medtec28 |
This request is a bit long winded, apologies.
I was invited to play in a Prey for Death game starting probably this day, or it might be a session zero for the first day. I'm planning on playing a Flurry Ranger RMA character. After buying the most important bits of permanent gear, I'm sitting at about ~1300 gold.
In the last high level adventure we played, we all basically ignored anything consumable and loaded up on all kinds of permanent items, and had a pretty rough time of it. So I'm wondering if investing in a few consumables at the start might be a better plan.
So, finally here is my ask, can someone recommend a handful of level 14 or less consumables good for high level-ish play in general, or specifically for this adventure if you can make it non-spoiler or metagamey? Thanks in advance.
pH unbalanced |
This request is a bit long winded, apologies.
I was invited to play in a Prey for Death game starting probably this day, or it might be a session zero for the first day. I'm planning on playing a Flurry Ranger RMA character. After buying the most important bits of permanent gear, I'm sitting at about ~1300 gold.
In the last high level adventure we played, we all basically ignored anything consumable and loaded up on all kinds of permanent items, and had a pretty rough time of it. So I'm wondering if investing in a few consumables at the start might be a better plan.
So, finally here is my ask, can someone recommend a handful of level 14 or less consumables good for high level-ish play in general, or specifically for this adventure if you can make it non-spoiler or metagamey? Thanks in advance.
There are a few consumables that are new for this module, and that you are explicitly given access to at character creation. I would start by looking at those. Not everyone will need them, but among the whole party you'll probably want a couple. That's why they're there.
Outside of that, I'm pretty basic with my consumables -- I want scrolls of situational spells and a couple of healing potions.
shroudb |
A very cheap consumable that I like to keep around even on high level is a Cat's eye Elixir.
While high level will usually have ways to deal with fully Hidden creatures, like Revealing Lights and such, usually those drop things to Concealed. Plus, there are a number of other ways enemies get Concealed. So, for 7-14gp, having 1-2 of those in hand it's very tempting to me.
Squark |
If you have trick magic item, Scrolls or invisibility and Silence are obvious purchases to extend your infiltration abilities. Some social spells like Translate and Illusory Disguise are also worth considering.
Masquerade Scarfs can be lifesavers if you lack the ability to use scrolls. Item bonuses to key skills like Deception, Stealth, and Thievery are also worth looking into.
Also, consider buying your casters buffing spell scrolls they can apply on you for ambushes (You're assassins, ambushing the foe is plan A). Potions of Quickness are also dirt cheap at this point and can be quite effective.
The Mask of the Mantis introduced in this module offers long term see the unseen or darkvision in addition to an item bonus to perception checks is amazing. I really hope it's a keepsake on the chronicle (I'm not checking it until my playgroup finishes because the summaries often have spoilers).