
KoolKobold |

Hello. Last night my IRL campaign of RotRL had a crazy fight where they manage to make the Jorgenfist library a good place to rest before the Mokmurian fight, and reading on his official stragety…I’m not a fan. Basically his whole strategy is making the team stuck and attacking from there, and reading up on it from others who played/ran the game, it seems like barely anyone likes fighting this strategy. I want Mokmurian to be a beast of a fight but not unfun.
So I need some advice-I feel like it would be more in character for him to have strategies that are counters to practically everything my party does. I would love some suggestions on what to have Mokmurian do with each player.
The team:
-sylph investigator, generally fights with a revolver. Has boots of speed to activate haste and a scabbard of keen edge to give more crit range to his firearm. Basically ultimate ranged attacker.
-changeling paladin. constantly smites evil foes, loves to use aura of justice to give everyone a single smite to rack up more attack and damage bonuses, as well as utilize healing and mercies. a melee attacker with some support
-human fire elemental sorcerer. our blaster-constant fire attacks. currently his favorite tactic is to use icy prison, transmuted to fire damage (fiery vortex as he calls it), to effectively trap opponents. also has burning amplification feat (to which I homebrewed to deal fire damage equal to the character’s level so it’s not obsolete) to rack up more damage. since Mokmurian already has fire resistance up this one is the one I already have a plan for.
-human unchained monk. our heavy hitter-flurry of blows whenever possible, hammer blow to give the first strike even more damage, and shattering fist to remove any damage resistance.
-aasimar slayer. always studies, generally fights either two handed for more attacks, or combined to a double blade for more damage. prefers to flank with teammates to get sneak attack, can also use blood reader to tell the team how close the opponent is to death.

Bjørn Røyrvik |
The first thing to consider when making strategies to counter PCs is: does the opponent have any reason to have specific strategies against them?
If the opponent knows about the PCs and how they fight and their capabilities, by all means, let them have specific counter strategies.
Experienced and intelligent opponents might have good counter strategies to specific types of threats, e.g. what to do against blasters, what to do against tanky melee, what to do against archers, etc.
If the opponent has no knowledge of the PCs or their capabilities, they shouldn't have much by the way of tailored tactics.
But in general:
- Always have Mirror Image and Greater Invisibility prepared. Possibly twice (or have scrolls). The best defense is to not get hit. Make sure you have means of countering or working around Dispel Magic, See Invisibility and Glitterdust.
- Fly if the terrain allows
- Don't get into melee with melee-focused characters
- Transmutation is great for buffs and debuffs. Buffs are easier to get off since debuffs mostly offer saves. Combine with minions.
BTW, just checking: you know that Scabbard of Keen Edges by RAW only works on edged weapons, right?

KoolKobold |

The first thing to consider when making strategies to counter PCs is: does the opponent have any reason to have specific strategies against them?
If the opponent knows about the PCs and how they fight and their capabilities, by all means, let them have specific counter strategies.
Experienced and intelligent opponents might have good counter strategies to specific types of threats, e.g. what to do against blasters, what to do against tanky melee, what to do against archers, etc.If the opponent has no knowledge of the PCs or their capabilities, they shouldn't have much by the way of tailored tactics.
But in general:
- Always have Mirror Image and Greater Invisibility prepared. Possibly twice (or have scrolls). The best defense is to not get hit. Make sure you have means of countering or working around Dispel Magic, See Invisibility and Glitterdust.
- Fly if the terrain allows
- Don't get into melee with melee-focused characters
- Transmutation is great for buffs and debuffs. Buffs are easier to get off since debuffs mostly offer saves. Combine with minions.BTW, just checking: you know that Scabbard of Keen Edges by RAW only works on edged weapons, right?
The reason why is because, if my reading on the subject is correct, Mokmurian is well aware of the PCs and how they battle, so it would make a lot of sense if he took all the time to prepare for all forms of counter tactics.
As for the scabbard of keen edges, it was already discussed on. I decided to houserule that it can apply keen edge on the investigator’s weapons but he can only do it once per day so he has to make it count. I’m a little more loose when it comes to the rules of the game, and from what I’m hearing my players are loving the game, so it must be a good thing.

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Bjørn Røyrvik wrote:The first thing to consider when making strategies to counter PCs is: does the opponent have any reason to have specific strategies against them?
If the opponent knows about the PCs and how they fight and their capabilities, by all means, let them have specific counter strategies.
Experienced and intelligent opponents might have good counter strategies to specific types of threats, e.g. what to do against blasters, what to do against tanky melee, what to do against archers, etc.If the opponent has no knowledge of the PCs or their capabilities, they shouldn't have much by the way of tailored tactics.
But in general:
- Always have Mirror Image and Greater Invisibility prepared. Possibly twice (or have scrolls). The best defense is to not get hit. Make sure you have means of countering or working around Dispel Magic, See Invisibility and Glitterdust.
- Fly if the terrain allows
- Don't get into melee with melee-focused characters
- Transmutation is great for buffs and debuffs. Buffs are easier to get off since debuffs mostly offer saves. Combine with minions.BTW, just checking: you know that Scabbard of Keen Edges by RAW only works on edged weapons, right?
The reason why is because, if my reading on the subject is correct, Mokmurian is well aware of the PCs and how they battle, so it would make a lot of sense if he took all the time to prepare for all forms of counter tactics.
As for the scabbard of keen edges, it was already discussed on. I decided to houserule that it can apply keen edge on the investigator’s weapons but he can only do it once per day so he has to make it count. I’m a little more loose when it comes to the rules of the game, and from what I’m hearing my players are loving the game, so it must be a good thing.
Don't forget the Mokmorian has that "special" item that let's him see where the players cannot. Read his combat tactics. That alone can be very potent, unless players also already have the "special" item.

KoolKobold |

KoolKobold wrote:Don't forget the Mokmorian has that "special" item that let's him see where the players cannot. Read his combat tactics. That alone can be very potent, unless players also already have the...Bjørn Røyrvik wrote:The first thing to consider when making strategies to counter PCs is: does the opponent have any reason to have specific strategies against them?
If the opponent knows about the PCs and how they fight and their capabilities, by all means, let them have specific counter strategies.
Experienced and intelligent opponents might have good counter strategies to specific types of threats, e.g. what to do against blasters, what to do against tanky melee, what to do against archers, etc.If the opponent has no knowledge of the PCs or their capabilities, they shouldn't have much by the way of tailored tactics.
But in general:
- Always have Mirror Image and Greater Invisibility prepared. Possibly twice (or have scrolls). The best defense is to not get hit. Make sure you have means of countering or working around Dispel Magic, See Invisibility and Glitterdust.
- Fly if the terrain allows
- Don't get into melee with melee-focused characters
- Transmutation is great for buffs and debuffs. Buffs are easier to get off since debuffs mostly offer saves. Combine with minions.BTW, just checking: you know that Scabbard of Keen Edges by RAW only works on edged weapons, right?
The reason why is because, if my reading on the subject is correct, Mokmurian is well aware of the PCs and how they battle, so it would make a lot of sense if he took all the time to prepare for all forms of counter tactics.
As for the scabbard of keen edges, it was already discussed on. I decided to houserule that it can apply keen edge on the investigator’s weapons but he can only do it once per day so he has to make it count. I’m a little more loose when it comes to the rules of the game, and from what I’m hearing my players are loving the game, so it must be a good thing.
I don’t really want to use the whole solid fog technique cause from
what I read, players generally don’t like fighting with that spell active.