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There is no other information available for this unfortunately. However, as the outcome of this chase is COMPLETELY irrelevant to the rest of the scenario, I’d say start them wherever you like.
Also, be aware that the starting NPCs for encounter A2 in the scenario body do not match what’s in the appendix. The body lists 3 Ulfen Bodyguards at low tier and 2 Ulfen Captains at high tier, while the appendix leaves the number off, implying just 1 of each. The numbers in the body work out to a severe encounter, which matches the stated encounter difficulty. The fact that the PCs will almost certainly have some assistance from other NPCs in that encounter is meant to balance it out I think.
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The section "The Contractors" states:
Make a note of how well the party interacts with each group, as they will have a chance to try again later in the adventure and making friends will result in some extra help!
Yet neither is there any later point where the group can gain more points, nor is the assistance the various people can provide, in any way dependent on the amount of points achieved with them.
Also: Why do the JUDGES have to convince the various NPC / groups to tell them about their ideas for the train? Don't they WANT the judges to be able to judge them? That, in addition to the chase having no effect whatsoever, makes the skill based sections of this adventure one part weird and two parts window dressing / unnecessary
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While I agree with your conclusion, there is at least an effect for doing well on the research encounter. The Help from Allies action has the following: Requirements The PCs gained enough research points to reach the second threshold of the representative's skill challenge.
There are Treasure Bundles dependent on the research also.
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While I agree with your conclusion, there is at least an effect for doing well on the research encounter. The Help from Allies action has the following: Requirements The PCs gained enough research points to reach the second threshold of the representative's skill challenge.
There are Treasure Bundles dependent on the research also.
You are absolutely correct. I didn't notice that requirement.
The research has no scaling for the number of players / challenge points, so I kind of wonder if that was taken into account for the final encounter. A large group has a much higher chance to have access to more options from that action.The treasure bundles I saw, but those only require you to have a single point on each of them.
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Also: Why do the JUDGES have to convince the various NPC / groups to tell them about their ideas for the train? Don't they WANT the judges to be able to judge them? That, in addition to the chase having no effect whatsoever, makes the skill based sections of this adventure one part weird and two parts window dressing / unnecessary
I take the research checks to be representative of the Pathfinders being able to understand the designs and their various pros and cons appropriately. In the case of Szvetneera and Fizoret, there are social barriers in the way that make them unwilling to explain their designs (being stuck up and too cold to think, respectively).
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A few things that cropped up in the Foundry VTT for this adventure:
- There is no landing page
- Many NPCs had images linked incorrectly
- There were creatures on one of the map (including some cat that didn't have a corresponding actor)
- The scaling macro doesn't do a whole lot - no enemies on the map, and the journal contains both DCs for most of the checks
- The code for the chronicle listed in the module is incorrect (and even lists it to be for A God Falls Where Magic Fails)
- There is no PDF for the chronicle, either, so unless you have the actual PDF for the adventure, you are out of luck as of right now
None of those issues was particularly large on its own, but they accumulate to be quite annoying.
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Wow that’s a lot, I’m surprised. I haven’t run it online yet.
Have you submitted a report to Metamorphic? I did hear that they were given very little time to get this one out the door.
I caught all those when I ran it and submited. Well except the landing page. I dont exactly remember that. Fairly sure there was though.
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A few things that cropped up in the Foundry VTT for this adventure:
- There is no landing page
- Many NPCs had images linked incorrectly
- There were creatures on one of the map (including some cat that didn't have a corresponding actor)
- The scaling macro doesn't do a whole lot - no enemies on the map, and the journal contains both DCs for most of the checks
- The code for the chronicle listed in the module is incorrect (and even lists it to be for A God Falls Where Magic Fails)
- There is no PDF for the chronicle, either, so unless you have the actual PDF for the adventure, you are out of luck as of right nowNone of those issues was particularly large on its own, but they accumulate to be quite annoying.
There is a landing page. It just doesnt have scene nav turn on. And since I turn that off with a macro, I never picked up on it.