| Creator of Darknoth Chronicles |
I would like the opinion of others on this topic. I have the Remastered Player Core and Player Core 2 rulebooks and am working on a world book of my own creation. Given the vast amount of books available for past editions is there the likelihood that a 3rd Player Core book or its equivalent of more general information such as more backgrounds, ancestries, heritages, lineages, classes, and archetypes would appear later on enabling the Remastered version to catch-up with previous editions? Since more backgrounds, ancestries, heritages, lineages, classes, and archetypes appear in more specific topic books, is Paizo likely to mine them and put out a 3rd Player Core book or its equivalent? I ask because I will have to figure out how to include space in my documents for additional Player Core books. I am not interested in buying topic specific books to get all classes, archetypes, backgrounds, heritages, lineages, etc. to acquire everything, but rather the general all scoping books are my preference. Your thoughts are appreciated!
| Loreguard |
The format they have expressed other player options would come out would be Rules books such as Guns & Gears, Dark Archive, Howl of the Wild, and Rage of Elements type books that would have a theme and would have a host of player options, along with information on how to run such themed campaigns. They will assuredly continue to make new classes as time goes on, so you may want/need to keep that in mind for your setting, but you could easily need to have some sort of supplement explaining how that class fits into your campaign setting, especially if your campaign setting has some different mechanics that might be baselines for that universe, which might be a little different than Golarion.
Even the rulebooks have a lot of Lost Omens setting information in them, but it isn't the focus of it. There will also be plenty of player options in many of the Lost Omen lines of books that comes out, including things like Ancestries, Equipment, Spells, Schools, Domains, Feats, Archetypes and such.
Implications was that Players Core 1 & 2, and the GM Core and Monster Core are going to be the COREs. It wouldn't surprise me to potentially see them keep coming out with Monster Cores perhaps, but I'm not positive that is their intent, or not.
| Creator of Darknoth Chronicles |
The format they have expressed other player options would come out would be Rules books such as Guns & Gears, Dark Archive, Howl of the Wild, and Rage of Elements type books that would have a theme and would have a host of player options, along with information on how to run such themed campaigns. They will assuredly continue to make new classes as time goes on, so you may want/need to keep that in mind for your setting, but you could easily need to have some sort of supplement explaining how that class fits into your campaign setting, especially if your campaign setting has some different mechanics that might be baselines for that universe, which might be a little different than Golarion.
Even the rulebooks have a lot of Lost Omens setting information in them, but it isn't the focus of it. There will also be plenty of player options in many of the Lost Omen lines of books that comes out, including things like Ancestries, Equipment, Spells, Schools, Domains, Feats, Archetypes and such.
Implications was that Players Core 1 & 2, and the GM Core and Monster Core are going to be the COREs. It wouldn't surprise me to potentially see them keep coming out with Monster Cores perhaps, but I'm not positive that is their intent, or not.
I know we will always have the themed books and for the right people and the right campaign they are nice. For myself, when I played D&D I found myself never using the theme books except for the basics (spells, classes, that sort of thing). The more specific themed ideas were rarely applied. Given that I am working on a world setting I find that theme books are simply not going to be useful and I chose to break away from the extra expense of buying books I would rarely use, a choice I made when I stop playing D&D and started playing Pathfinder (shortly after the Remaster version came out).
I am sure we will see more monster core books and I do like to purchase and use them. It is easy to swap monsters out and update encounter tables, add them to wilderness descriptions, that sort of thing since I use a spiral bind which enables pages to be removed and added at will, great for correcting typos.
Eventually I will print in hardcover and with that the deal is sealed, I can't go back and change, add, or remove things which makes me think ahead about things.
| Tridus |
Something to replace the Ancestry Guide seems somewhat likely since people love ancestries and there's tons of them that could use moving to the remaster (and also having some stuff added). Beyond that I doubt we'll get a "Player Core 3" since the biggest candidates for that are going to be in Impossible Magic.
| Creator of Darknoth Chronicles |
Something to replace the Ancestry Guide seems somewhat likely since people love ancestries and there's tons of them that could use moving to the remaster (and also having some stuff added). Beyond that I doubt we'll get a "Player Core 3" since the biggest candidates for that are going to be in Impossible Magic.
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Can you tell me anything about the Ancestry Guide?
