
Kiba Kurokage |
I'm working on a character for a game coming up in the next couple months, DM wants to run Hell's Vengence, so we are doing Evil characters. I've decided to do my werewolf character(corruption rules) that I talked about in a previous Advice question after that game kinda fell through. So I've been having a lot of fun working with Chat GPT to bounce ideas off of for expanding Jezelda's lore/abilities, since it's a bit scarce in the material at the momment. So I was curious if this would be a decent place to post some of that stuff and just see what people's thoughts on it are. I'll do a bit of it below for example. Some of the biggest hardships is balancing Spells/Magic items.
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Starting off, I worked on some tenants for Jezelda's "Cult", like the Paladin tenants of more good dieties, this was to be for clerics, general followers to exemplify, and maybe antipaladins?
1: The Gift of Lycanthropy is Not to Be Hoarded, it is a weapon to be unleashed on the world.
You are chosen to spread lycanthropy and strengthen the pack. Infect the worthy, induct them into the fold, and eliminate those who resist.
2: Worship Through Predation
The hunt is sacred, and all who stand against the wild are prey. The terror of your prey as you hunt them is a gift to Jezelda, for bloodshed and fear feed her far more than words of prayer.
3: Honor the Sacred Moon
The moon is your guide; its phases reflect the rise and fall of power. During the full moon, embrace unrelenting violence and dominance. In the new moon’s darkness, plot, prepare, and consolidate your strength, for the next hunt is always on the horizon.
4: Embrace the Beast Within
When under the moon’s light, you are your truest self. Suppress the weaknesses of humanity and embrace your lycanthropic nature. Transformation is your right and duty, a manifestation of your superiority. Never deny the beast within when it calls.
5: Exalt in the Hunt, revel in bloodshed
Show no pity to your prey, whether they are beasts, enemies, or traitors within the pack. The weak exist to serve the strong, either through their labor or their death. Deliver swift judgment, and never allow compassion to dull your claws.
6: Subjugate the False Beasts
Only werewolves deserve to rule under the moon’s light. Werewolves are nature’s apex, and all other shapechangers are false beasts. Whether they are druids, doppelgangers, or other werecreatures, they are unworthy of the moon’s blessing and must be brought to heel or destroyed.
7: Protect the Pack, Strength Through Unity
To ensure the pack’s survival and dominance, protect those who serve Jezelda’s will, for a united pack can topple even the strongest foes. Though the strong lead, the weak show their strength through loyalty. When the pack stands together, its enemies will fall.
I tried to balance the cruel and demonic edge of being a Jezelda worshipper, and also not being ENTIRELY lone wolf. Spread Lycanthropy, Honor Jezelda through hunting/killing, A tenant about being smart about the moon phases, Being true to the curse that forms the religion, a target to prey on, and a key about camaraderie for packs, that still fits the very survival of the fittest evil tilt that Jezelda would have.
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Additionally, Some WIP Magic items, I wanted it to have 2 main effects, so I was thinking of using keywords. "Lycanthropic" and "Blood Sacrifice".
More or less just meaning that the former has a "Generic" effect, like +2 on will saves, that increases on the 3 nights of the full moon, say to +3 or 4, or gains another benefit, like 1/day reroll a failed will save. And lessens in effect, or has a different effect on the three nights of a new moon, Such as dropping to a +1 on will saves.
And the latter has an increased effect if used as part of a full moon sacrifice(TBD if it's any living sacrifice, or has to be a sentient creature, power levels should change accordingly) Such as an amulet of a Werewolf-lord's fang wrapped in a leather cord with moonstone beads, Should give nondetection, but in the day/Days/Week after the sacrifice, can give a +# CL bonus to the nondetection, or grant 1/day Disguise self or a stealth bonus etc. One of my favorite examples so far below:
Crescent Claws of the Moonbog - Gloves
1/day, Summon Spectral claws for 1 minute. They act as natural weapons, Giving
the wearer 2 claw attacks that Deal 1d4 Slashing damage, and count as magic
weapons. If the wearer is in a lycanthropic form, the damage is instead added as
cold damage to their existing claw attacks, or function normally for those without
claw attacks.
Lycanthropic: The Damage is decreased to 1d3 and become nonlethal on a new moon.
The Damage is increased to 1d6 and becomes a force effect on a Full moon.
Blood Sacrifice: They gain a +2 profane bonus to attack rolls and confirm critical
hits on 19-20 for the next week.
I feel like the only problem I IMMEDIATELY see, beyond getting DM approval, is that this is a lot of "Keep track of what day it is and what bonuses I get" Though I still think if it's only on a small handful of gear, it shouldn't be too much tracking. As being a werewolf anyway, I have to track the moon phases.
Thank you all in advance for any feedback you provide, and if you like, I can always post more stuff as I work on it.

Kiba Kurokage |
go check out Broken Moon Adventure, part of the Carrion Crown Adventure Path.
Are you just referring to the Werewolf Ecology section on pages 70-75? That certainly has helped with expanding werewolf lore in general, but not about magic items, spells, rituals, and the like for them, nor Does it go into Jezelda at all, besides that one of her boons is to grant Natural Lycanthropy. Though I could try to re-read it in depth to see the interactions with those Werewolves and the other characters.