembles the head of a blue-eyed winter wolf.
  • A jade bracelet with oriental designs.
  • A pair of porcelain dolls.
  • A sapphire encrusted silver medallion.
  • A gold signet ring that Kuragin identifies as belonging to the family of Queen Tashanna, whose rule ended some 500 years ago.
  • Three blue quartz crystals (commonly known as ice diamonds).

Round 18

After the companions loot her possessions, Ishbaad throws Jairess's body off the aeirie. They find:

  • A potion of fly. -- Identified by Ice Melts Quietly in Sunlight.
  • A scroll of returning weapon. -- Identified by Coramus.
  • Silver necklace with an ice diamond pendant.
  • Masterwork shortspear.

Additionally, they notice two small keys that radiates faint magic. One is identical to the one they found on Hestrig's body, but the other is is of a slightly different style.

Round 18

Up next: Everybody!


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:

As the anger and rage coursing venomously through her veins begins to dissipate, the child drops to one knee and braces herself with an outstretched arm. She pants for breath, taking in long, ragged gasps, as the weight of her greatsword suddenly feels unwieldily and heavy. For a few moments she remains, until her breathing steadies and, at last, Aoife rising to her feet. The blade still feels heavier than it did mere seconds ago and the enormous leather gauntlet holding it shudders slightly from the effort, which she hopes the others will not notice.

"I don't know if my strength will last, she thinks, still trying to catch her breath. Her eyes focus on her free hand and she knows her failing strength has set it to trembling. "I can push myself for ten seconds more, maybe twenty... and then my strength will be gone..."

I must protect the others while I still can.

"The key," she says aloud, pulled from her thoughts, and seeing the two new keys. Her eyes focus on the one with different styling. "When we held a similar one and stepped on to the last transporter, we didn't need a password... it just worked. Could that new key work the same for the other level of this tower?"

She turns to Jorvik before the others can respond, and adds, "If you have any more words that will give me strength, I may need them."

3 rounds of rage left, this will be tight :)


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Aoife Limerick wrote:
3 rounds of rage left, this will be tight :)

Best get onto the ice teleporter, then! You can all make it this round. If things go as well as they have been, the next combat won't likely last 3 rounds anyway! ;-)


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:

Would it be possible to end rage now, and spend two rounds here in this room, then get on the teleported on the third round after fatigue has worn off?


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Aoife Limerick wrote:
Would it be possible to end rage now, and spend two rounds here in this room, then get on the teleported on the third round after fatigue has worn off?

Certainly fits within the rules - you could end rage before round 17. You'd just need to convince your friends to hold off another 8 rounds. :-)


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:

Eight rounds! I guess we're going through the portal right now.


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

I still have 6 rounds of Inspired Rage, so there is that


Male NG Human Wizard (Conjurer) 4 | HP: 18/22 | AC: 13 (13 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +2, R: +3, W: +6 | Init: +4 | Perc: +2, SM: +2 | Speed 30ft | Hero: 2/3, Acid Dart: 9/9 | Spells: 1st 6/6 2nd 5/5 | Active conditions:

Coramus nods, smiling at the astuteness shown by Aoife. "Yes, I believe you are correct! Let us be off at once! Maintain aggression!" Such a comment seems laughable coming from the skin and bones old man, but his brow is knit in a fierce determination all the same as he makes his way to the other teleporter.


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Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

Turning to Kuragin, "Two keys. If I understand correctly, we need to ascend to the top of the tower to dismantle the portal's focus. The child speaks correctly."

Jorvik inwardly sighs, the fact that not only did they allow the child to accompany them, but she has saved his life on more than one occasion is something that he must deal with. Trying his best to push those thoughts aside and focus on their task at hand.

"There is not a level of this tower that has not been defended nor has not been notified of our presence. I hate to suggest this, but I worry that our village friends have been left to slaughter. Should we split, some go to assist them and others head towards the portal? Mayhaps an even better idea might be to descend, grab them, and ascend and finish this task."

Different than before, his words had helped stir the populace. Now he and his companions are responsible for them. Each slash, every ounce of blood, every death, would somehow be connected to him. No longer did his decisions only affect him. Anther thought to be contemplated, but not yet. So much to do before then.

Shouldering his bow, he removes his hammer, thinking that in the tight confines of the tower he would be better served to sing his songs of courage and bravery while wielding his hammer with force and accuracy.


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Waiting for decision on where to go next. I'll push this past round 19 if the conversation goes on for longer than two posts each (you can have chatted about this while looting, etc).


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Stealing a moment to post, should have more time tonight.

"I know where you come from by your suggestion Jorvik, but we must trust in Pharasma, Desna, and the justice of Iomedae that the villagers have succeeded in their fight. Our job is to make sure there is nothing to overwhelm them from the tower. We have moved swiftly so far, let us go to the top and finish this." Ishbaad puts his hand on Jorvik's shoulder.

The Oread prides himself on not letting his feelings be evident. A stone face with no window into his soul. But it is not his face that betrays the Oread's similar desire to rush down and lend aid to the villagers, but the tone in his voice.

"Let us finish this, then we can go where our hearts lead..."

