SF2e Weapon Potency left out


General Discussion


Pathfinder Starfinder Roleplaying Game Subscriber

I know in the Playtest document it referenced PF2e Player Core for Potency runes, but I can find Solarion Potency Crystals in the Starfinder Player Core pdf but not mundane weapon Potency Runes. Just thought you should know.


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Starfinder does not use weapon potency runes, instead, use the weapon improvement table on page 267.
Solarian's are actually the exception, not the rule.


Pathfinder Starfinder Roleplaying Game Subscriber
Nezuyo wrote:

Starfinder does not use weapon potency runes, instead, use the weapon improvement table on page 267.

Solarian's are actually the exception, not the rule.

Ok I do see the Weapon Improvement table, so there is no more generic +1 (magic) anymore for 2e?


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Nybor wrote:
Nezuyo wrote:

Starfinder does not use weapon potency runes, instead, use the weapon improvement table on page 267.

Solarian's are actually the exception, not the rule.
Ok I do see the Weapon Improvement table, so there is no more generic +1 (magic) anymore for 2e?

A Tactical-grade armor or weapon is more or less identical to its +1 equivalent. The improvement system makes things seem more tech-based.


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Yeah. You go down the list of prefixed words now, with each one alternating the increase to potency and striking/resilient, just like in PF2E.

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