I had not heard about that book before. I just looked it up and understood that it was a Glorian specific book but obviously ancestries, heritages, etc. could get pulled into a separate book for more general use. I see several of the listed ancestries made it already into the Remastered Player Core 2 book.
Given that I don't know a lot about the Pathfinder system, how book releases have been done over the years, company goals, and so forth I am trying to remain open without writing myself into a corner too much. I don't need to include everything in my world, but I want to be able to consider as much as possible before I can't go back and redo my efforts.
| moosher12 |
| 1 person marked this as a favorite. |
Player Core was sort of an exception to the rule due to OGL/ORC. Paizo's normal approach to this is to release a near end-of-life patch book that introduces optional rules to overhaul the game (Pathfinder Unchained for PF1E and Starfinder Enhanced for SF1E). If Pathfinder was to get any big updates like that again, outside of errata to existing books, or remasters of legacy books, it'd be one of these kinds of books. And that book would also likely be the signal that we'd only be a few years from PF3 anyway.
| Loreguard |
https://2e.aonprd.com/Sources.aspx?ID=74
Shows you things in Archives of Nethys that are in the Ancestry Guide.
I guess something you might keep in mind is that some people might look at ancestries out of Starfinder Second Edition. But if you are doing your own setting. You can probably keep a pulse on options that come out like that simply off of Archives of Nethys rather than buying all the Lost Omens or Starfinder books. If you decided to use them, you'd undoubtedly be putting your own spin on them anyway.
However, it wouldn't be impossible to look at the Starfinder ones as examples of what future ancestries might include, as some might inspire some thoughts on how to deal with any of your own internal setting ancestries.
| Tridus |
Tridus wrote:Something to replace the Ancestry Guide seems somewhat likely since people love ancestries and there's tons of them that could use moving to the remaster (and also having some stuff added). Beyond that I doubt we'll get a "Player Core 3" since the biggest candidates for that are going to be in Impossible Magic..
Can you tell me anything about the Ancestry Guide?
I had not heard about that book before. I just looked it up and understood that it was a Glorian specific book but obviously ancestries, heritages, etc. could get pulled into a separate book for more general use. I see several of the listed ancestries made it already into the Remastered Player Core 2 book.
"Lost Omens" books are Golarian books, yes, so this one is one of those. That means some of the info in it is Golarian specific, like the lore and such about each ancestry. But it also had a bunch of new ancestries and their mechanics, and a lot of that stuff is easy to use in any setting. Though I guess a lot of that has appeared in other books now (like Player Core 2) so it may not get an update after all. I've lost track of some of what has been reprinted where over time. Old age comes for us all. ;)
"Lost Omens" books are generally lore/setting, but some of them have more mechanical stuff than others. Draconic Codex for example has tons of dragons and you could use a lot of them in any setting without any issue, while others may take a bit of work (but not much). Something like the Mwangi Expanse book has very little mechanics and a TON of lore about that specific area of Golarian, so its not of much interest if you're in your own setting but is a great companion to running an adventure like Strength of Thousands.
Tien Xia had two books, and the World Guide one is pretty much all world/setting information, while the Character Guide is more classes/ancestries/etc. Although that stuff is flavored and themed for Tien Xia in Golarian, you could adapt it for any setting. This one has some really fun stuff like Starlit Sentinel (aka: anime magical girl, the archetype), and Butterfly Bender (a ritual where you get information by getting super drunk and all it costs is your dignity).
Ascalaphus
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more general information such as more backgrounds, ancestries, heritages, lineages, classes, and archetypes
It's extremely likely that you'll see all of those appear in books in the future.
It's not as likely that you'll get a book called Player Core 3 (but you never know). An ancestry (including lineages and heritages) focused book does feel like it could happen. Some innovations in how to do ancestry books in Starfinder might come back to Pathfinder (and that's a good thing).
Backgrounds and archetypes have a habit of appearing in almost any book. Backgrounds are really easy to make and don't really have any downsides. Archetypes are fun because you can do weird setting specific stuff that is a bit more than a feat but not as big as a class.
A trickle of 2 new classes every 1-2 years wouldn't be surprising.
| Perses13 |
I don't expect a Player Core 3 for three reasons.
