BR Hawkmoon |
I am using this character in the special. Anyone have time to do an analysis of how long our 3 player games are taking?
Also... it's a question of do YOU want a small break before the special too? ;)
All small break for me might be nice. I'm the ACG overseer, so I'm prepping things for it. But if you want to try to squeeze one more in, that is fine.
I think we usually get through one quickly enough, however, the next one looks like it could be slow. It has the normal number of locations (5 for 3 players).
DURING THIS SCENARIO
All characters start at the Garden of Ossumentals. If your location does not have the henchman Sekrephere displayed next to it, you may not move. You may move only to the first open location on the location list that does not have a Sekrephere displayed next to it.
The difficulty of checks to defeat a Sekrephere is increased by the number of displayed Sekrepheres.
At the end of your turn, if there are fewer than 3 Sekrepheres displayed, recharge an ally or blessing.
To win, close all locations.
Henchman Barrier 5
Traits
Construct
Lock
Check
See Below
Powers
The check to defeat the Sekrephere is equal to the highest check to acquire a random blessing from the box.
When defeated, display this card next to its location deck. Close this location when each open location has a Sekrephere displayed. While displayed, when a character ends her turn at this location, she must recharge a blessing or ally; if she cannot, put the Sekrephere facedown on top of its location deck.
Rahali - Witch- Matsu Kurisu |
I think lets give Hawkmoon a break
Better quality prep for the special :-)
Happy to play again after the special if people are free :-)
Zarlova~ |
Concur. We have forced upon you a break! You have no choice!
(Is there any chance we can have some chronicles? ;)
BR Hawkmoon |
Concur. We have forced upon you a break! You have no choice!
(Is there any chance we can have some chronicles? ;)
Yes. I thought I was taking good notes, but I think I missed the upgrades from the last 3.
4-4E (fail)
4-4E (succeed)
4-5A (succeed)
Let me know the upgrades you took then and I'll finalize the chronicles.
Zarlova~ |
4-4E (fail): No Upgrade
4-4E (succeed): Ally 2 (Took Ally 3 but actually used it for an Ally 2 for my deck)
4-5A (succeed): Item 4 (Took Item 5 but actually used it for an Item 4 for my deck)
Grazzle BGiB |
4-4E (fail) I No upgrade
4-4E (succeed) Spell 5
4-5A (succeed) armor 5 downgraded to armor 4
Rahali - Witch- Matsu Kurisu |
Rahali
I recorded the actual impact on my deck, not the actual pick.
A lot were higher downgraded as I am 1 tier lower
Thanks for running the games!
This was my first online PCAG and I Really enjoyed it alot!
Allowed me to get my fix even though there is no physical game play around home :-(
Scenario - Tier - Success - Replay? - Reward? - Deck Upgrade 1
4-4E - 4 - No - Yes - No - Spell 3
4-4E - 4 - Yes - No - Skill Feat. - Item 3
4-4 Completed Adv - Yes - - Die Bump
4-5A - 4 - Yes - No - Power Feat - Item 4
4-5B - 4 - Yes - No - Trader reduction, Acquire bonus - Spell 1
BR Hawkmoon |
Your completed chronicles for Adventure 4 are here. Let me know if they look good. I'll put together the one for the first 2 scenarios of 5.
Rahali - Witch- Matsu Kurisu |
Rahali's looks great
Really appreciate your efforts running the box and very happy to play more after the special if you are free to run
Tx
Rahali - Witch- Matsu Kurisu |
Oh yes! Keen to play Rahali again
Hope you had a good time with the special
I haven't played her and currently have the last trader cards in
Do I need to reset her to her base deck?
Zarlova~ |
Yup! Zarlova has experienced a lot of upgrades from the special. :)
Rahali - Witch- Matsu Kurisu |
Query: From my cronicle sheet I have noted
04-3D Remainder of Path can swap blessing of choice
Does this mean I can go to my Card Box and swap in a Tier 5 blessing or do I get blessing from the Mummy's Mask box?
Grazzle BGiB |
I'm fine with continuing. I never got a chronicle for 4-5A: Zarta's Assessment but it can be on the new one.
Looking at possible upgrades.
Blessing of the Seventh Veil (Blessing 4) Discard to add 2 dice to intelligence or charisma non combat check. Or discard to explore adding 1 die to those checks.
Rumor has it Eagle Aerie is good. Not sure what I would cut for it.
Rahali - Witch- Matsu Kurisu |
Rumor has it Eagle Aerie is good. Not sure what I would cut for it.
I don't see what is so good about Eagle Aerie.
