I need an advice for a Monster for my Party


Advice


So hi First,

I run a pretty Hefty modified Kingmaker Campaign since 1 Year.

My Group consists of 5 Players (6 at Start)
4 of them are assimars, 1 Tiefling, and 1 Orc.
Most of the Chars are build by or with the help of one player (who has a fable for Assimars) and all are pretty Optimized. (They (LVL 5) Steamrolled an CR +5 Encounter last Time in 2 Rounds).

I have one idea in mind right now about this whole Scenario.

They are all Siblings but don’t know this (the assimars and the Tiefling). The outsider decided to do something against Nyrissa and planted Children in the World, which are drawn to the Stolen Lands to Lift the Curse and so on.

In Time, he got corrupted and switched in his Methods (to get to the Tiefling).

He got captured by an Order that first worshiped him and then imprisoned him in the Stolen Lands.

That's, in short, the Story I got in my Head.

Now I search for a Monster for an End fight here.
The Plan here is to plant this in between books 5 and 6 so they Should be lvl 18.

I'm not sure what Outsider would qualify here for this "plot," and I'm open for suggestions.

Thanks in Advance

EVI


You mentioned that your party steamrolled a CR +5 encounter, so I guess you want a more challenging fight.

If so, they classes and builds of the players would be good to know.
Depending on this it changes a LOT:

Spoiler:

A 4x babarien 5/bard 5/wizard 5 party can kill nearly all monsters if they get one or two good melle rounds in.

With a bard for a +2 to attack, a mage for haste and 4 heavy melee hitters, if they get into range (invisibilty from the bard), its no wonder they kill a CR +5 melee monster, if they are build well.

A typical CR 10 monster has an AC of 24 and 130 HP.
A fully buffed BRB 5, hits with a +5 ST + 2 Rage + 2 Bard +1 haste +1 magic weapon + 2 heroism (if they bard has it as a lvl 2 spell = +11/13
If he chucks a potions of bulls strength he gets another +2 to his attack for a 13/15.

With about 3W6 (big two handed) + 20 something DMG. So from his 2 attacks he hits about 50%, so one hit per round.
4 BRB means 4 hits on average with 12W6 + 80 something DMG = 122 DMG per round.

So yeah any normal melee monster loses on action economy and because BRB are hard if they are buffed.

I play Kingmaker too, and if my bloodrager and ALC gets the chance to buff themself for a fight, 1 or 2 melee rounds is all they need to oblitarte every enemy. Thats usable 2-3 times a day and than they are wasted and need to rest or be MUCH weaker.

Kingmaker has a lot of 15 min adventure days.
So in there normal exploration mode they wont have a lot of challenges, expect if they get ambushed or you play er clever monster (or make good use of the terrain/enviromental rules)

So a build of the party helps a lot in finding a good challenging enemy.

LVL 18, the normal AP ends with level 17, so I think you want to play it so that they are lvl 20 when they meet Nyrissa?
When and how are they gonna meet it?
In a cave, in the first world, will they go to the monster, or will it search for the players.
Maybe it will try to corrupt the tiefling to help him.

And one more question, if the monster wanted to kill Nyrissa, why should it fight against his own herolds/children/champions?
Why not help them?


So For the Classes:

The Half-Orc is an Unchained Barbarian

Assimar Inquisitor 5 (Sacred Huntsmaster/Urban Infiltrator/Raven Hunter)
Assimar Unchained Monk 4 / Rogue Unchained 1 (Swashbuckler)
Assimar Hedge Witch 5 (Primary Healer with a Positiv Energy Elemental as Companion wich maximizes all Healing in an Area)

Tiefling Druid 5

The other Assimar which is now an NSC is an Assimar Cleric 2 (Seperatist Ecclesitheurge)/Sorcerer 1 (Wildblooded Emphyreal)/Mystic Theurge 1

Last Encounter was against a Young Adult White Dragon (CR9) and a Half Orc Bloodrager 5/ Dragon Disciple (White) 2 (CR6)
The fight was over in 3 Rounds which of the Dragon lived only 2.
I planned that he could flee to return as a Nemesis, but he got Entangled by Burning Entanglement. And then he got killed by the Barbarian with a Crit. with 66 DMG

Ju-Mo wrote:
LVL 18, the normal AP ends with level 17, so I think you want to play it so that they are lvl 20 when they meet Nyrissa?

That’s quite right, we play with Milestones, and it is a rather slow progression I plan because all the side Content I put in (also the Brevoy Plot will have a bigger Role) as far as I can tell, I have Kingmaker (with 2nd Edition Expansions) +1 to 1,5 Times on Content with Sideplots

Ju-Mo wrote:
When and how are they gonna meet it? In a cave, in the first world, will they go to the monster, or will it search for the players.

My Plan is after the Events with Pitax. I thought the Prison, where it is still held, the Outsider is in the Branthlend Mountains.

Most of the Background of my Players is tied to the fact that they either do not know their Parents, or have questions about their Past (with Manipulated Memories).

