Dark Powers |
King's Quarters - Morning - Bloodhaven Estate - In the Grand Hall - All Together Again!
As Bannock returns the Valet finally finds the key to the room. The Valet frowns at Marco but sighs, "I assume you will be helping them set up eh? Very well".
He unlocks the door and opens it. This large room 45' wide by 20' deep is dominated by a large desk east wall upon which scroll and papers are scattered. A large bookshelf reaching to the ceiling 9' highstands against the north wall. Despite the large size of the room, the furnishings are completed only by a few chairs near the desks and a scribe's table near the bookshelf.
Next to the bookshelf and over the scribe's table is a large map of Paridon. There appear to be several pins in the map.
You see nothing and no one else here. The Valet gestures for you all to enter as he sneers, "Wait here while I fetch Sir Edmund. If he believes your services are worthy of the party he will hire you. If not I'll call for the Constables to have you arrested for trespassing. Pitch well".
Crier enters the room first.
Marco Andrezi |
Take a look at this map. It seems someone else it trackin' something in Blackchapel.
Marco studies the map more carefully to see if he can recall any correlation between the murders and the pins.
Does anyone else think he let me join up with ya a little too easy-like?
Khalid de la Poer |
[b]"Yes. In fact, I'm a bit surprised at how easily any of us have gotten this far. We may want to prepare ourselves in case this is a trap of some sort."[b]
Are there any other exits from this room?
Derrick Tramsen |
Much as he wishes to make his presence known, Derrick keeps quiet, lurking in a corner of the room. If trouble starts, keeping the element of surprise may lend them a much-needed upper hand.
Wyatt Kyros |
King's Quarters - Morning - Bloodhaven Estate - Sir Edmund's Office
You all hear the voice of Wyatt whispering a response to Khalid after the Valet closes the door.
"Agreed, we should remain vigilant".
Bannock |
For some reason I thought Marco was the invisible one. ^_^
Bannock nods. "Indeed. Methinks as much as we put on a ruse to gain entrance, we have simply been funneled in with an equal ruse.
Well so be it. I prefer battle by daylight as opposed to skulking about like thieves looking to pilfer a few coppers."
Dark Powers |
King's Quarters - Morning - Bloodhaven Estate - Sir Edmund's Office
Marco moves to the map and studies it. Indeed the pins are placed exactly where the murders have taken place, well except for two of the pins, no murders have taken place in those locations.
Only the door which you entered the room through Khalid.
Crier heads to the desk and begins shifting papers around, "Unfortunately, nothing incriminating here".
Bannock |
Perception Ninja!: 1d20 + 3 ⇒ (11) + 3 = 14
The LifeCleric's eyes swivel like siege turrets to the doorknob. "It seems that, if anything, I have not been paranoid enough! Marco, get the door open!"
Bannock takes pause enough to form sigils of warding and protection in front of him, so that evil might find his spirit to firm to corrupt.
Dark Powers |
King's Quarters - Morning - Bloodhaven Estate - Sir Edmund's Office
Crier heads to the door first, "It's locked! Any other ways out of here? I suppose I could bash this down but then of course, they'll know we know..."
Khalid de la Poer |
Khalid will begin checking the walls for a secret entrance, starting with the bookcase. Investigation: 1d20 + 7 ⇒ (2) + 7 = 9
Wow, the dice gods have decided that Marco and Khalid are never meant to leave this place.
Bannock |
Bannock frowns at Crier. "I believe the proverbial cat is already out of the proverbial bag. Hence, we should act as though combat is assured.
Marco? How goes it with the lock? Else stand back and I'll see if my booted foot can prevail where finer arguments can not."
Dark Powers |
One second, Bannock, and I will let ya have at it.
He again attempts to use his tools to open the lock.
[dice=Tools]1d20+8
Roll Disadvantage on that one based on the earlier Botch.
Dark Powers |
King's Quarters - Morning - Bloodhaven Estate - Sir Edmund's Office
Success!
Marco is able to pick the lock the second time around though his pick appears to have had the edge chipped off in the lock.
Crier heads over to the door, "Do we leave or stay and see what they have planned?"
Bannock |
Bannock looks at Crier as if he's grown a third head. "Yes, that's always a good idea. Stay in the room you were locked in to see what manner of ambush the enemy had planned for you. I'm sure as they barricade the door and pump in poison gas, or set the room on fire, or pile up fifty men-at-arms outside we will be able to die knowing that we cunningly could have left but then did not."
Dark Powers |
King's Quarters - Morning - Bloodhaven Estate - Sir Edmund's Office
The Constable shakes his head, "I know that you are a strong willed one Priest but think on it, if all of the men here were shapechangers, why bother locking us in here? Many of the men out there are actually men, if we break down this door or enter that hallway this fight could spill out and innocents may be injured in the process. The way is no longer barred, we have the advantage now, a way to retreat which they thought lost to us.
