Kineticist Impulses and Occupied Hands


Rules Discussion


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

You need to have a hand free in order to use an impulse.

That's clear.

What's less clear is whether you need your hand free to activate the impulse, at which point it doesn't matter, or if you need to keep a hand free for the entire duration of the impulse.

Could I activate an effect, then fill my hands while maintaining the effect?


Which one? But Sustain should probably be hands-free.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Errenor wrote:
Which one? But Sustain should probably be hands-free.

Any of them that last more than an instant I suppose.


Ravingdork wrote:

You need to have a hand free in order to use an impulse.

That's clear.

What's less clear is whether you need your hand free to activate the impulse, at which point it doesn't matter, or if you need to keep a hand free for the entire duration of the impulse.

Could I activate an effect, then fill my hands while maintaining the effect?

The hand restriction is in the same part as the aura restriction. If you can maintain an effect after your aura goes down, then you can maintain it with full hands.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Why would my aura go down?


Ravingdork wrote:
Why would my aura go down?

Infusions with the Overflow Trait deactivates your aura when used.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
NorrKnekten wrote:
Ravingdork wrote:
Why would my aura go down?
Infusions with the Overflow Trait deactivates your aura when used.

Ah. I will have to look out for those.


Ravingdork wrote:
NorrKnekten wrote:
Ravingdork wrote:
Why would my aura go down?
Infusions with the Overflow Trait deactivates your aura when used.
Ah. I will have to look out for those.

They typically have a rather powerful effect but also require that extra action to bring it back up. But as mentioned before Infusions remain for their normal duration and can be sustained as normal despite the aura being deactivated.

Metal Carapace doesn't dissapear and you can still sustain Wooden Palisade. Recasting these abilities however are out of the question until the aura is back up. The exception to this are Stance Impulses which are explained in the Channel Elements ability itself that they end when your aura does.

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