Building a Chase


Advice


I'm building a chase using the template in the the gamemastery guide and I need some ideas for obstacles. The flavor of the encounter is the PCs will be trying to escape a 1950's style chain gang prison a la Cool Hand Luke. The PCs will be shackled together with anti-magic leg irons. So I need some ideas for obstacles they might come across that would be appropriate to the setting to slow down their escape while the prison guards chase after them.


I think you're being so specific as to make it difficult for people to know what to tell you. I'll give some guesses of possible obstacles based on the minor bit of images I was able to pull up:

- Climb a Fence
- Find an alternate exit (knowledge or perception)

- Jump over some kind of snare device [acrobatics]
- Disable it [disable device]

- Sneak around guard station/tower/person [stealth]
- Trick him [slealth* + bluff] *a lower check by 5

Towards the end:
- Lose the guards in a field (stealth check)
- Swim through a stream [guards may be in armor]


Here's what I came up with after brainstorming for a while:

1.Prison wall
2.Dogs
3.Thick scrubland
4.Swamp
5.Angry farmers
6.Insect swarm
7.Crop duster
8.Dust storm
9.Deeply furrowed field
10.Fast moving river
11.Sexy local washing car sexfully
12.Moral dilemma - roadside robbery
13.Barbed Wire fence

RPG Superstar 2012 Top 32

Climb down a long hill, or slide down on a long wire using the shackles.

Swarm of bees make you sickened or jump in a creek--and hide underwater while breathing through reeds?

Hop a train or jump off a bridge.

Drink some moonshine or insult some drunks.

Cross a pen with an angry bull in it or cross a muddy and disgusting pig pen.

Steal a boat or run across the back of some (flat-footed) crocodiles.

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