
Benjamin Tait |

Great work thus far KingTreyIII, also seems like Spore War is continuing to bring in Remaster Demons for you to work with:

qwerty3werty |
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From what I have recalled, this is one of the adventures with the LEAST likelyhood to be ported to 2e due to heavy OGL elements (Baphomet worshipping Minotaur is the major one), on top of the fact that accodring to James Jacobs they have very little interest in converting more APs to 2e in general since the workforce given to reworking an AP can be put into making new APs instead.

KingTreyIII |
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Made Zanedra and Svennarobeth into a weak god caller and weak beast eidolon, since NPC Core so graciously gave me those statblocks
Made the Templars of the Ivory Labyrinth into variant champions of Shelyn.
Changed Berrexi into a “champion of Rovagug”
Reworked the Giant Locust Plague to be more in-line with the new troop rules.
Updated the document up to A5

KingTreyIII |
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After a lot of hemming and hawing over the lore and flavor, I decided to mess around with Deskari's devotee benefits. Specifically I swapped the confidence domain with the earth domain, and swapped insect form with earthquake.
I picked the confidence domain primarily as a nod to his inflated sense of superiority as a demon lord that was never a mortal. However, this didn't really make sense for his WORSHIPERS, so I instead swapped it with the earth domain, as he is the demon lord of chasms.
Swapping out insect form for earthquake does mess a bit with Jeslyn's spell repertoire, since it's not normally a divine spell, but I'm actually gonna keep it there, because I think it's thematically appropriate, and there's ways to get that spell on the divine list through weird shenanigans, so I think one NPC slightly "breaking" the rules is fine.

Sarah Hornibrook |
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Thank you so much for this! I was about to start the work on it myself and was already balking at the sheer amount of time and effort it was going to take. But seeing as you've got way more determination that I have, to already be on book 5!
Time for me to start plugging everything into Foundry VTT instead, so I can have a nice fully constructed adventure for myself in the future.

Rhuneweaver |
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Uhm, hi, Your Majesty—I have a question for you.
I have assembled a group of enthousiastic players and shown them the wonderful possibilties of PF2E. We'll only have a gaming session about once a month (as we all have Stuff to Do).
Could (or rather, should) we start with your 2E conversion of Wrath of the Righteous? I do know it's unfinished, but if past experience has taught me anything it's that we are definitely not the fastest of adventurers. (It took my previous group over two years to finish Burnt Offerings…)
Anyway, keep up your excellent work.

KingTreyIII |
3 people marked this as a favorite. |

Uhm, hi, Your Majesty—I have a question for you.
I have assembled a group of enthousiastic players and shown them the wonderful possibilties of PF2E. We'll only have a gaming session about once a month (as we all have Stuff to Do).
Could (or rather, should) we start with your 2E conversion of Wrath of the Righteous? I do know it's unfinished, but if past experience has taught me anything it's that we are definitely not the fastest of adventurers. (It took my previous group over two years to finish Burnt Offerings…)Anyway, keep up your excellent work.
I mean...I don't know if I am the one you should be asking XD I'll very likely be finished with this conversion within the next couple months, so you shouldn't have to worry about that.
My two cents, though, is that if your group is relatively new to PF2, maaaaybe don't introduce them using THE mythic campaign, which adds a whole new complexity to the already-complex rules.

vavvo |
Omnipotent King, I would have a question for thee - I am going to DM this campaign for a party of 5 (they all are neofites to the game and i'm planning to simplify the mythic paths by using relics instead) do you have any hints or suggestions on how to balance encounters? Others told me to just consider the party as a 1 level higher group and rebuild encounters around this by adding monsters/changing them to elitè version.
Thank for you work in this conversion,
an humble admirer.

KingTreyIII |
3 people marked this as a favorite. |

Omnipotent King, I would have a question for thee - I am going to DM this campaign for a party of 5 (they all are neofites to the game and i'm planning to simplify the mythic paths by using relics instead) do you have any hints or suggestions on how to balance encounters? Others told me to just consider the party as a 1 level higher group and rebuild encounters around this by adding monsters/changing them to elitè version.
Thank for you work in this conversion,an humble admirer.
Uh...the rules are right here, man...
Anyways, managed to have a whole day free where I could work on this, so I managed to update the document through to area K.
There likely won't be an update next week, since I'll be busy with PaizoCon.

KingTreyIII |
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I adjusted the wording on the Sword of Valor to bring it in-line with the magical banners in Battlecry!
I just realized that level 19 is meant to be a sandbox, so I overhauled the fight against the Herald of the Ivory Labyrinth to be at level 18, like is recommended. I also made Baphomet’s innate quandary at will, because I felt like he was missing just one more interesting thing in his statblock. I also replaced his Mythic Defenses with Reroll, since I realized his stupefied means he’ll be rolling flat checks quite a bit.
I also statted out Khorramzadeh as a vrolikai, and adjusted the timeframe of the Apocalypse Countdown to allow for a bit more breathing room, as 2e certainly doesn’t have the ridiculousness of 1e to justify needing to push through this hard.
At the moment I’m not looking to overhaul Book 2’s mass combats to utilize the new skirmish rules quite yet. I might do so later, but for now I’m just gonna continue as I am.