Does burn it! and other spell buffs apply to impulses?


Advice


"Impulses are magical, and though they aren’t spells, some things that affect spells also affect impulses. Abilities that restrict you from casting spells (such as being polymorphed into a battle form) or protect against spells (such as a spell that protects against other spells or a creature’s bonus to saves against spells) also apply to impulses."

this is everthing we have to answer, and by its look it is pretty vague! "also" doesn't mean "only this applies" otherwise it would have been written as: "Impulses are magical, and though they aren’t spells, some things that affect spells also affect impulses, such as Abilities that restrict you from casting spells (such as being polymorphed into a battle form) or protect against spells (such as a spell that protects against other spells or a creature’s bonus to saves against spells)"

i'm italian so i could very well be wrong, but as much as i know it's ultimately unclear


The game convention is to follow general rules unless an ability, feat, item or specifically tells you otherwise.

Gramatically the quoted text about impulses reads.

"Some things that would affect spells also affect impulses. Such as effects restricting your spellcasting and protection against spells"

The way it is written lands credence that the listed interactions are the only things affecting impulses and spells equally. This is also the concensus you will find in PFS and the forums.


i agree that the intended way for this to work is what you said, i'm simply bummed out that it's not spelled out properly and that we get off with a maybe rather than an actual direct answer.

i'm also bummed out that impulses don't interact but that's another thing y'know


Fabios wrote:

i agree that the intended way for this to work is what you said, i'm simply bummed out that it's not spelled out properly and that we get off with a maybe rather than an actual direct answer.

i'm also bummed out that impulses don't interact but that's another thing y'know

The text is rather clear about it. But requires both previous knowledge about the logic used and an understanding of the conventions to be read correctly. Thats the main issue with alot of Paizo's newer content as far as I have seen.

And yes I am also bummed that I can't pick up Magical Trickster from the Rogue Archetype as a Kineticist. I can use weapon infusion to make elemental Shuriken but I can't ever sneak attack with an infusion?

Liberty's Edge

Fabios wrote:

i agree that the intended way for this to work is what you said, i'm simply bummed out that it's not spelled out properly and that we get off with a maybe rather than an actual direct answer.

i'm also bummed out that impulses don't interact but that's another thing y'know

A Maybe makes it easier for a GM to say Yes for their home game.

A definite No would be quite another matter.

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