I shall follow your lead on this but we must not assume anything, trickery is their strength not raw power".
Dark Powers |
Would it be appropriate for Khalid to search around the walls and bookcase for secret door again with disadvantage?
Sorry, I should have replied sooner. Go ahead and do so. Make 4 separate checks which is essentially 2 checks with disadvantage. Then I'll update.
Khalid de la Poer |
Khalid steps back and takes a second look at the situation.
Investigation Disadvantage:Wall: 1d20 + 7 ⇒ (2) + 7 = 9
Investigation Disadvantage:Wall: 1d20 + 7 ⇒ (17) + 7 = 24
Investigation Disadvantage:Bookcase: 1d20 + 7 ⇒ (14) + 7 = 21
Investigation Disadvantage:Bookcase: 1d20 + 7 ⇒ (5) + 7 = 12
Dark Powers |
King's Quarters - Morning - Bloodhaven Estate - Sir Edmund's Office
Khalid searches for secret doors but if there are any they are well hidden.
Do you all head back out into the hall or wait? :-)
Bannock |
"Well, Khalid, Marco, what council do you favor? I would rather attack boldly and be wrong, but Crier here wants to wait in the viper's den and see how the venom tastes. What say you?"
Marco Andrezi |
Marco shrugs as if to say, makes no difference to me, and adds.
Either way works fer me, but we 'ave the upper hand right now, seein' as they think they have us locked in, right? But instead o' headin' out there and searchin' for our target, mayhap, he will walk right in. I say we prepare for 'im. I can hide, magic folks can cast what they need to, and we can hope old two-pronged dagger guy shows up t'greet us, proper-like.
Dark Powers |
Derrick is busy at the moment so let's say he agrees with staying so we have a direction to move in.
How do you want to set yourselves up in the room? Derrick and Wyatt are both still invisible. Crier sits at the desk and begins shuffling through the paperwork.
Derrick Tramsen |
Whoops, yeah, I meant to post an agreement post, although I wasn't sure how since Derrick is staying quiet and he's invisible, so...
Derrick creeps to a corner and crouches slightly, ready to move if necessary, light on his feet and invisible to the eye.
Dark Powers |
King's Quarters - Morning - Bloodhaven Estate - Sir Edmund's Office
About 30 minutes pass of... well... silence. Not complete silence mind you, you can hear activity and hustle and bustle out in the corridor. It is clear that the servants and vendors are still scrambling to get this party together.
Crier finds nothing on Sir Edmund's desk, or at least nothing as incriminating as the map anyway.
A violin begins to play outside of the door to the office, then two, then three. Quite loudly. You and Crier tense up awaiting something to happen. None of you are disappointed when a panel behind Edmund's desk slides open and four of the Jackalmen appear! Crier spins in the chair, his weapon in hand.
Bannock 1d20 + 2 ⇒ (13) + 2 = 15
Khalid 1d20 + 2 ⇒ (17) + 2 = 19
Wyatt 1d20 + 1 ⇒ (9) + 1 = 10
Marco 1d20 + 3 ⇒ (9) + 3 = 12
Jackalwere 1d20 + 4 ⇒ (3) + 4 = 7
Round 1 - All PC's
Then the Jackalmen.
Due to your level of preparedness for this encounter you each have advantage the first round while they will have disadvantage.
Khalid's spider climb has 25 minutes left. Wyatt and Derrick have 5 more minutes of invisibility left.
Marco Andrezi |
Round 1, SS of Quickness, Sneak Attack
Marco pops out of hiding and wields his rapier and SS of quickness in a fierce flurry of attacks on the nearest of the Jackalmen.
Rapier Att: 1d20 + 8 ⇒ (19) + 8 = 27
Rap Att Adv: 1d20 + 8 ⇒ (11) + 8 = 19
Rap Dam: 1d8 + 4 + 3d6 ⇒ (7) + 4 + (4, 1, 4) = 20
SS Att: 1d20 + 7 ⇒ (1) + 7 = 8
SS Att Adv: 1d20 + 7 ⇒ (11) + 7 = 18
SS Dam: 1d6 + 4 ⇒ (5) + 4 = 9
SS Att 2: 1d20 + 7 ⇒ (10) + 7 = 17
SS Att 2 Adv: 1d20 + 7 ⇒ (5) + 7 = 12
SS Dam 2: 1d6 + 4 ⇒ (2) + 4 = 6
Khalid de la Poer |
Khalid unleashes a fiery blast from his perch above the door, careful to leave his friends unharmed.
