Upcoming Galactic Ancestries Book for 2E


General Discussion


Will it have the Azrinaran Elves as an option?


According to this Reddit Post, Azrinarans are confirmed for the upcoming Galactic Ancestries book, with the mention of "void elves"


Any idea on more versatile heritages? Like say, Nephilim?


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No clue, but only Nephilim we're really missing would probably be for being born from the forge of creation, the void, from the First World, and from the Netherworld. Not gonna be much to add beyond that for Nephilim. And that's probably more of a Pathfinder expansion than a Starfinder one.


By and large I wouldn't anticipate ancestries showing up in primarily monster books like Alien Core. It worked in SF1E because a species could fit on a singular page, or even half a page, but 2E-style ancestries require a lot more space. Heck, folks feel like ancestries need to be bigger now, and they're already taking six to eight pages. That's a lot of page-space to devote to stuff that isn't monsters in a monster book.

Wayfinders

Perpdepog wrote:
By and large I wouldn't anticipate ancestries showing up in primarily monster books like Alien Core. It worked in SF1E because a species could fit on a singular page, or even half a page, but 2E-style ancestries require a lot more space. Heck, folks feel like ancestries need to be bigger now, and they're already taking six to eight pages. That's a lot of page-space to devote to stuff that isn't monsters in a monster book.

Some of the SF1e playable aliens in the alien books only had a stat block for the playable part. I'm pretty sure the Devs had said there would be no playable ancetries in the SF2e alien books, I think that's why they are trying to stick them into as many other publications as possible.

Since there were playable species in the SF1e alien books, the reverse is true to playable species make good alien opponents too, especially in Starfinder. So the Starfinder Galactic Ancestries book will work as another alien core book too.


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Perpdepog wrote:
By and large I wouldn't anticipate ancestries showing up in primarily monster books like Alien Core. It worked in SF1E because a species could fit on a singular page, or even half a page, but 2E-style ancestries require a lot more space. Heck, folks feel like ancestries need to be bigger now, and they're already taking six to eight pages. That's a lot of page-space to devote to stuff that isn't monsters in a monster book.

CORRECTION: When I said "Alien Core" I meant the upcoming Galactic Ancestries book because I thought it was going to be called Alien Core when I made the post. Is there a way for the post title to be changed or would a mod need to do that?

Paizo Employee Community & Social Media Specialist

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I updated the title of the thread for you, Oni Shogun!


So, for fun, what ancestries do you all think will be in Galactic Ancestries.

I'll start. As for me, I'd imagine Galactic Ancestries to follow a format not unlike the Lost Omens Ancestry Guide, a 143-page book.

Ancestry Guide expanded upon 14 ancestries between the Core Rulebook and the Advanced Player's Guide. and added 6 ancestries and 8 heritages. It devoted about 4 pages per, so you'll looking at a total of 14 total 4 page ancestries, and this is assuming that Galactic Ancestries does not add some more, remember that Galaxy Guide is 175 pages, so there is room to expand for this kind of book, which I'd assume is a Lost Omens equivalent for Starfinder.

So from here, here's my speculation:
The following ancestries will get expansion content: Android, Astrazoan, Barathu, Contemplative, Dragonkin, Human, Kalo, Kasatha, Lashunta, Pahtra, Sarcecian, Shirren, Skittermander, Vesk, Vlaka, and Ysoki

Then, I think they'll fill out many of the Pact Worlds and Veskarium staples at the very least: Dirindi, Dwarf, Elf (Void Elf Confirmed), Gnome, Ijtikri, Maraquoi, Nuar, Orc, Ryphorian, Sazaron, and Vercite

That's 11 ancestries, in addition to the confirmed Bantrids, Goblins, Formians, Izalguun, as well as the ooze people who are presumed to be Selamids for 16.

I suppose there is still room for more, though not so sure for others from the Pact Worlds and Veskarium like the Haan, Kuthamas, and Urog, though. And that's before any versatile ancestries like Nephilim or Geniekin.

Envoy's Alliance

Pathfinder Rulebook Subscriber

You mention an Ooze ancestry. and assuming we want a versatile heritage... what about the Entu?

I know in first edition you could play as an Entu colony or an Entu Sybmiote. So an Entu as the slime folk, and then Entu Symbiont as a versatile heritage.


moosher12 wrote:


So from here, here's my speculation:
The following ancestries will get expansion content: Android, Astrazoan,

I also find the 13 level 1 Astrazoan feats we have very constraining.