Ishbaad looks over his shoulder to the seething Aoife, "She cannot keep this pace much longer, we must finish this while we can, and before our enemy has much longer to prepare. As you well know from your battles in the north, there is no such thing as the perfect advantage, it is all relative. We still hold some from our initial assault. Let us not give our enemy more time to prepare for us."

Voting to take the portal asap to keep Aoife from having to go into fatigue if possible...


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

Nodding his head, Jorvik responds to Ishbaad, "What level have we been on where we did not encounter organized resistance? Entering this level, we were beset immediately by the ravens. I fear the next level will be more of the same. This tower is supposed to garrison close to forty able bodied defenders, and as of yet we have not encountered any of them."

Exhaling sharply, "Yet I will follow you up. I would rather spring the trap than have it sprung upon us. Is there not an alternate means of egress up? And once we reach them, if were are over matched, one of us should retreat, gather the villagers, and bring them up. The increased numbers might be enough for us to win the day."

Jorvik looks over his companions, "Many of us have taken wounds, and our supplies and resources dwindle. If we are to disable the portal, we need to find the path of least resistance, and do so quickly."


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:

"Someone could fly up... using that," the child calls to the others, motioning to the potion Icy had identified only moments before, and then she turns and steps toward the transporting device. "Maybe Icy could use it, fly up, and draw their attention for when we arrive on the top floor. He could even use his exploding pots to hit belt our enemies from the safety of the sky."

"I don't have long before my strength is gone," she says, concern clearly lining her voice. "The magic of my father's gauntlets is running dry. I'm making for the top floor, I hope you will bring the key and follow me."

Within a few steps, Aoife is to the transporter, calling out as she steps on the device, "Down a level, to the halls, leave this cage without walls"

Aoife is making for the transporter to the top floor, but does not have the key. She will wait on the transporter, ready to make the final assault. If there is time, she will activate her third use of martial flexibility to gain the benifit of power attack (standard action).


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Kuragin and Coramus (and he icy breeze blowing into the aerie) can tell you that It is unlikely that the windows upstairs will be open if the top level is the home of anyone who keeps scrolls or does magical research. Flying up without a means to open them from the outside could be a tricky proposition.


Male N Human (Jadwiga) Witch 5 / Winter Witch 4 | HP: 87/70 | AC: 18 (12 Tch,14 Fl) | CMB: +2, CMD: 15 | F: +7, R: +8, W: +8 | Init: +4 | Perc: +11, SM: +5 | Speed 30ft | Hero: 1/3 | Active conditions: Mage Armor - 1h; False Life - 8h; See invisibility 80 min

"The townfolk's purpose was to aid us to defeat the Baroness, and close the portal. Wouldn't we be betraying their sacrifice if we turn back to aid them? I am with Ishbaad, let us move swiftly upstairs. So back down to second floor, and a teleporter from there?"

Kuragin moves with the others


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Ishbaad moves with the others to the portal, first back to the second floor, then to the other portal, hoping that the key works to take them to the unknown top level.

"We are as ready as we will ever be. Let us finish this, and save two towns in one fell swoop."

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

Ice Melts Quietly in Sunlight thinks about the offered solution, but decides that he has to be near to his friend to protect her... probably from herself. She is still young, and while strong, not nearly the mighty hero as Ice Melts Quietly in Sunlight.

"Me will go with you all. No good happens when party split up, that what they tell novices at Grand Lodge, right Boss?" he asks Coramus.

"Ice Melts Quietly in Sunlight think we strike fast and hard... catch them on their toes. Me not always think most goblin tactics are good... but this one has its advantages!"


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Okay, looks like we have enough of a consensus for moving forwards now. Let'd do this!

First, though, I forgot to post the heals while you were rummaging around in the aerie.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Everyone is now on FULL.

The companions step back onto the transporter and head down to the second floor once more. As their stomach's catch up to the rest of their bodies, they hear movement. They recognize Nicolai's booming voice as he orders cots made for townsfolk. The heroes breathe easy knowing that the bottom level must be secure and hurry onto the teleporter, Aoife coming in last with the key. It is a tense second while they wait to see if the key works as they suspect it will.

The mirrored hall melts away and leaves the six adventurers - and their furry or feathered companions - staring at a very strange scene.

A translucent image of a globe hangs suspended in midair, slowly rotating in place, above a summoning circle in the blue-tiled floor of this large chamber. Lines of arcane energy glow across the globe’s surface, faintly humming with power as they connect multiple endpoints in a radiant glow bright enough to illuminate the domed ceiling overhead. Many tables and shelves covered in books, maps, and large scrolls line the room’s circular walls, and a large ornate mirror hangs between two open windows to the west. Twin ice sculptures of demonic fiends flank a bubbling cauldron in an archway leading into a deep alcove in the southern wall.

Turning from the cauldron at the far end of the chamber is a wild-eyed man with dark brown hair, a goatee... and a goat! The man is clearly from Kuragin's same bloodline, as they appear almost identical*. He has one hand on the cauldron and seems to be in the middle of casting some kind of spell. Rather than an evil monologue, the companions are instead treated to an evil stare.

