Guided Hand vs CMB


Rules Questions


does Guided Hand feat add to the CMB since it's an attack ??? like if i wana disarm somebody else??

Liberty's Edge

AoN wrote:

Guided Hand

Source Ultimate Combat pg. 103
Your deity blesses any strike you make with that deity’s favored weapon.

Prerequisites: Channel energy class feature, Channel Smite, proficiency with your deity’s favored weapon.

Benefit: With your deity’s favored weapon, you can use your Wisdom modifier instead of your Strength or Dexterity modifier on attack rolls.

Only if the weapon matters when making the attack.

FAQ wrote:

Weapon Finesse: If I have this feat, can I apply my Dex bonus to my combat maneuver checks instead of my Strength bonus?

It depends on what combat maneuver you're attempting. Disarm, sunder, and trip are normally the only kinds of combat maneuvers in which you’re actually using a weapon to perform the maneuver, and therefore the weapon’s bonuses apply to the roll. Therefore, if you're attempting a disarm, sunder, or trip maneuver, you can apply your Dex bonus instead of your Str mod on the combat maneuver check (assuming you're using a finessable weapon, of course). For other combat maneuvers, you use the normal rule for determining CMB (Str instead of Dex).

The Agile Maneuvers feat applies to all combat maneuvers, not just disarm, sunder, and trip, so it is still a useful option for a Dex-based creature that uses combat maneuvers.
posted October 2011 | back to top

It should work the same way when you use your wisdom instead of your strength, with the added caveat that your deity weapon should be suitable to the attack you make (as an example, a whip can't be used to Sunder).


Why can't a whip sunder? Is that just because it deals non-lethal damage or is there something more specific I'm missing?

Liberty's Edge

MrCharisma wrote:
Why can't a whip sunder? Is that just because it deals non-lethal damage or is there something more specific I'm missing?

Because it deals non-lethal damage, objects aren't affected by it.

The feat that allows it to deal lethal damage may change that, but I am not sure, as it won't change the weapon's nature.
The FAQs about those kinds of changes (two-handed weapons becoming one-handed, damage change, etc.) aren't consistent.


Quote:

Lethal Damage with a Weapon that Deals Nonlethal Damage: You can use a weapon that deals nonlethal damage, including an unarmed strike, to deal lethal damage instead, but you take a –4 penalty on your attack roll.

You can deal lethal damage with nonlethal weapom

The Exchange

MR CRITICAL wrote:
does Guided Hand feat add to the CMB since it's an attack ??? like if i wana disarm somebody else??

Definitely for disarm (and sunder, and trip). Maybe for others. In addition to the related FAQ there was a blog post about combat maneuvers.

In the thread following the blog, SKR replies (to me, actually) that other maneuvers might be enhanced by weapon focus (Unarmed Strike) and/or an amulet of mighty fists.

Sean K Reynolds wrote:
Belafon wrote:
Quote:
Disarm, sunder, and trip are normally the only kinds of combat maneuvers in which you’re actually using a weapon (natural weapons and unarmed strikes are considered weapons for this purpose) to perform the maneuver, and therefore the weapon’s bonuses (enhancement bonuses, feats such as Weapon Focus, fighter weapon training, and so on) apply to the roll.
So... My monk has Weapon Focus (Unarmed Strike) and is wearing an Amulet of Mighty Fists +1. Does this mean he gets to add those two bonuses to other Combat Maneuvers such as Grapple?
I'd file that under "the GM is free to rule that in certain circumstances, a creature can apply weapon bonuses for these maneuvers."

Later he says

Sean K Reynolds wrote:
I'm gonna confer with Jason before I post an official answer about this one.

An official answer was never forthcoming. So the answer to the question of what maneuvers guided hand applies to is still "ask your GM."


Not under sunder, but from breaking objects rules:

Smashing an object wrote:
Ineffective Weapons: Certain weapons just can’t effectively deal damage to certain objects. Likewise, most melee weapons have little effect on stone walls and doors, unless they are designed for breaking up stone, such as a pick or hammer.

GM call for that aspect, but a sunder attempt could always be flavored as hitting the wielder's hand to smash the held sword the stone wall rather than a direct smash against the sword.

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