That will take some time, and the whole Story is a bit Complicated here (like where the Rogarvians all are complicated ^^)

But right now each one is individually invested to find out where they really are and where they come from, so ^^
I'm pretty excited when they find out that they are Half Brothers//Sisters

Ju-Mo wrote:
Maybe it will try to corrupt the tiefling to help him.

Maybe, but right now, the Tiefling Druid is on a Path to becoming a Feysworn. But that idea also crossed my mind.

Ju-Mo wrote:

And one more question, if the monster wanted to kill Nyrissa, why should it fight against his own herolds/children/champions?

Why not help them?

This depends on what the Players will do and accept, victory at every Cost or will they not Cross every Line (right now it's the Latter by the Majority). The Thing (Fallen Angel, whatever) is dirven Mad by it’s cause and will do anything to finally achieve it.

Maybe the Players can bring him back with their deeds. I don't know right now, but I'm very intrigied by it.


Just a few side notes:
The Inquisitor replaces and alters solo tactics, so it isnt "legal" to comibne Sacred Huntsmaster and Ravener Inquisitor.

The witch uses a 3pp elemental as a familier with a REALLY strong ability for a healer which isnt legal (its third party content + i cant rly imagine getting it legal as a familiar). And its more than strong, it costs her nothing and out of combat healing will skyrock, so they can start every encounter with full HP for like nothing.
And in combat healing is so strong, that you need to do so much more DMG to harm/challenge them.

The NSC Aasimar cant be Mystic Theurg at this level.
He needs at least second level arcane and devine spells, and spell like abilites dont count (there was an FAQ for this).
So Cleric 3/Sorcerer4/MT would be possible.

Thats just a few side notes, if you know about them and you as the GM are ok with them nothing to add to it. (I personally have only something against the witchs familiar, too strong, INQ wouldnt be that bad in that aspact and MT is something needs some working in generall imo)

For the combat:
A white dragon of this level is a melee combatent, the bloodrager too.
You have 3 heavy hitters (Monk/Babarien/INQ) one animal companion (from the INQ), possible another animal companion from the druid, which make 5 melee fighter (6 if the Druid uses wildshape), with a nice healer in their backline.

I dont know how the encounter was played, but the Dragon can fly and you party isnt that good at it, with fly by attack and his breath weapon he should be more than able to kill them and the fog cloud hits the player much more than it hits him.
A 20% miss chance, no sneak attack and much harder navigation to flank the dragon. Means you get a longer fight.
So his breath weapon with 10d4 (25 DMG average) shouldnt kill them but at least the which should have lost a nice portion of her HP, than fog cloud and landing or fly by attacks would have done the trick.

However a burning entanglement and a crit from a babarian are rly the killer for an enemy who takes extra fire DMG and has only 115 HP.
The babarian took more then half life in one hit.
Every encounter (even the BBEG) can be a short fight if they PC crit often enough and the saves arent in their favour.

The bigger problem is that you have a LARGE party (4 player and 2 animal companions) and most of them are melee.
As said above thats really strong against other melee typ fighters, who do nothing but fly in the mid of the party and start hitting and getting hit. Dont expect fights like this to last longer than 2-3 rounds.

A flying dragon with his breath weapon or in a snowy condition (miss chance through snow, so not for the dragon, difficult terrain, on top of a frozen river, white dragons can swim etc) would have made the fight not only challenging but really hard.
Using fire spells on top of a frozen river and killing a dragon on it (which will than stop flying if it dies and tumple to the ground), would be overkill.
Just to give a few examples how enviroment can change a fight really drastic.

With the "every cost" you could say that the outsider is weakend after his realese, if they player sacrifice something (like a few thousend lives of their citicens) he gets his full power back.
The problem is, he has to be strong enough to keep up with a level 18 party, (so about CR 21), but if he joins them Nyrissa has a huge problem.

That all said, you shouldnt worry to much about his strength and how long he survives. At this level he should have enough power to deal with them for a dew rounds. Especially AoE attacks in a small mountain enviroment to hit the whole party and not much space to get into flanking will hit them hard.

You could take an angel (like an Astral Deva, CR 14) and give it some evil templates. Like Half fiend (+3 to its CR) give it some more Hit Dice (5 for +1/+2 CR) so that you have a CR 18/19 monster.
And than you could give it either some simple class template or give it 1-2 thematic special abilites.
Like can wild shape (cause you have a druid in the party, was able to maximes heal (witch) but now through its corruption, it hinders positive energy, and uses negative which it maximises now.

You could give it a companion (like the huntsmaster and the druid) so that i doesnt have to fight alone.


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18+5=CR 23
Rainbow Jabberwock jabberwock with scintillating robe powers @ Will 29 for 30 rnds/day in 5 r increments and one prismatic ray targets random creature within 60 ft every rnd while scintillating at DC 29.

Chemnosit (Monarch Worm)

Titan, Hekatonkheires

aon bestiary search then select CR twice to get a CR sort high to low.

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