* Seriously, Kuragin actually stole this guy's portrait! I've been smiling this whole time as you've all been fighting alongside the BBEG! Luckily, there are two pictures of him in the book - both of which look quite different - so it's all good.

Spellcraft, DC 18:
He is part-way through a summon monster III spell.

Initiative rolls:

Aoife initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Coramus initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Ice Melts Quietly in Sunlight initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Ishbaad initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Jorvik initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Kuragin initiative: 1d20 + 4 ⇒ (5) + 4 = 9

Radosek initiative: 1d20 + 2 ⇒ (9) + 2 = 11

Next up: Aoife, Coramus, Ishbaad.

Combat table:

Goodies:

  • Jorvik -2 Con

Baddies:

  • Radosek FULL
  • Goat FULL

Active Global Conditions: None.

Individual Conditions: None.

Round 19:

  • Aoife <= !
  • Coramus <= !
  • Ishbaad <= !
  • Radosek & goat
  • Jorvik
  • Ice Melts Quietly in Sunlight
  • Kuragin


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:

The child sees the man and takes in his strange gestures toward the cauldron, and a twinge of fear washes over her briefly. She does not know what the man is doing, or what will happen should he finish his action, and before she knows what is happening, the child has already crossed the room. Aoife's feet carry her on an arcing route, moving just out of the way enough that the odd goat will not be able to strike out at her.

As the distance between Aoife and her mark decrease, the blade of her enormous greatsword draws back in deadly preparation...

Move Action: move 25-feet, ending beside the goat, and adjacent to the bbeg. Aoife can take a slightly arcing path to not draw an attack of opportunity from the goat. *token not yet moved*
Standard Action: attack bbeg

attack, greatsword(rage, PA): 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d10 + 9 ⇒ (6) + 9 = 15

using hero point to take additional standard action:
attack, greatsword(rage, PA): 1d20 + 9 ⇒ (13) + 9 = 22
damage: 1d10 + 9 ⇒ (10) + 9 = 19


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Given you a Lockwood. Also, you reroll the to hit, not the damage.

EDIT: Effing big thumbs and a phone. That'll teach me. On my computer now. Sorted.

Goat touch vs Aoife: 1d20 + 4 ⇒ (18) + 4 = 22

Aoife rushes forth to deliver her blow, the goat lashes out with what appears to be an action it had readied just for whoever came to attack its master. To Aoife's shock, it isn't trying to gore her. Rather, its horns drip with arcane darkness that seeps into her skin.

Aoife will save vs Curse: 1d20 + 1 ⇒ (14) + 1 = 15 -- Ooh. Bugger.

For future, I'd like another opinion of my ruling on this... Radosek cast bestow curse a little while ago when he saw you defeat Jairess. He is casting a spell that is a full-round cast, but he hasn't completed the spell yet. As per holding the charge, if you cast another spell, the charge dissipates... but Radosek hasn't finished casting the spell yet. I'm curious. The ruling above (that it doesn't dissipate until he has finished his other spell) will stand, I just want to know for sure for next time.

Aoife feels the witch's power seeping into her bones from the bite delivered by the goat.

Aoife is now suffering from bestow curse: -4 to attack rolls, saves, ability checks and skill checks.

The poor girl nearly drops her greatsword as she sends it arcing towards Radosek. Luckily, she puts a massive amount of concentration in at the last minute, and it strikes true.

Radosek concentration, DC 28: 1d20 + 8 ⇒ (13) + 8 = 21

"Fie to you, child!" Radosek curses in a surprisingly deep voice as Aoife causes him to lose his spell!

Next up: Coramus, Ishbaad.

Combat table:

Goodies:

  • Aoife - CURSED
  • Jorvik -2 Con

Baddies:

  • Radosek -15 hp
  • Goat FULL

Active Global Conditions: None.

Individual Conditions: Aoife - Cursed (-4 to most d20 rolls).

Round 19:

  • Aoife <= Cursed slashing
  • Coramus <= !
  • Ishbaad <= !
  • Radosek & goat
  • Jorvik
  • Ice Melts Quietly in Sunlight
  • Kuragin


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

"Yes Aoife! Masterful!" Ishbaad shouts his encouragement he hopes the girl can hear above the rage in her mind.

Ishbaad is torn with both targets in front of them, but knows the more dangerous one is the man at the cauldron. He steps up close to the goat, lunging over it's small frame with his magical spear.

Power Attack, charging: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28 for Magical Piercing Damage (not cold iron): 1d8 + 11 ⇒ (8) + 11 = 19

Target technically has cover because I am attacking over the goat. Ishbaad is at -2 AC for this round due to charging, bringing his AC back to 19.


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:
GM Damo wrote:
Given you a Lockwood. Also, you reroll the to hit, not the damage.

Sorry if I misunderstood the rules for using the hero point here, GM Damo. My intention was for Aoife to take an attack, then use a hero point, gaining another standard action, then using that 2nd standard action for a 2nd attack action. I just wasn't sure if the first attack hit or not, so rolled both 'to hit' and 'damage' twice.

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