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Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

What we know so far, from people's Gencon recaps:
- there will be at least one entirely new ancestry,
- core ancestries are getting new options
- there will be Starfinder-specific content for PF Player Core ancestries
- Formians (the ant-people from Castrovel), and Azrinaran elves are gonna be in there,
- we're getting a playable ooze ancestry, which could be selamids, thyr, maybe entu colonies, or something entirely new,

There are also still a lot of ancestries of Lost Golarion still running around the galaxy, so we could also see some options for those (canonically-present in 1e options: ghoran, hobgoblin, kholo, kitsune, kobold, samsaran, strix, tripkee)

My longshot hopes are a Xenometric Android Versatile Heritage (it would be so cool!), and the astriapi (not having their ancestry stuff is the only thing stopping me from starting a big campaign of the Colveare Emergency Response Team.) More plausibly, I'd expect to see space dwarf options (asteroid mining?), a Castrovel elf heritage, some cobbled-together tinkering stuff for goblins, and maybe some frontier survivalist stuff for halflings? Also hopefully Space Leshy options, as they are core now.


Formians? I'll take eight!

I'm also expecting most of the ancestries to be centered around either the Pact Worlds, or perhaps the Veskarium. I'd like some of the more obscure ones, like the shimreen who are some of my faves, to make it in, but it makes a lot more sense to put in some of the most notable ancestries from SF1E's lifespan in there.

And even if a personal fave doesn't make it in, there are always Pact Worlds, Veskarium, Near Space, Azlanti Star Empire, and Vast-themed books they can put out later that will undoubtedly have ample room for more playable ancestries.


Xenocrat wrote:
moosher12 wrote:


So from here, here's my speculation:
The following ancestries will get expansion content: Android, Astrazoan,
I also find the 13 level 1 Astrazoan feats we have very constraining.

I also think Astrazoan is fine (and that it needs some errata to close some mistakes in its writing). But I'm not saying it'll get extra stuff because I want it to, I just think that fits the pattern of things. If everything from Galaxy Guide got updated except for the Astrazoan, that'd just be weird. It'd either be everything from Galaxy Guide, or none. I'm personally fine with none, because that'd free up a lot of room for even more new ancestries.

If you wanna know the ancestries I actually want, it'd be the Brenneri, the Damai, the Dromada, the Osharu, and the Telia, but I don't foresee it. Well, I can potentially see the Damai if there are a lot more ancestry slots, but I get the feeling they would be included in an adventure or adventure path instead, that or tech core.


NoxiousMiasma wrote:

What we know so far, from people's Gencon recaps:

- there will be at least one entirely new ancestry,
- core ancestries are getting new options
- there will be Starfinder-specific content for PF Player Core ancestries
- Formians (the ant-people from Castrovel), and Azrinaran elves are gonna be in there,
- we're getting a playable ooze ancestry, which could be selamids, thyr, maybe entu colonies, or something entirely new,

There are also still a lot of ancestries of Lost Golarion still running around the galaxy, so we could also see some options for those (canonically-present in 1e options: ghoran, hobgoblin, kholo, kitsune, kobold, samsaran, strix, tripkee)

My longshot hopes are a Xenometric Android Versatile Heritage (it would be so cool!), and the astriapi (not having their ancestry stuff is the only thing stopping me from starting a big campaign of the Colveare Emergency Response Team.) More plausibly, I'd expect to see space dwarf options (asteroid mining?), a Castrovel elf heritage, some cobbled-together tinkering stuff for goblins, and maybe some frontier survivalist stuff for halflings? Also hopefully Space Leshy options, as they are core now.

To add with gnomes, would be a good opportunity to finally add the Bleachling heritage. As for elves, I hope we get the Asanan Elf heritage. They are essentially elves that evolved to have a bit of the Lashunta's ability to be telepathic.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

So I forgot that the cover got revealed as well, and that has a space goblin, izalguun Solarian, and bantrid probably-Witchwarper, so it seems pretty safe to assume that both bantrids and izalguun will be in.

I'm wondering how izalguun's variable limb count and speeds are going to be handled (probably not like dog kholo, almost certainly not as a stance thing), and hoping for some interesting heritages between the ruin-delving izalguun of the Scoured Stars and their more rural settlements on Izalraan.

Not sure what bantrid heritages will end up looking like - their 1e alternate options are a lot about movement, with options like a speed boost, a piloting boost, or having a magnetic wall-climb option.


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NoxiousMiasma wrote:
I'm wondering how izalguun's variable limb count and speeds are going to be handled (probably not like dog kholo, almost certainly not as a stance thing), and hoping for some interesting heritages between the ruin-delving izalguun of the Scoured Stars and their more rural settlements on Izalraan.