Seems to be very situational e.g. avoiding locations that have end of turn or start of turn negative effects or to combo with someone who gets a massive amount of explores who can close a location and then move and dig into anotherFrom what I remembered of your deck it was pretty tightly tuned and I can't think of anything to cut for a situational card
Zarlova~ |
The avoiding of end of turn and beginning of turn effects is nice. It's also nice for a healer character to have to go Cure someone without having to worry too much about coming over to the same location (since you can move at the end of the turn just before yours then move back to the location you really want to be at) (Although with how Grazzle works that part of the utility is lost on him since he can heal from other locations anyway).
Rahali - Witch- Matsu Kurisu |
That would make sense for a Non Grazzle.
I don't think the value is there for Grazzle compared to the other spells he currently has
Grazzle BGiB |
Well Pyrotechnic Blast loses some versatility since there are few locks so I could replace it. spells I could replace it with.
Cloudburst - Divine +3d6 and ignore BYA of non villain monsters.
Find Traps - +2 dice vs barriers.
Tbh there are no exiting spells left for me at tier 5 or 6. A slightly better healing spell at 5 is it.
I'll probably take ally for my next card feat to give me something interesting to upgrade to.
Rahali - Witch- Matsu Kurisu |
Well Pyrotechnic Blast loses some versatility since there are few locks so I could replace it. spells I could replace it with.
Cloudburst - Divine +3d6 and ignore BYA of non villain monsters.
Find Traps - +2 dice vs barriers.
Tbh there are no exiting spells left for me at tier 5 or 6. A slightly better healing spell at 5 is it.
I'll probably take ally for my next card feat to give me something interesting to upgrade to.
Find traps is SOOOOO useful, I would never trade it out
Rahali - Witch- Matsu Kurisu |
That reward means you can take any Mummy's Mask blessing and replace a blessing you have in your character's deck when we setup each scenario.
OK, will look at the MM blessings and see what there is.
If I can't find anything better, I will swap a Maat in.(Love the after the die roll versatility)
Zarlova~ |
I will also do that, swapping out my Blessing of Cayden Cailean for Blessing of Maat. (As much for your benefit as it is mine for remembering. XD)
Grazzle BGiB |
No need to change turn order.
Btw Grazzle now examines 2 cards by recharging a divine card so I'll be doing that more often.
Rahali - Witch- Matsu Kurisu |
Ohhh, found this
Blessing 5
Divine~Undead~Pharasma
Discard this card to add 2 dice to any check that invokes the Undead Trait.
On any check, after the roll, bury this card to allow a character to roll her wisdom die and add or subtract up to that amount from her result.
Bury this card to examine your location deck, then shuffle it.
When you would bury this card for its power, if the top card of the blessings discard pile has the Pharasma trait, discard this card instead.
I am thinking to try this instead of Maat.
Another had any play experience with this blessing? If so, any feedback?If not, general thoughts on this vs Maat?
Also the card we have to swap out to fit the blessing in, does it have to be a blessing or can it be any card type?
Grazzle BGiB |
Maat looks versatile.
Blessing of the Lady of Graves is interesting. The wisdom thing mostly just helps Zarlova. +2 dice vs undead would be relevant but we are all casters so Pharasma does the same thing.
Rahali - Witch- Matsu Kurisu |
Wisdom is still a +/-1d8 for Rahali. More swingy than +/-3, however higher average and the ability to apply an exact movement e.g. roll 6 on the d8, can modify up to 6 if you need to hit an exact number
I was also thinking the examine the whole location could be interesting if I see the blessing early (love scouting :-) )
I think I will try LoG this scenario and then go back to Maat if it is no good.
Grazzle BGiB |
Taking the usual loot.
Fire Snake (Eruption)
Wand of Detect Magic (Mythopoeic Sphinx)
Djinni Quarterstaff (Mace of Ruin)
Druid of the Flame (Maftet Hunter)
Rahali - Witch- Matsu Kurisu |
I just double checked and I think the reward Raheli is looking at is from Plundered Tombs. It doesn't apply to this table because we are playing Factions' Favor.
Hi Hawkmoon
I looked it up. It is factions favor, 4-3D: A few good punches.Have PDF on hand if you want me to send it to you
BR Hawkmoon |
BR Hawkmoon wrote:I just double checked and I think the reward Raheli is looking at is from Plundered Tombs. It doesn't apply to this table because we are playing Factions' Favor.Hi Hawkmoon
I looked it up. It is factions favor, 4-3D: A few good punches.