From a publishing standpoint the conventional wisdom is that numbered books are bad. The higher the number is the less copies it will sell. because people won't want to get Player (or Monster) Core 3 without buying Player Core 1 and 2. For that reason I doubt there's going to be a Player Core 3, or even a Monster Core 3. On the other hand I was surprised when they announced numbered Player Core books and ditched the naming for the Advanced Player's Guide.
From an updating things to remastered standpoint, Paizo's been content to update old books to Remastered whenever they've needed to do a new print run. The one reason folks are mentioning ancestries is that there's a lot of them all over the place and there's a lot of QOL improvements the old ones could use.
From a player perspective, Archives of Nethys makes compilation books less necessary, because it has everything in one place already.
| Creator of Darknoth Chronicles |
| 1 person marked this as a favorite. |
I appreciate everyone's response. When writing your own world there is a stopping point on what new or recycled content one can add in before the pages are no longer in order, so I was checking the opinions of others to get a feel of what people expect to see down the road for Remastered Pathfinder. Given that Player Core added more dragons are we likely to see more dragonblood lineages and if so how is Paizo likely to handle updating that content? In the previous editions how many dragonblood lineages have been available?
| HammerJack |
| 2 people marked this as a favorite. |
I appreciate everyone's response. When writing your own world there is a stopping point on what new or recycled content one can add in before the pages are no longer in order, so I was checking the opinions of others to get a feel of what people expect to see down the road for Remastered Pathfinder. Given that Player Core added more dragons are we likely to see more dragonblood lineages and if so how is Paizo likely to handle updating that content? In the previous editions how many dragonblood lineages have been available?
Draconic Codex already added a lot more draconic exemplars after the player core books.
There aren't any categories of content that you can expect them to stop writing. You just aren't likely to see it in the form of a Player Core 3.
| NielsenE |
| 1 person marked this as a favorite. |
IMO, you can never aim for completeness when writing for a game system the 1p is still supporting. So doing so in the first place shouldn't be a goal. Instead plan your content/page layout assuming new content will be added.
Describes countries/areas general philosophy (acceptance/resistance of particular ancestral looks/traits, approaches to types of magic or technology, etc) in ways that a GM can make an informed ruling on additions that came out after your supplement. If you aim to be completely exhaustive, it can often be harder for a reader to infer the underlying rules, when something comes along that wasn't foreseen.
Leave a couple of undefined/mysterious areas on maps that could accommodate an unforeseen concept, if its important to a given tables choice of rulebooks.
BotBrain
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I appreciate everyone's response. When writing your own world there is a stopping point on what new or recycled content one can add in before the pages are no longer in order, so I was checking the opinions of others to get a feel of what people expect to see down the road for Remastered Pathfinder. Given that Player Core added more dragons are we likely to see more dragonblood lineages and if so how is Paizo likely to handle updating that content? In the previous editions how many dragonblood lineages have been available?
We really can't tell you these kinds of things with any certancy. Using pf1e as a base isn't reliable anymore (and it wasn't that reliable to begin with) since paizo have been diverging more and more from OGL content for obvious reasons. I don't think dragonblood existed in pf1e.
This also goes for predicting books in advance. The forum is littered with prediction or request threads and they're seldom even close to right. I would never have guessed we'd see something like daredevil, for instance.
I think you're going to have to just either draw a line under whatever book and go "My setting does not consider books past this point" if you're determined to factor in every single ancestry to your world. Or you need to be comfortable with leaving gaps in your setting that a prospective DM can use to slot in newer content. Short of waiting for PF2e to finish being worked on, and there is no way of telling how long that will be, you're going to have to be comfortable with leaving things on the table.
Ascalaphus
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I appreciate everyone's response. When writing your own world there is a stopping point on what new or recycled content one can add in before the pages are no longer in order, so I was checking the opinions of others to get a feel of what people expect to see down the road for Remastered Pathfinder. Given that Player Core added more dragons are we likely to see more dragonblood lineages and if so how is Paizo likely to handle updating that content? In the previous editions how many dragonblood lineages have been available?
I think the trick is to try to avoid using exhaustive lists, and use thematic groupings instead.
