Cuup |
Recently got the urge to envision how I might run a low-magic game. I know there have been a thousand threads exploring this exact topic, but humor me while I put some ideas down. My goal would be to keep all classes in the game, but limit spellcasting in a way that makes it far less objectively better to be a spellcaster, while still keeping casting classes playable for players who want to play them badly enough. I wouldn’t say I have all kinks worked out, but I think this is a pretty solid foundation, pending peer review.
Point Buy:
- No ability scores higher than 16 before racial bonuses
- You can get back up to 3 points from ability scores below 10
Point Budgets:
Full Martials; ¼ casters: 22
¾ casters (includes Alchemists, Investigators, and Mediums): 18
Full casters (includes Kineticists): 15
Burn is a mechanic used by the Kineticist Class, but is now also applied to spellcasting in general with several specific applications:
- Spellcasters can take a number of points of Burn per day equal to 3 plus their casting ability modifier.
- All spellcasters take 1 point of Burn anytime they cast spells in consecutive rounds (0-level spells don’t apply to this rule, nor do spells four or more levels below the highest level spell you can cast).
- Applying a metamagic feat to a spell costs 1 point of Burn per metamagic effect (in addition to the increase in casting time and spell level as normal); Quicken costs 2 points of Burn.
- Kineticists take 1 point of Burn anytime they use Kinetic Blasts in consecutive rounds (Gathering Power can be used to ignore this Burn). Metakinesis costs 1 additional Burn to use.
Other:
- Full martials gain Combat Stamina as a bonus feat at first level (minimum 1 point). Spellcasters (including Rangers and Paladins) can take Combat Stamina as a normal feat.
- 0-level spells cannot be cast at-will. Spellcasters with access to 0-level spells receive the same number of spell slots for 0-level spells as they do for 1st-level spells, and add to this number with bonus spells per day from a high casting stat the same way they would for 1st-level spells per day. A spellcaster can cast a 0-level spell without expending a spell slot by making the casting time 10 minutes.
- Core Rogue banned; Unchained Rogue gets the Inspiration class feature as an Investigator, but the skills that can use Inspiration for free are from the Expanded Inspiration talent, only, and they gain Inspiration points equal to ½ level (minimum 1; can take Logical Inspiration, Unconventional Inspiration, and Underworld Inspiration as Rogue Talents, and Combat Inspiration and Tenacious Inspiration as Advanced Rogue talents).
- Ninjas gain Inspiration as Unchained Rogues, but the skills that can use Inspiration for free are from the Underworld Inspiration talent, only (can take Expanded Inspiration, Logical Inspiration, and Unconventional Inspiration as Ninja Tricks, and Combat Inspiration and Tenacious Inspiration as Advanced Ninja Tricks).
- Mediums can Spirit Surge without losing Influence 1/day, as long as they don’t channel the Archmage or Hierophant Spirits. This benefit increases by +1/day every 6 levels.
- All characters use Automatic Bonus Progression.
- All characters gain 2 Background skill ranks per level.
This is a first draft. Any notes or thoughts are appreciated.
Cuup |
Sorry for the confusion. I’m listing the point buy amounts allowed for each of the three categories. “1/4 casters” is shorthand for classes who get a very limited amount of spells, only up to 4th-level spells. This includes Rangers, Paladins, and Blood Ragers. For full-clarity, “3/4 casters” is shorthand for classes who get up to 6th-level spells, such as Bards, Inquisitors, Spiritualists, etc. “full casters” is any class that gets up to 9th-level spells. Full martials is just any class that gets no spellcasting whatsoever.
So, full-martials and 1/4 casters get 22 points to buy their ability scores. 3/4 casters get 18 points, and full casters only get 15 points.
TxSam88 |
Honestly, if I was one of your players, I'd just tell you to ban all spell using classes, as these rules put them in the close to unplayable area, especially considering the boost you've given to martials. Or, just swap to a system built around low-magic. I think zweihander and Conan bot are built that way.
Chuck Mount |
Not sure how you'll be able to balance the lack of spellcasting at higher levels with the encounters.
If you're not familiar with Iron Heroes, I would suggest checking that out. It's d20 and would only take a few minor tweaks for it to fall inline with Pathfinder. I played in a campaign, years ago. It was pretty balanced with being low magic.
Even if you decide not to just run that system, they may have ideas you can pull from.