Kineticist Damage Clarification


Rules Questions


So I've been playing a Kineticist for a while (I'm Level 5).

The stats for this that matter I believe are I have a Dex of 18 and a Con of 21. The feat I have that applies to this is Point Blank Shot.

We've been playing for a few months now and it seems like I've been doing significantly more damage than the rest of my party so I just want to check to make sure I'm doing things right.

At the start of each day I take a point of burn to increase my shroud of water armor bonus to 5, also activating my +1/+2 elemental overflow to my blasts. My to hit bonus with the blasts are 1 (from elemental overflow) + 7 (my BAB and dex mod) +1 (depending on if i'm in point blank shot range) 1+7+1=9

The damage I do is 3d6+4 (Half of my con/2 is 2 + 2 for elemental overflow) +1 if point blank shot.

A frequent turn of mine is to either stand still or 5 foot step, move action gather power, empower blast. So 3d6+4 x 1.5 so I regularly do 20+ damage in a blast. Does all of this sound correct and I'm following the abilities of the class correctly?


That sounds right.

It’s good consistent damage but there are others who can spike higher. An archer inquisitor can apply bane 5 rounds per day with archery and meaningfully exceed that. A gunslinger applying dexterity to damage can surpass that with rapid shot while being more accurate from a longer distance. Even a fighter archer at that level comes close if built right, with his higher accuracy and weapon specialization per arrow.

You also have to remember that the weapon users can get magic weapon bonuses. Their bows can be flaming and their ammunition made of special materials.

The Exchange

You seem to be correct in all the kineticist mechanics.

As Melkiador said, it's well within scale. For other ranged attackers Rapid Shot (and later Manyshot) means more attacks, there are plenty of ways to boost damage as well. Heck, on the melee side an 18 strength 5th level barbarian with a greatsword will be able to move and still attack with +9 (2d6+15/19-20x2). And that's with no feats other than power attack, or enchantments to improve that.

What is the rest of your party playing? There are plenty of classes or builds that aren't going to do as much damage as your kineticist. But that is the nature of the class specializations, not necessarily that they (or you) are doing anything wrong.


Just to make sure we don't get too down on kineticists, they are pretty great at being versatile. They can swap from melee to ranged to area damage with very little investment. Probably the best switch hitters in the game.


Belafon wrote:


What is the rest of your party playing? There are plenty of classes or builds that aren't going to do as much damage as your kineticist. But that is the nature of the class specializations, not necessarily that they (or you) are doing anything wrong.

The rest of the party is a drunken monk, a cleric and a bow using ranger. But thanks for the answers! Glad to know I've been doing it right when I first picked up the class trying to understand it melted my mind a bit.


Your ranger should be close to your ranged damage per round, but will get better when he gets the instant enemy spell

The Exchange

Username22221 wrote:
Belafon wrote:


What is the rest of your party playing? There are plenty of classes or builds that aren't going to do as much damage as your kineticist. But that is the nature of the class specializations, not necessarily that they (or you) are doing anything wrong.

The rest of the party is a drunken monk, a cleric and a bow using ranger. But thanks for the answers! Glad to know I've been doing it right when I first picked up the class trying to understand it melted my mind a bit.

I've said this many times before, but the kineticist melts everyone's brain the first couple of times they read through it. The mechanical design is very clever. Perhaps slightly too clever as it takes a lot of study to understand how the various bits fit together. Kudos for understanding it so well by this point.

Class comparisons are always tricky, especially since not every class gets a comparable feature at the same level. By which I mean you just got Metakinesis this level, which boosted your damage quite a bit. Next level your ranger friend will get an iterative attack and will be able to take Manyshot, which will boost his damage quite a bit. The level after that (7), you get composite blasts. . . etc. etc.

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