Instead of saying "this is how each spellcasting class fits into my world", try something like "this is how arcane spellcasters fit into my world". It's more future-proof because when Paizo makes a new kind of arcane caster, in your setting people could just go "wizard, magus, that's kinda the same, one just spends more time in the gym than the library". And then when Paizo releases the runesmith (is that arcane? I don't remember) you don't really need to rewrite anything.
| nephandys |
Something to replace the Ancestry Guide seems somewhat likely since people love ancestries and there's tons of them that could use moving to the remaster (and also having some stuff added). Beyond that I doubt we'll get a "Player Core 3" since the biggest candidates for that are going to be in Impossible Magic.
Worth mentioning is that when book came out the authors said it was a huge pain and they'd probably never do anything like that again.
| Perpdepog |
| 1 person marked this as a favorite. |
Creator of Darknoth Chronicles wrote:I appreciate everyone's response. When writing your own world there is a stopping point on what new or recycled content one can add in before the pages are no longer in order, so I was checking the opinions of others to get a feel of what people expect to see down the road for Remastered Pathfinder. Given that Player Core added more dragons are we likely to see more dragonblood lineages and if so how is Paizo likely to handle updating that content? In the previous editions how many dragonblood lineages have been available?I think the trick is to try to avoid using exhaustive lists, and use thematic groupings instead.
Instead of saying "this is how each spellcasting class fits into my world", try something like "this is how arcane spellcasters fit into my world". It's more future-proof because when Paizo makes a new kind of arcane caster, in your setting people could just go "wizard, magus, that's kinda the same, one just spends more time in the gym than the library". And then when Paizo releases the runesmith (is that arcane? I don't remember) you don't really need to rewrite anything.
Runes, at least as portrayed with the runesmith playtest, stretched across traditions. Different runes were from different traditions and you sometimes got feats that gave you bonuses for using runes from complementary or conflicting traditions.
Ascalaphus
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| 1 person marked this as a favorite. |
Ascalaphus wrote:Runes, at least as portrayed with the runesmith playtest, stretched across traditions. Different runes were from different traditions and you sometimes got feats that gave you bonuses for using runes from complementary or conflicting traditions.Creator of Darknoth Chronicles wrote:I appreciate everyone's response. When writing your own world there is a stopping point on what new or recycled content one can add in before the pages are no longer in order, so I was checking the opinions of others to get a feel of what people expect to see down the road for Remastered Pathfinder. Given that Player Core added more dragons are we likely to see more dragonblood lineages and if so how is Paizo likely to handle updating that content? In the previous editions how many dragonblood lineages have been available?I think the trick is to try to avoid using exhaustive lists, and use thematic groupings instead.
Instead of saying "this is how each spellcasting class fits into my world", try something like "this is how arcane spellcasters fit into my world". It's more future-proof because when Paizo makes a new kind of arcane caster, in your setting people could just go "wizard, magus, that's kinda the same, one just spends more time in the gym than the library". And then when Paizo releases the runesmith (is that arcane? I don't remember) you don't really need to rewrite anything.
Interesting. I guess then I'd be placing them near the thaumaturge when worldbuilding.
| Tridus |
Tridus wrote:Something to replace the Ancestry Guide seems somewhat likely since people love ancestries and there's tons of them that could use moving to the remaster (and also having some stuff added). Beyond that I doubt we'll get a "Player Core 3" since the biggest candidates for that are going to be in Impossible Magic.Worth mentioning is that when book came out the authors said it was a huge pain and they'd probably never do anything like that again.
You mean about the Ancestry Guide? Because they seem to have decided to do it again for Starfinder 2e.
| moosher12 |
Ancestry Guide Remaster feels like it'd be a great way to bring forward a bunch of the Legacy classes in one go. Stuff like Shoony finally getting an extra page or so: Remaining ancestries that are not confirmed for an announced book are as follows: Anadi, Android, Azarketi, Conrasu, Ghoran, Goloma, Kashrishi, Kitsune, Nagaji, Poppet, Shisk, Shoony, Skeleton, Vanara, and Vishkanya. For heritages we've got Beastkin and Geniekin.
That's 15 ancestries and 2 versatile heritages, well technically 1 versatile heritage with 7 permutations.
Galactic Ancestries had 21 ancestries and 2 versatile heritages. If we got a Lost Omens book of similar size, we could cover all of the old ancestries in one swoop, and have room for like 6 more to sweeten the deal for people who already have the legacy books.
| moosher12 |
I think Fleshwarps were coming out in the new darklands AP, which is why I didn't mention them (I really hope they become a versatile heritage, rather than an ancestry, though).
