Player Core Rulebook Additions


Pathfinder Second Edition General Discussion


I would like the opinion of others on this topic. I have the Remastered Player Core and Player Core 2 rulebooks and am working on a world book of my own creation. Given the vast amount of books available for past editions is there the likelihood that a 3rd Player Core book or its equivalent of more general information such as more backgrounds, ancestries, heritages, lineages, classes, and archetypes would appear later on enabling the Remastered version to catch-up with previous editions? Since more backgrounds, ancestries, heritages, lineages, classes, and archetypes appear in more specific topic books, is Paizo likely to mine them and put out a 3rd Player Core book or its equivalent? I ask because I will have to figure out how to include space in my documents for additional Player Core books. I am not interested in buying topic specific books to get all classes, archetypes, backgrounds, heritages, lineages, etc. to acquire everything, but rather the general all scoping books are my preference. Your thoughts are appreciated!


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I think that's pretty unlikely.


I hope your right, it would add a serious complication to my book layout.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

The format they have expressed other player options would come out would be Rules books such as Guns & Gears, Dark Archive, Howl of the Wild, and Rage of Elements type books that would have a theme and would have a host of player options, along with information on how to run such themed campaigns. They will assuredly continue to make new classes as time goes on, so you may want/need to keep that in mind for your setting, but you could easily need to have some sort of supplement explaining how that class fits into your campaign setting, especially if your campaign setting has some different mechanics that might be baselines for that universe, which might be a little different than Golarion.

Even the rulebooks have a lot of Lost Omens setting information in them, but it isn't the focus of it. There will also be plenty of player options in many of the Lost Omen lines of books that comes out, including things like Ancestries, Equipment, Spells, Schools, Domains, Feats, Archetypes and such.

Implications was that Players Core 1 & 2, and the GM Core and Monster Core are going to be the COREs. It wouldn't surprise me to potentially see them keep coming out with Monster Cores perhaps, but I'm not positive that is their intent, or not.


Loreguard wrote:

The format they have expressed other player options would come out would be Rules books such as Guns & Gears, Dark Archive, Howl of the Wild, and Rage of Elements type books that would have a theme and would have a host of player options, along with information on how to run such themed campaigns. They will assuredly continue to make new classes as time goes on, so you may want/need to keep that in mind for your setting, but you could easily need to have some sort of supplement explaining how that class fits into your campaign setting, especially if your campaign setting has some different mechanics that might be baselines for that universe, which might be a little different than Golarion.

Even the rulebooks have a lot of Lost Omens setting information in them, but it isn't the focus of it. There will also be plenty of player options in many of the Lost Omen lines of books that comes out, including things like Ancestries, Equipment, Spells, Schools, Domains, Feats, Archetypes and such.

Implications was that Players Core 1 & 2, and the GM Core and Monster Core are going to be the COREs. It wouldn't surprise me to potentially see them keep coming out with Monster Cores perhaps, but I'm not positive that is their intent, or not.

I know we will always have the themed books and for the right people and the right campaign they are nice. For myself, when I played D&D I found myself never using the theme books except for the basics (spells, classes, that sort of thing). The more specific themed ideas were rarely applied. Given that I am working on a world setting I find that theme books are simply not going to be useful and I chose to break away from the extra expense of buying books I would rarely use, a choice I made when I stop playing D&D and started playing Pathfinder (shortly after the Remaster version came out).

I am sure we will see more monster core books and I do like to purchase and use them. It is easy to swap monsters out and update encounter tables, add them to wilderness descriptions, that sort of thing since I use a spiral bind which enables pages to be removed and added at will, great for correcting typos.

Eventually I will print in hardcover and with that the deal is sealed, I can't go back and change, add, or remove things which makes me think ahead about things.


Something to replace the Ancestry Guide seems somewhat likely since people love ancestries and there's tons of them that could use moving to the remaster (and also having some stuff added). Beyond that I doubt we'll get a "Player Core 3" since the biggest candidates for that are going to be in Impossible Magic.


Tridus wrote:
Something to replace the Ancestry Guide seems somewhat likely since people love ancestries and there's tons of them that could use moving to the remaster (and also having some stuff added). Beyond that I doubt we'll get a "Player Core 3" since the biggest candidates for that are going to be in Impossible Magic.

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Can you tell me anything about the Ancestry Guide?
I had not heard about that book before. I just looked it up and understood that it was a Glorian specific book but obviously ancestries, heritages, etc. could get pulled into a separate book for more general use. I see several of the listed ancestries made it already into the Remastered Player Core 2 book.

Given that I don't know a lot about the Pathfinder system, how book releases have been done over the years, company goals, and so forth I am trying to remain open without writing myself into a corner too much. I don't need to include everything in my world, but I want to be able to consider as much as possible before I can't go back and redo my efforts.


Player Core was sort of an exception to the rule due to OGL/ORC. Paizo's normal approach to this is to release a near end-of-life patch book that introduces optional rules to overhaul the game (Pathfinder Unchained for PF1E and Starfinder Enhanced for SF1E). If Pathfinder was to get any big updates like that again, outside of errata to existing books, or remasters of legacy books, it'd be one of these kinds of books. And that book would also likely be the signal that we'd only be a few years from PF3 anyway.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

https://2e.aonprd.com/Sources.aspx?ID=74

Shows you things in Archives of Nethys that are in the Ancestry Guide.

