Looking for some clarification on Dawnsilver Weapons ignoring Physical Resistance on Devils


Rules Discussion


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Hello hello.

The description for Dawnsilver in GM Core page 253 states:

GM Core Page 253 wrote:
Dawnsilver is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and werecreatures. It has the same sheen as silver but a slightly lighter hue. Dawnsilver weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver.

As you may notice, it mentions weakness and devils. But Devils are not weak to Silver. Instead they have a Physical Damage resistance to anything but silver.

So by RAW, Dawnsilver does not bypass a Devil's Physical Resistance in the same way Silver does.
But since Devils are specifically mentioned in the effectiveness of Dawnsilver, I assume the Rules as Intended is that it should be bypassing that Physical resistance.

The problem is that the Foundry Team operate strictly by RAW and not by RAI, so currently Dawnsilver does not bypass a Devil's Resistance in Foundry.

This will only change if Paizo clarifies that it does. I was hoping this was the place to get that clarification.

Thank you!


Dawnsilver is the new name for Mithral. It acts as if it were silver for the purposes you mentioned, which buffs it. However, it is not silver, so it works normally on devils.


Lia Wynn wrote:

Dawnsilver is the new name for Mithral. It acts as if it were silver for the purposes you mentioned, which buffs it. However, it is not silver, so it works normally on devils.

The same issue was true for Mithral pre-remaster. It specifies it's treated as silver for creatures weakness, but doesn't specify that it's not just weakness but also bypassing physical resistances.


Anyone?


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Unikatze wrote:
Anyone?

Your reasoning looks good. If you are GM you can change it. If you are not, you can try to persuade them. Paizo doesn't give rule clarifications on the forum (almost never), so don't wait.


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That looks like a case of poor wording in the new rules. RAW, dawnsilver would not work against devils, because devils don't have a weakness to silver. RAI, dawnsilver is almost certainly meant to work like silver for the purposes of any particular interactions with silver, and should therefore bypass the resistances of devils.


Errenor wrote:
Unikatze wrote:
Anyone?
Your reasoning looks good. If you are GM you can change it. If you are not, you can try to persuade them. Paizo doesn't give rule clarifications on the forum (almost never), so don't wait.

Yeah, not really an issue with my home game as much as the Foundry Team will not implement RAI unless it's confirmed by Paizo directly.


Unikatze wrote:
Errenor wrote:
Unikatze wrote:
Anyone?
Your reasoning looks good. If you are GM you can change it. If you are not, you can try to persuade them. Paizo doesn't give rule clarifications on the forum (almost never), so don't wait.
Yeah, not really an issue with my home game as much as the Foundry Team will not implement RAI unless it's confirmed by Paizo directly.

Well, as I understand they interact somehow between each other. I guess they need to ask Paizo.

Another thing: are Foundry modules editable? Or they are too complex to fix this yourself?


Errenor wrote:

Well, as I understand they interact somehow between each other. I guess they need to ask Paizo.

Another thing: are Foundry modules editable? Or they are too complex to fix this yourself?

It's part of the PF2 Core System and not a module.

I'm sure there's a way to modify it or create a simple module for it, but unfortunately I'm not tech savvy for that.


Silver bypassing resistance (as opposed to a weakness) is pretty rare. I only found it on Devils and Vampires. I think it might just be a situation where you need to remember and adjust the damage accordingly.


Unikatze wrote:
Errenor wrote:

Well, as I understand they interact somehow between each other. I guess they need to ask Paizo.

Another thing: are Foundry modules editable? Or they are too complex to fix this yourself?

It's part of the PF2 Core System and not a module.

I'm sure there's a way to modify it or create a simple module for it, but unfortunately I'm not tech savvy for that.

Noted. Well, that's all I know. Don't know how to encourage them to fix such things, from both sides.

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