The Rot Grub "The Rules Lawyer" |
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I hope this is the proper way to raise questions about individual rules questions and requests for clarity.
The Barricade feat (p. 146) has the following text:
BARRICADE [one-action] FEAT 1
GENERAL MANIPULATE
You hastily create a barricade using nearby items, junk, or debris. The barricade provides lesser cover for you and one other ally, though you can Take Cover to increase this benefit to standard cover. The barricade is flimsy and falls apart at the end of your next turn. There isn’t normally enough material for you to build a second barricade in the same space unless you’re in a particularly cluttered area (at the GM’s discretion).
It doesn't designate where this barricade is built. Is it a line bordering your space, facing one direction? And is it limited to an ADJACENT ally? I would have to think so.
Since it doesn't specify where you build it, I am going to run it as providing lesser cover to you and 1 adjacent ally facing all directions...
The Rot Grub "The Rules Lawyer" |
I would put this in the Pathfinder 2e Rules Discussion forum. There might even be an errata thread started for whatever book this comes from (I assume PC2) although I think this is the first I've heard of this feat, so it is worth a mention still!
Ah, I had intended this to be in the Starfinder Playtest feedback forum. Sorry for the confusion.
Driftbourne |
I would put this in the Pathfinder 2e Rules Discussion forum. There might even be an errata thread started for whatever book this comes from (I assume PC2) although I think this is the first I've heard of this feat, so it is worth a mention still!
Barricade is a feat from SF1e the new SF2e playtest has a new version of it that works differently.
Driftbourne |
The old version from SF1e lasted longer until someone got hit, it had HP and hardness, here's the old rule for people that don't play SF1e
Benefit: As a move action, you can stack and reinforce objects that are too small or too fragile to provide cover into a single square of adjacent cover. The GM has discretion over whether enough such objects are nearby to allow you to use this ability, but most urban and wilderness settings not specifically described as empty or barren have enough such material to allow at least one such temporary barricade to be built. The barricade grants partial cover against attacks with line of effect that pass through it. If the barricade is in a square that already granted partial cover, it instead grants normal cover. For more information about cover, see page 253.
The barricade is temporary and not particularly durable. When determining its hardness and Hit Points, treat it as a piece of equipment with an item level equal to half your total ranks in Engineering (minimum 1st level). Additionally, once it or a creature adjacent to it is hit by an attack, the barricade collapses at the beginning of your turn in 1d4 rounds (unless the barricade is destroyed completely by the attack). There isn’t normally enough material for you to build a second barricade in exactly the same space unless you are in a particularly crowded area (as determined by the GM)
The new version makes it much simpler and quicker to play at the table. There are some things I like about the old version.
1: Let's you set up a temporary barricade in advance, useful if you know another wave of the swarm is on the way.2: Last more than one round if not destroyed.
3: It gives rules for destroying cover, I like the idea for having to have the PCs destroy cover to expose an opponent, it's a good way to make a weaker opponent feel stronger.
The playtest version of Barricade to feels like more like Quick Cover. Somewhere in between the 2 versions of the feats would be to have the barricade last longer depending on how many actions you spent building it. That would extend its use without needing to calculate HP and hardness and track all of that.
Alternatively having rules for taking 10 minutes to build barricades could be a good way to build longer-lasting barricades.