I'd hazard a guess it'd probably go something like this. Spend an action to change between a four legged and two-legged stance (though not actually a Stance trait stance, more like a toggled mode?). While in two-legged stance, you have four arms. While in four-legged stance, your speed would go from 25 to 30 feet and you'll probably get the Mount ancestry feature from the centaur.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
moosher12 wrote:
I'd hazard a guess it'd probably go something like this. Spend an action to change between a four legged and two-legged stance (though not actually a Stance trait stance, more like a toggled mode?). While in two-legged stance, you have four arms. While in four-legged stance, your speed would go from 25 to 30 feet and you'll probably get the Mount ancestry feature from the centaur.

1e izalguun got reach while biped, but their bipedal speed was only 20ft (their quad speed was 40ft). Going between 20ft speed and four arms, and 30ft but only two hands seems reasonable? These days large ancestries generally seem to get reach as a 5th-level or later thing, so that's probably gonna be an ancestry feat (maybe like sarcesians Large Reach, or like minotaur's Stretching Stance, but it just upgrades your "being bipedal" into a proper Stance? An ancestry that gets Stances at higher levels could be interesting...). I'm a little dubious of izalguun getting Mount, because unlike centaurs they don't seem to have a cultural opinion about the whole thing?


I mean, it's less about culture and more about biology. Humans don't have a culture of being mounts either, but they can still be mounts for Tiny creatures. Whether or not an Izalguun has a culture of being mounted, they can be mounts for tiny and small creatures, because all Large creatures can. The question would simply remain whether they can support a medium creature.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

If we're making it a question of biology, somehow I don't think an izalguun has a particularly stable gait for a passenger, seeing as they look to move kind of like a gorilla... Humans ride horses because their spines don't change shape while they're walking or running, so they make a good stable platform (this is why basically nobody rides cows outside of rodeo events). I'd rather they spend the ancestry power budget on stuff more tied into their theming and backstory, like their ancient tech stuff.

(Dragonkin get rules for carrying someone because "dragonrider" is such a common fantasy thing. Centaurs are literally horse shaped, so they also get feats and features for that.)


I hope we get osharu in this book. They're another of the ancestries I've always really loved, science-loving slug people.


The backward slope is a good point, but all the same, mechanically it can still saddle a halfling.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
Perpdepog wrote:
I hope we get osharu in this book. They're another of the ancestries I've always really loved, science-loving slug people.

Yeah, osharu have both a cool look and interesting characterisation hooks, so I hope we see them in 2e soon. What sort of heritages and feats do you think they'll get? I'm expecting a feat chain for the slime stuff, and probably some stuff for taking emotional support from a trusted partner

Sovereign Court

I'm hoping that the raxalites will be in this. They were fun.


NoxiousMiasma wrote:
Perpdepog wrote:
I hope we get osharu in this book. They're another of the ancestries I've always really loved, science-loving slug people.
Yeah, osharu have both a cool look and interesting characterisation hooks, so I hope we see them in 2e soon. What sort of heritages and feats do you think they'll get? I'm expecting a feat chain for the slime stuff, and probably some stuff for taking emotional support from a trusted partner

I'd also expect some heritage or feats to reference how they see science and faith/magic as intertwined, halves of the same whole. I suspect we'll also see a heritage or two themed around IRL slug stuff, like having toxic skin, maybe making use of their salt vulnerability in some inventive way, or a shell. (I know osharu haven't had shells previously, but we've seen ancestries change like this before.)

Could also have some options for squeezing through gaps really easily, as well.


I just want me grey Martians!


ElementalofCuteness wrote:
I just want me grey Martians!

Given how the astrazoans work the SF1 version of the grey would be very doable in SF2.


I think Greys are in a kinda awkward spot right now for Paizo. They're a very classic alien archetype, exactly as tropey and archetypical as Lashunta or Vesk. But in 1e, they kind of don't have any lore or culture. They're hardcore, explicitly leaning into the adventure they were made for, and their role as "spooky mysterious evil guys". That's already kinda limiting for roleplay in itself, but...

The adventure they're made to tie into...is NEVER going to be revisited by Paizo in ANY way whatsoever at all. A tropey throwback to genre fiction and schlock that just so happens to be entirely built around two simultaneous conspiracy theories that have had VERY RAPID cultural turnovers in perception.