As for geniekin, they may stay seperate, or they may be combined. I wouldn't be surprised if they got the nephilim treatment going into the Remaster, especially since all Geniekin already have universal feats between the 7. Remaster in all but name for Rage of Elements is the sticking point for me. Until we see Paizo apply the ORC license to Rage of Elements, or start cannibalizing Rage of Elements, really anything goes. Our first real indicator of Paizo's course will be how Impossible Magic tackles Elemental Spells. If Impossible Magic includes details on the metal and wood element, its being poached from Rage of Elements. If it lacks the section altogether, Rage of Elements needs to be updated to encompass the full range of Elemental Magic. If Elemental Magic includes all elements but Metal and Wood, then Rage of Elements will be indicated to stay as is.
Moth Mariner
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| 2 people marked this as a favorite. |
I'm for Fleshwarp staying as a full ancestry. I think they have more flexibility and variety that way. And with the remaster mixed ancestry rules, anyone who wants "I'm fleshwarp but also I want some elf feats" can do that.
I also hope they don't put it in Vaultlines, mostly because of the example of Shoony being the only other AP-specific ancestry and suffering a lot from the page space limitations of that. Maybe it'll work, but I am cautious after the one previous time.
| moosher12 |
Custom-mixed heritage definitely leaves the door open. That is true.
As for Vaultlines, there is a chance it's not coming in, in which case I'd add them to the list. The devs mentioned fleshwarps being a thing, but it's hard to tell whether they meant as a monster, or as a playable species. One thing is for sure, with the new format shift to single-book adventure paths, allowing much bigger page counts, you can rest easy that Paizo learned from the Shoony problem. Starfinder has already given us both a full ancestry (page wise) as well as a whole versatile heritage (Elebrian and Corpsefolk) with Guilt of the Grave World. So if Vaultlines did get anything, it'd at least be of the requisite page count as any other core rulebook or lost omens book. As long as Pathfinder-side follows Starfinder team's lead on how to implement ancestries in adventure paths, we shouldn't be getting a Shoony error a second time.
| Perpdepog |
Perpdepog wrote:Interesting. I guess then I'd be placing them near the thaumaturge when worldbuilding.Ascalaphus wrote:Runes, at least as portrayed with the runesmith playtest, stretched across traditions. Different runes were from different traditions and you sometimes got feats that gave you bonuses for using runes from complementary or conflicting traditions.Creator of Darknoth Chronicles wrote:I appreciate everyone's response. When writing your own world there is a stopping point on what new or recycled content one can add in before the pages are no longer in order, so I was checking the opinions of others to get a feel of what people expect to see down the road for Remastered Pathfinder. Given that Player Core added more dragons are we likely to see more dragonblood lineages and if so how is Paizo likely to handle updating that content? In the previous editions how many dragonblood lineages have been available?I think the trick is to try to avoid using exhaustive lists, and use thematic groupings instead.
Instead of saying "this is how each spellcasting class fits into my world", try something like "this is how arcane spellcasters fit into my world". It's more future-proof because when Paizo makes a new kind of arcane caster, in your setting people could just go "wizard, magus, that's kinda the same, one just spends more time in the gym than the library". And then when Paizo releases the runesmith (is that arcane? I don't remember) you don't really need to rewrite anything.
I'd agree with that, for sure. I also think that if runes needed to be linked to any particular tradition I'd pick arcane over any others.
| Dargoth876 |
Remaster in all but name for Rage of Elements is the sticking point for me. Until we see Paizo apply the ORC license to Rage of Elements, or start cannibalizing Rage of Elements, really anything goes. Our first real indicator of Paizo's course will be how Impossible Magic tackles Elemental Spells. If Impossible Magic includes details on the metal and wood element, its being poached from Rage of Elements. If it lacks the section altogether, Rage of Elements needs to be updated to encompass the full range of Elemental Magic. If Elemental Magic includes all elements but Metal and Wood, then Rage of Elements will be indicated to stay as is.