Have PDF on hand if you want me to send it to you
Ah. Ok. I missed it. Ok. If you completed that one, then you are good.
Rahali - Witch- Matsu Kurisu |
Rahali - 4-5C: THE STARS ALIGN
Cohort
While displayed, you may put this card on top of your deck to reduce all damage dealt to you by 4 or to 0 if you have a role card.
Loot replacements
= Erayu in, Wolverine Out
= Chest of Keeping in, Sapphire of Intelligence out
= Golden Serpent Armband in, Wand of Detect Magic out
= Necklace of Fireballs in, Gem of Mental Acuity out
= Game of Afterlife in, Wolverine out
= Elemental Skin in, Toad out
Adventure Power replacements
= Blessing of the Lady of the Graves in, Pharasma out
Traders
= Falsin Deek (Cost reduced to one boon). Elemental Skin (AD4) out
Zarlova
Let me know if you want any of the loot I choose. Happy for you to have them instead and I can make different choices
Grazzle BGiB |
That is what is listed in the turn order but I don't know if it is correct.
Rahali - Witch- Matsu Kurisu |
OK, do you want to go next Grazzle or do you want me to so you have more to heal on your turn?
Grazzle BGiB |
Our turn is in the database. I want confirmation on what the order is. I'm not too worried about which of us goes next.
Rahali - Witch- Matsu Kurisu |
Our turn is in the database. I want confirmation on what the order is. I'm not too worried about which of us goes next.
OK
Rahali - Witch- Matsu Kurisu |
Hi Guys
Was just rereading the scenario rules
DURING THIS SCENARIO
At the end of your turn, if there are fewer than 3 Sekrepheres displayed, recharge an ally or blessing.
HENCHMEN
Sekrephere:
While displayed, when you end your turn at this location, recharge a blessing or an ally; if you cannot, put this card facedown on top of its location deck.
My interpretation of how the game play goes is
- Find and Defeat Sekrephere
- Display Sekrephere
- End of Turn
- Do Sekrephere end of turn check - Recharge Ally/Blessing
- If you can't, Sekrephere is returned face down to deck
- Do Sscenario end of turn check - Recharge Ally/Blessing
- If you can't, nothing happens
If we can it it this way it means you need to keep at least 1 Ally/Blessing in hand AFTER you defeat a Sekrephere but you don't need 2
Do you guys interpret it the same way?
Zarlova~ |
FYI, Posting will slow for me from this point on for this weekend. We are having a Holiday Party for our local Society lodge and it is the whole weekend, so bot me if needed!
Rahali - Witch- Matsu Kurisu |
FYI, Posting will slow for me from this point on for this weekend. We are having a Holiday Party for our local Society lodge and it is the whole weekend, so bot me if needed!
Thanks for the heads up. Hope you have a great time
Grazzle BGiB |
Hi Guys
Was just rereading the scenario rules
DURING THIS SCENARIO
At the end of your turn, if there are fewer than 3 Sekrepheres displayed, recharge an ally or blessing.HENCHMEN
Sekrephere:
While displayed, when you end your turn at this location, recharge a blessing or an ally; if you cannot, put this card facedown on top of its location deck.My interpretation of how the game play goes is
- Find and Defeat Sekrephere
- Display Sekrephere
- End of Turn
- Do Sekrephere end of turn check - Recharge Ally/Blessing
- If you can't, Sekrephere is returned face down to deck
- Do Sscenario end of turn check - Recharge Ally/Blessing
- If you can't, nothing happensIf we can it it this way it means you need to keep at least 1 Ally/Blessing in hand AFTER you defeat a Sekrephere but you don't need 2
Do you guys interpret it the same way?
Seems correct.
Rahali - Witch- Matsu Kurisu |
FYI, Posting will slow for me from this point on for this weekend. We are having a Holiday Party for our local Society lodge and it is the whole weekend, so bot me if needed!
I am happy to wait until Zarlova can surface for posting
I don't think we are on a time constraintGrazzle/Hawkmoon - your thoughts?
Rahali - Witch- Matsu Kurisu |
No time constraints on my end. I have a busy weekend too (I'm at PAX Unplugged), but i can update in the evening.
Hope you have a great time!
Love to hear your thoughts on Core + CrisesRahali - Witch- Matsu Kurisu |
Guys,
If you have any doubt about a combat use the staff of curses to reduce difficulty by 1d4+4
I can do it twice.
Or if you have no chance even with the above, you can do a box swap of the monster or evade and top deck (evocation staff)
Zarlova~ |
Hopefully will have a post in like 4-5 hours.