So....what do you do with them now? The obvious answer is just "Idk, make new lore for them unrelated to Threefold Conspiracy, it's not like THEY'RE the part people have a problem with". But I think the fact that doing anything with a Grey would involve just making up a whole new ancestry... probably means they'll be on the backburner for a while.

And it's a shame! There are very few universal pop culture aliens the same way people will immediately understand an Elf or Dwarf, but Greys are one of them. They're honest to God cattle abducting, uncomfortable probing, disappearing little big headed freaks. Who DOESNT want to play as one?

If I have to guess what'll happen to them, I think the current SF2E team really likes quirky and funny stuff. I think we'll probably see a reimagined Greys that leans into the idea that they're harmless and quirky, in a way that makes them seem off-putting and strange to Pact Worlds aliens. Maybe they have big eyes and abduct people because they're naturally inquisitive and curious, but don't know that studying people without speaking freaks out other aliens.

Envoy's Alliance

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Pathfinder Rulebook Subscriber

and because this prompt-like my brain generates a concept.

They're naturally telepathic, to the point that there is no verbal equivalent for their language. it's all emotions. They can't extract, but they can transmit. and they never considered that other species wouldn't be able to do this. So all their kidnapping, they weren't sure when species were sapient since they weren't communicating (in a way they understood).

Those strange feelings of dread and the a weird paralysis? The Dread is them literally projecting their own uncanny-valley feelings about us to us to provoke a response. The paralysis, just them telling us not to move, it will all be over soon.

Recently certain telepathic species have explained things to them and they are better behaved now, HOWEVER, they do not trust bovines or any bovine related species, in a deep abject horror way. Like they are afraid of cows, and refuse to explain.


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See, exactly! Not only is that a super clever and fun idea (I really love the mental image you painted of a more socially aware Gray who's very embarrassed about the social faux pas of their species), but it also fits the kind of tone and flavor that SF2E likes to write.

The exact details will probably change, but I think whatever they look like will probably have a similar time. It allows for both an easy way to play a typical "spooky silent weird alien guy", but just as easily play the subversion and be a well-spoken Gray alien who skateboards and has a backwards baseball cap.

Wayfinders

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The shirren were originally part of the swarm, so I could see a breakaway group of Grays. The breakaway Grays would have to be extra sneaky and paranoid of other Grays coming after them. This twist makes them playable and keeps the theme of the original intact. To keep a playable Gray paranoid, they could have Dubious Knowledge as a free feat.


My one and only SF1E character I got to play was a gray; I'd be super happy to get to play Eyes-That-Watch-from-the-Dark 19, or Eyes 19, or just Eyes again. The game I was in even had dynamics similar to those people are describing. There were grays on the space station where our adventures were taking place who had integrated into the culture a generation or two back, so they were super chill, verbalized, and generally got on with everyone. IIRC the one we spoke to most was a frycook who used their phasing ability to get away with being able to cook without a shirt on. My guy, in contrast, was a "traditionalist" gray, fairly fresh off the mothership, and all the other grays treated them a bit like someone from a rural town moving to the big city.

Zokan44 wrote:

and because this prompt-like my brain generates a concept.

They're naturally telepathic, to the point that there is no verbal equivalent for their language. it's all emotions. They can't extract, but they can transmit. and they never considered that other species wouldn't be able to do this. So all their kidnapping, they weren't sure when species were sapient since they weren't communicating (in a way they understood).

Reminds me of a book called "Fuzzy Nation," or its original title back when called "Little Fuzzies," that had something similar, save it's humans unable to recognize that a species is sapient at first because they speak at frequencies that our ears can't pick up. It's a good read!


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Justnobodyfqwl wrote:

See, exactly! Not only is that a super clever and fun idea (I really love the mental image you painted of a more socially aware Gray who's very embarrassed about the social faux pas of their species), but it also fits the kind of tone and flavor that SF2E likes to write.

The exact details will probably change, but I think whatever they look like will probably have a similar time. It allows for both an easy way to play a typical "spooky silent weird alien guy", but just as easily play the subversion and be a well-spoken Gray alien who skateboards and has a backwards baseball cap.

You just made me imagine Roger as a Gray Envoy with the Alter Ego dedication and I hate you for it.


moosher12 wrote:


You just made me imagine Roger as a Gray Envoy with the Alter Ego dedication and I hate you for it.

I love that I don't think I've EVER finished a full episode of American Dad, but I somehow accidentally completely reinvented Rodger. Yeah, he's full on got the Management Material feat.


I can see a Apostae elf joining the Starfinder Society sort of being like Garak from DS9 in attitude lol.

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