Frightful Gaze Build


Advice


The Ghost Rider has taken my interest recently, and while I have no game lined up (yet!) I am building it anyway for enjoyment.

The Phantom Mount is cool, but it is the Frightful Gaze ability that has my interest:

AoN wrote:

At 1st level, a ghost rider can use this ability on opponents within 30 feet as a standard action, which acts as a gaze attack until the ghost rider’s next turn. Creatures within range that meet the ghost rider’s gaze must succeed at a Will saving throw (DC = 10 + 1/2 the ghost rider’s class level + the ghost rider’s Charisma modifier) or stand paralyzed in fear for 1 round. This is a mind-affecting fear effect. Creatures that successfully save against that ghost rider’s frightful gaze are immune to it for 24 hours. At 9th level, this ability can affect creatures that are mindless or immune to mind-affecting effects, though it still counts as a fear effect. The ghost rider can use this ability a number of times each day equal to her Charisma modifier.

This ability replaces tactician, greater tactician, and master tactician.

I might be blasphemous to say but it reminds me of the Hangover Cleric in terms of shutting down fights. Hangover Cleric has some advantages of course, +1 DC (Sacred Conduit), being a full caster, and Variant Channel can effect enemies more than once.

Where I see this excelling is in leaning more toward the martial side as an Area Control Defender.

Thank you for reading my musings, I'm interested to hear your thoughts

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