Fireball!: 8d6 ⇒ (3, 4, 2, 2, 4, 5, 2, 1) = 23
Save DC is 15
Khalids Sculpt Spell ability should be enough to keep his allies burn free.
Bannock |
Bannock simply walks, slowly, to a space in front of the door, but not so close that he hampers the melee line. He brings his right fist close to his chest.
Turning to Derrick he says, "Fight well, brother. And fear not the Mutants. Their weapons will not harm you."
He bows his head and solemnly invokes the most powerful spell of protection he knows. An invisible channel of mana opens from himself to Derrick. It only channels pain. And only to the LifeCleric.
"The Emperor protects."
Casting Warding Bond. Target of Protection is Derrick, he gets, +1 AC and Saves, Resistance to damage, but any damage he takes I get an equal amount.
Derrick Tramsen |
Derrick, for his part, realizes that while they have the initiative, the group may want to avoid drawing more attention. He focuses his inner power and pushes it outward, the force of his will and spirit affecting the very workings of the world, trapping the sound generated here and dissipating it without release. The monk comes back into view as he releases this energy from his clasped palms, and a sudden silence fills the room.
Spending 2 ki points to cast silence, which negates sound coming from or passing through a 20-foot-radius sphere; if I can cover the whole room with that, I'd like to, but at the very least I'm gonna stick it so it covers the doorway and wall to main hall outside, so nobody decides to investigate the sounds of combat (in case anyone would).
Dark Powers |
King's Quarters - Morning - Bloodhaven Estate - Sir Edmund's Office
Round 1
Marco's short sword of quickness makes short work of the first foe who falls under his strike! I applied sneak attack damage to that weapon as you know that your Rapier does little damage to these creatures.
The second that charges forward also takes a cut to the shoulder that makes it yelp in pain. The bite of the Rapier though heals almost as fast as the damage was made.
Longsword Damage 1d8 + 3 ⇒ (8) + 3 = 11
Crier's strike injures the Jackalwere though it slows it, the blow does not stop it in its tracks.
Khalid's Fireball unleashes most of its fury through the doorway of the next room. It's impact is felt and heard inside of this room though due to Derrick's Silence. Only one of the Jackalmen manages to resist the flames after the well placed blows of Marco and the Constable!
The final one attacks Crier!
Round 2 - Heroes GO!
Derrick Tramsen |
Derrick leaps toward the remaining jackalwere, leading with a drawn sword of cold iron and following with a second slash and an elbow.
Sword Attack 1: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Sword Attack 2: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Unarmed Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Bannock |
Bannock grins grimly. "I have learned of you somewhat from the last time we fought your kind. I pledge to not make the same mistakes."
"Know the Mutant. Kill the Mutant."
At these sacred words small halos form over Derrick, Marco, and himself. All feel Torm's right hand upon them, and their martial endeavors are guided to success.
Bless. All saves and attacks at +d4
"While the enemies of Torm still draw breath there can be no peace."
The words are all that is needed to summon a blazing sword that hovers in the air and shines with RIGHTEOUS GLORY. It darts at the nearest foe and strikes down.
Spiritual Weapon. Bonus action to cast. Attack!: 1d20 + 6 + 1d4 ⇒ (5) + 6 + (3) = 14
Spiritual Weapon Damage!: 1d8 + 3 ⇒ (6) + 3 = 9
Fun fact. Spiritual weapon is not a weapon. It is a spell whose effect resembles a weapon. =]
Dark Powers |
King's Quarters - Morning - Bloodhaven Estate - Sir Edmund's Office
Derrick becomes visible as his blows rain down upon the remaining foe. The surprise on the creatures' face is truly a sight as it falls dead cut into pieces by the Monk's slashing blades.
Wyatt becomes visible and Marco can still feel his spell flowing through him.
Derrick Tramsen |
Derrick claps a hand on Khalid's shoulder. "Don't be hard on yourself, friend. You searched as best you could." He looks to Bannock and nods, a grim smile on his face. "My thanks for the blessing, battle-brother. Let us pursue this evil with haste!" So saying, he sets off down the passageway, swords drawn.
Dark Powers |
King's Quarters - Morning - Bloodhaven Estate - Sir Edmund's Office
The party steps into the room through the secret door and find a jumble of furniture crammed into this small space, it seems that any extra furniture in the manse was simply placed in here to make room for the party. The piles of furniture allow for a walk through the room in only three directions: (1) the secret door through which the Jackalweres attacked you, (2) a door that appears to lead back to the hallway based on where it leads to and the noise of busy workers on the other side, and (3) a spot right at the wall which stops there inexplicably.
Crier jams a chair under the handle of the office to impede anyone entering the room you all just vacated. He then steps in and shrugs, "Somehow I doubt those creatures simply waltzed through the hallways without creating any panic".