I guess something you might keep in mind is that some people might look at ancestries out of Starfinder Second Edition. But if you are doing your own setting. You can probably keep a pulse on options that come out like that simply off of Archives of Nethys rather than buying all the Lost Omens or Starfinder books. If you decided to use them, you'd undoubtedly be putting your own spin on them anyway.

However, it wouldn't be impossible to look at the Starfinder ones as examples of what future ancestries might include, as some might inspire some thoughts on how to deal with any of your own internal setting ancestries.


Creator of Darknoth Chronicles wrote:
Tridus wrote:
Something to replace the Ancestry Guide seems somewhat likely since people love ancestries and there's tons of them that could use moving to the remaster (and also having some stuff added). Beyond that I doubt we'll get a "Player Core 3" since the biggest candidates for that are going to be in Impossible Magic.

.

Can you tell me anything about the Ancestry Guide?
I had not heard about that book before. I just looked it up and understood that it was a Glorian specific book but obviously ancestries, heritages, etc. could get pulled into a separate book for more general use. I see several of the listed ancestries made it already into the Remastered Player Core 2 book.

"Lost Omens" books are Golarian books, yes, so this one is one of those. That means some of the info in it is Golarian specific, like the lore and such about each ancestry. But it also had a bunch of new ancestries and their mechanics, and a lot of that stuff is easy to use in any setting. Though I guess a lot of that has appeared in other books now (like Player Core 2) so it may not get an update after all. I've lost track of some of what has been reprinted where over time. Old age comes for us all. ;)

"Lost Omens" books are generally lore/setting, but some of them have more mechanical stuff than others. Draconic Codex for example has tons of dragons and you could use a lot of them in any setting without any issue, while others may take a bit of work (but not much). Something like the Mwangi Expanse book has very little mechanics and a TON of lore about that specific area of Golarian, so its not of much interest if you're in your own setting but is a great companion to running an adventure like Strength of Thousands.

Tien Xia had two books, and the World Guide one is pretty much all world/setting information, while the Character Guide is more classes/ancestries/etc. Although that stuff is flavored and themed for Tien Xia in Golarian, you could adapt it for any setting. This one has some really fun stuff like Starlit Sentinel (aka: anime magical girl, the archetype), and Butterfly Bender (a ritual where you get information by getting super drunk and all it costs is your dignity).

Sovereign Court

Creator of Darknoth Chronicles wrote:
more general information such as more backgrounds, ancestries, heritages, lineages, classes, and archetypes

It's extremely likely that you'll see all of those appear in books in the future.

It's not as likely that you'll get a book called Player Core 3 (but you never know). An ancestry (including lineages and heritages) focused book does feel like it could happen. Some innovations in how to do ancestry books in Starfinder might come back to Pathfinder (and that's a good thing).

Backgrounds and archetypes have a habit of appearing in almost any book. Backgrounds are really easy to make and don't really have any downsides. Archetypes are fun because you can do weird setting specific stuff that is a bit more than a feat but not as big as a class.

A trickle of 2 new classes every 1-2 years wouldn't be surprising.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

I don't expect a Player Core 3 for three reasons.

From a publishing standpoint the conventional wisdom is that numbered books are bad. The higher the number is the less copies it will sell. because people won't want to get Player (or Monster) Core 3 without buying Player Core 1 and 2. For that reason I doubt there's going to be a Player Core 3, or even a Monster Core 3. On the other hand I was surprised when they announced numbered Player Core books and ditched the naming for the Advanced Player's Guide.

From an updating things to remastered standpoint, Paizo's been content to update old books to Remastered whenever they've needed to do a new print run. The one reason folks are mentioning ancestries is that there's a lot of them all over the place and there's a lot of QOL improvements the old ones could use.

From a player perspective, Archives of Nethys makes compilation books less necessary, because it has everything in one place already.


I appreciate everyone's response. When writing your own world there is a stopping point on what new or recycled content one can add in before the pages are no longer in order, so I was checking the opinions of others to get a feel of what people expect to see down the road for Remastered Pathfinder. Given that Player Core added more dragons are we likely to see more dragonblood lineages and if so how is Paizo likely to handle updating that content? In the previous editions how many dragonblood lineages have been available?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Creator of Darknoth Chronicles wrote:
I appreciate everyone's response. When writing your own world there is a stopping point on what new or recycled content one can add in before the pages are no longer in order, so I was checking the opinions of others to get a feel of what people expect to see down the road for Remastered Pathfinder. Given that Player Core added more dragons are we likely to see more dragonblood lineages and if so how is Paizo likely to handle updating that content? In the previous editions how many dragonblood lineages have been available?

Draconic Codex already added a lot more draconic exemplars after the player core books.

There aren't any categories of content that you can expect them to stop writing. You just aren't likely to see it in the form of a Player Core 3.


Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

IMO, you can never aim for completeness when writing for a game system the 1p is still supporting. So doing so in the first place shouldn't be a goal. Instead plan your content/page layout assuming new content will be added.

Describes countries/areas general philosophy (acceptance/resistance of particular ancestral looks/traits, approaches to types of magic or technology, etc) in ways that a GM can make an informed ruling on additions that came out after your supplement. If you aim to be completely exhaustive, it can often be harder for a reader to infer the underlying rules, when something comes along that wasn't foreseen.

Leave a couple of undefined/mysterious areas on maps that could accommodate an unforeseen concept, if its important to a given tables choice of rulebooks.

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