
Ravingdork |

You need to have a hand free in order to use an impulse.
That's clear.
What's less clear is whether you need your hand free to activate the impulse, at which point it doesn't matter, or if you need to keep a hand free for the entire duration of the impulse.
Could I activate an effect, then fill my hands while maintaining the effect?

QuidEst |

You need to have a hand free in order to use an impulse.
That's clear.
What's less clear is whether you need your hand free to activate the impulse, at which point it doesn't matter, or if you need to keep a hand free for the entire duration of the impulse.
Could I activate an effect, then fill my hands while maintaining the effect?
The hand restriction is in the same part as the aura restriction. If you can maintain an effect after your aura goes down, then you can maintain it with full hands.

NorrKnekten |
NorrKnekten wrote:Ah. I will have to look out for those.Ravingdork wrote:Why would my aura go down?Infusions with the Overflow Trait deactivates your aura when used.
They typically have a rather powerful effect but also require that extra action to bring it back up. But as mentioned before Infusions remain for their normal duration and can be sustained as normal despite the aura being deactivated.
Metal Carapace doesn't dissapear and you can still sustain Wooden Palisade. Recasting these abilities however are out of the question until the aura is back up. The exception to this are Stance Impulses which are explained in the Channel Elements ability itself that they end when your aura does.