Starfinder GM Core has the 6 elemental planes in their descriptions, notably some places, genies mentions and the Elemental Lords, and is ORC. Does this count?
| moosher12 |
Starfinder content in this case would not count. Stuff is allowed to be duplicated between Starfinder and Pathfinder to make seperation as easy as combination (like with humans and ysoki). Pathfinder GM Core also does refer to the planes of wood and metal. But those are small enough to not really count as "poaching." Poaching would refer to taking the full deity stat blocks, taking spells, taking rules from the book like elemental casting, and whatnot.
| Errenor |
Our first real indicator of Paizo's course will be how Impossible Magic tackles Elemental Spells. If Impossible Magic includes details on the metal and wood element, its being poached from Rage of Elements. If it lacks the section altogether, Rage of Elements needs to be updated to encompass the full range of Elemental Magic. If Elemental Magic includes all elements but Metal and Wood, then Rage of Elements will be indicated to stay as is.
What are you even talking about? If Impossible Magic were to include anything on elemental magic (which is likely), it would, of course, include all six elements. It's in the lore and mechanics both now, it's unavoidable. You can't glean anything from this.
Also what's this about Rage of Elements not 'encompassing the full range of Elemental Magic'? It does now. Unless they change the lore again, which is unlikely.| moosher12 |
Actually, I was partially wrong, Rage of Elements included a full-remaster of the Elementalist archetype, not just the spell list and spell mods.
This changes the context of my point. So I have to rephrase my initial point with this in mind. Though this new information actually would make a rage of elements remaster even more likely than I thought.
So basically, if Rage of Elements was considered remaster, Impossible Magic cannot have it. Rage of Elements fully 'remastered' the Elementalist archetype with 5 pages of content (I initially thought this was a 1-page what-is-effectively errata meant to work alongside Secrets of Magic, but that's my fault for going off of memory), but left this 'remaster' within OGL. If Impossible Magic was to get this archetype, that'd be 5 pages cannibalized from Rage of Elements (55, 58-61; 55 in a remastered context can be removed even if the book is remastered, because it is functionally an errata. That or it can be expanded to a larger spell list to keep pagination). If there is any intention by Paizo to simply remaster Rage of Elements like Guns and Gears and Dark Archive, Impossible Magic cannot have this archetype. And if Impossible Magic does have this archetype, that actually further enforces Rage of Elements as being more firmly within OGL than I initially thought, as pagination preservation is probably not in the cards when 5 pages in close proximity are rendered obsolete. At that point you are probably making a new elemental or otherwise planar book (Though, that would be another place where geniekin can be placed, so not necessarily a bad possibility).
| ornathopter |
Importing the new standardized ancestry feats to PF2 seems like a no brainer, really. And honestly I just want a book that'll add in some PF1 ancestries that could otherwise be a tough thematic match for a whole sourcebook, like gargoyles, syrinxes, and wyrwoods (or all new ones like medusas and harpies...) Polishing up the elemental heritages would be great too.
| moosher12 |
A little PSA about 1E races is Gargoyle was not actually a 'playable race' in practicality. Centaur, Drider, Gargoyle, Gnoll, Lizardfolk, Ogre, Gathlain, Kasatha, Trox. Wyrwood, and Wyvaran were more showcases of how to use the race creation system in Advanced Race Guide than actual playable races. Most GMs were not gonna even let you play anything past about 10-15 RP anyway, which meant only the Gathlain, the Lizardfolk, and the Gnoll even had a chance of being considered at the average table. (Granted, the Gathlain, the Kasatha, the Trox, the Wyrwood, and the Wyvaran did get actual entries in seperate books.) But that's why these races appear in d20PFSRD (of which I always advise newer players not to use as they often assume content from it is either first party when it is 3rd party, or don't notice that some content is not actually for player use), and not in Archives of Nethys.
Though more optimistically, yeah, I second bringing standardized ancestry feats to Path-side.
| ornathopter |
| 1 person marked this as a favorite. |
Yeah, I just really really really want to have a workable version of gargoyles. I like them in fantasy fiction a lot! And the Battlezoo version just isn't that fun for me. Plus now we have second edition centaurs, gnolls, lizardfolk, kasatha, and trox anyways, so why not? I'd be hoping for a drider as well, but given the OGL business and the drow retcon I expect they're off the table for other reasons.
| moosher12 |
Yeah, and with Monster Core leaving open good gargoyles, I can see room for it. I do hope we get them at one point, I certainly would not complain if they got official support. (While it is tempting to say, 'there is always Roll for Combat's Gargoyle race," It is worth welcoming official support nonetheless. I'd be happy with it if we got it.