
cavernshark |
I'm making this thread just to ask that during consideration of this class that some additional support is provided to add Runes which directly support spell casting as much as there are runes for supporting melee. The previous Commander play test also had a 'support' style which heavily focused on melee support and so looking over the Runesmith's options currently, I can't help but say "I wish this did more to support spellcasting."
Certainly, reducing an opponents fire resistance does this, so I won't completely ignore that fact but I'd like to see some more general purpose runes that a Runesmith could inscribe on someone's staff or explorer's clothes which would do more to set them up to enhance casting.
Some examples might be: runes which impose circumstance or status penalties to specific saves when traced an/or invoked against targets, runes which 'draw' ranged spells and ranged attacks to a target when traced on them giving +1 circumstance bonuses to attack rolls of those types, runes which enhance the damage of spells from a person with them traced or etched on their gear.
These need not be dominant themes but a little bit more options along this line would be great and do a lot towards encouraging more teamwork to support spell casters as much as we have in encouraging players to support melee.
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Separately but somewhat related: I would love to see some kind of class archetype support in this book taking elements of the Runesmith and pairing it with Wizards, possibly as a Thesis option or even just a few new feats that stay on this theme. PC1 added some new feats for Wizards in the form of 'Spell Arrays' or runic sentences which provide bonuses that point to this potential overlap and integration. I'd love to see this concept extended and blended with Runesmith themes. This could even be a class archetype for Wizards giving them Runesmith like options for specific Runes that support spellcasting -- not dissimilar to the Spellshape concept but with more focus on runes.
Spell Protection Array: "You inscribe a circle of arcane runes that dampen enemies’ magic".
Secondary Detonation Array: "You divert some of your spell’s energy into an unstable runic array."