
moosher12 |
NOTE: THIS THREAD IS FOR FINAL RELEASE CONTENT, NOT PLAYTEST CONTENT!
This thread is for posting errata suggestions for Starfinder 2E books to be issued in the 2025 Fall Errata cycle. Please do not post entries regarding playtest content in this thread. Try to avoid cluttering this thread with long discussions, for ease of developer review.

moosher12 |
To start:
Book: Galaxy Guide pg. 114
The Hellknight archetype's Hellknight Dedication archetype feat has a conflict with its Infernal Bulwark archetype feat. The Hellknight Dedication grants you familiarity with medium and heavy armor, while Infernal Bulwark grants you training and possibly expert proficiency with heavy armor. Problematically, say for example you're a hellknight with a main class that does not have light armor training, you create a situation where you can potentially have trained unarmored, untrained light, untrained medium, and trained heavy, but the heavy is treated as medium, and becomes untrained. And therefore you remain trained in only unarmored. This is an error that can especially show up for any class that has only unarmored or light armor proficiency.
Suggested fix is to instead grant training in light and medium armor, which would grant expert proficiency if you are already trained.
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Book: Galaxy Guide pg. 117
The Knight of Golarion Dedication archetype has a prerequisite of Strength 14 instead of Strength +2.
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Book: Galaxy Guide pg. 120
The Xenoarchaeologist's Don't Touch That archetype feat probably should be a 4th-level feat.
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Book: Galaxy Guide pg. 123
The Xenodruid's Planetary Bond archetype feat's 3rd paragraph reads awkwardly, "If your powers are lost due to anathema, you lose the effects of this feat and cannot bond with another planet only if you repent by conducting an atone ritual." Should probably change to "If your powers are lost due to anathema, you lose the effects of this feat and cannot bond with another planet unless you repent by conducting an atone ritual."
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Book: Galaxy Guide pg. 129
The astrazoan's Change Shape ancestry feature keeps abilities that reduce the effectiveness of other abilities. It's assumed that these abilities are to be removed from the basic Change Shape?
1. The Change Shape ancestry feature clashes with the Construct Copycat heritage, as the Change Shape ancestry feature grants access to all ancestries with no limiter. This means that any ancestry with the construct trait (for example, the automaton), can be used with the Change Shape ancestry feature without the Construct Copycat heritage. Even if the automaton is disregarded due to its status as a Pathfinder ancestry, an astrazoan would likely be able to change into an SRO the moment it got an ancestry without needing Construct Copycat.
2. The Change Shape ancestry feature clashes with the Friendly Face ancestry feat, as the Change Shape ancestry class feature grants access to taking on the form of specific individuals without a 10-minute observation penalty.
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Book: Galaxy Guide pg. 135
The astrazoan's Cellular Regeneration ancestry feat probably should have a deactivation damage option for the purpose of balance.
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Book: Galaxy Guide pg. 142
The contemplative's Intensified Psychic Shock ancestry feat needs to clarify how you use a battery to power the granted boost trait. Do you have to drain a held battery, a worn battery, or a stowed battery, a battery in a weapon you're holding? Do you have to stuff a battery in your brain-head?
Additionally, the granted splash trait for the psychic wave application does not specify how much splash damage is dealt.
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Book: Galaxy Guide pg. 159
The kalo's Flashing Fit ancestry feat's 17th-level benefit is pretty negligible, as vibrant pattern does not have a heightened form. Unless the Starfinder 2E version of the spell has gained a heightened form, the only benefit to heightening the spell is that it is slightly harder to counteract.

Perpdepog |
A couple more Galaxy Guide things.
p. 120: The Xenoarchiolaeogist's "READY FOR TROUBLE" feat requires master proficiency in Thievery, but is level 6, before it is possible to become master in a skill.
My guess is either the proficiency is meant to be expert, or the level is supposed to be 8.
p. 120: the Xenoarchaeologist's "STATISTICAL ANOMALY" has a bit of text that doesn't seem to do anything. The feat is triggered in response to critically failing a check, meaning that the second check can never be worse, and there isn't any benefit to being able to pick which check to use if the roll is "for Delve Lore ... or to avoid a trap's effects."
Also, a possible maybe of "BYZANTINE LINGUISTICS" having an incorrect word, "You’ve spent hours poring over dusty tombs and ancient inscriptions..." rather than, "You’ve spent hours poring over dusty tomes and ancient inscriptions..."
(This one doesn't really impact the game at all. I've just lost count of how many times I've spelled tombs instead of tomes and vice-versa. I mean, either way works, you are an archaeologist...)

Xenocrat |

Galaxy Guide pg 133, Cellular Acceleration 9th level Astrazoan feat is missing the action(s) to activate it. The 17th level Contemplative haste feat is a free action.
Galaxy Guide pg 166, Range Sniper 9th level Sarcesian feat is probably meant to exclude area and auto-fire from the Line Up the Shot range doubling, per the playtest errata that removed the ability of scope weapon augments do affect those attack modes. However, as currently published you can get some crazy AOE cones off with this ability.

Justnobodyfqwl |
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This one may be just me misunderstanding it, so my apologies-
Galaxy Guide Page 157, the level 5 Dazzling Glare feat states "your dazzling glare misleads your foes, allowing you to use the Feint action against a creature within the range of your bioluminescence, rather than within melee range."
However, changing the range in which you can use the Feint action doesn't change that it only applies to melee strikes. If the intent is to allow for a "ranged feint", then it currently doesn't allow for that.
(Of course, it's entirely possible this IS intentional, and the only benefit is that you can feint BEFORE committing to closing the distance between you and an enemy. I guess that's useful if you fail your feint, so you don't have to stride-feint-fail in melee range of an opponent?)

Perpdepog |
Galaxy Guide, p. 151.
The "Size of the Ancients" dragonkin feat has the sentence, "Your reach increases by 5 feet
(or by 10 feet if you are a shipborn dragonkin), and you gain a + 4 status bonus to melee damage."
This sentence has the side-effect of making a shipboard dragonkin's reach longer than anyone else's, because reach is always 5 feet unless specifically called out, even for large-sized ancestries. My guess is that rule got missed, because it doesn't come up often. It would make sense to give shipboard dragonkin greater reach in that case, given their medium size.

kaid |

From the galaxy guide I think the astrazoan change shape ability needs to specify a bit more clearly does this grant you the basic ancestry movement of the ancestry you are mimicking. Some things seem to infer this may be the case at least for swimming but it probably should be spelled out.
Given the weirdness that is ancestries in starfinder a lot more aquatic/flying/exotic mobility options are available in common ancestries.

Perpdepog |
Galaxy Guide, p. 151.
The "Size of the Ancients" dragonkin feat has the sentence, "Your reach increases by 5 feet
(or by 10 feet if you are a shipborn dragonkin), and you gain a + 4 status bonus to melee damage."This sentence has the side-effect of making a shipboard dragonkin's reach longer than anyone else's, because reach is always 5 feet unless specifically called out, even for large-sized ancestries. My guess is that rule got missed, because it doesn't come up often. It would make sense to give non-shipboard dragonkin greater reach in that case, to match the shipboard dragonkin.
Emphasis mine, along with corrections, because I goofed and didn't proofread my own post.