Summoned Trait


Rules Discussion


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The summoned trait says "A creature called by a spell or effect gains the summoned trait. A summoned creature can't summon other creatures, create things of value, or cast spells that require a cost.".

How would one clarify "create things of value". It seems to imply that things without value could be created. Does this just mean no gems, coin, armor, weapons, magic items, etc? Alternatively does it mean that nothing at all can in fact be created; as all things have value to someone?

Specifically could the combination of Summon Fey to summon a leprechaun, who then uses their "Create Object" ability be used as approximation of Prescient Planner or would the fact that adventuring gear has a silver value preclude its creation by the summoned leprechaun? Could a summoned leprechaun create a bed role so their summoner could take a 1 hour nap?


Zafoquin Powdalamer wrote:
How would one clarify "create things of value". It seems to imply that things without value could be created. Does this just mean no gems, coin, armor, weapons, magic items, etc? Alternatively does it mean that nothing at all can in fact be created; as all things have value to someone?

It definitely means things with a cost. And most probably also permanent things (like Sling costs 0 but it doesn't mean you can generate infinite number of real slings).

Zafoquin Powdalamer wrote:
Specifically could the combination of Summon Fey to summon a leprechaun, who then uses their "Create Object" ability be used as approximation of Prescient Planner or would the fact that adventuring gear has a silver value preclude its creation by the summoned leprechaun? Could a summoned leprechaun create a bed role so their summoner could take a 1 hour nap?

I'd allow creating one-use temporary simple things (which vanish with the summoned creature). Prescient Planner creates real adventuring gear (does it make you pay for it btw? It says "you ... purchased it at the latest opportunity" but doesn't say something like "deduct cost of the item from your money") so in this it's not very relevant. "Create Object" also has a lot of restrictions itself, generated items are temporary from the start.


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Zafoquin Powdalamer wrote:
How would one clarify "create things of value". It seems to imply that things without value could be created. Does this just mean no gems, coin, armor, weapons, magic items, etc? Alternatively does it mean that nothing at all can in fact be created; as all things have value to someone?

I'm seeing this as a general guideline against an infinite wealth hack. Also if a creature has some ability to summon some object of note as part of its own abilities, then a summoned version of that creature wouldn't be able to summon that object the same way that it couldn't summon another creature.

I would also allow summoning a temporary version of some non-important non-mechanical item for role-play reasons.

Errenor wrote:
Prescient Planner creates real adventuring gear (does it make you pay for it btw? It says "you ... purchased it at the latest opportunity" but doesn't say something like "deduct cost of the item from your money")

I see that as being pretty clear in the Cost line for the ability.

"Cost: the Price of the chosen item"


What about a disease inclicted by a Summons?

"Wasp Larva (disease) Saving Throw DC 21 Fortitude; Stage 1 carrier with no ill effect (1d6 days); Stage 2 drained 1 (1d4 days); Stage 3 5d6 damage, larva emerges (disease ends)"


I don't see anything saying that poison, diseases, spells without significant material costs, or other effects that a creature can use or cause with their attacks are not allowed when the creature is summoned.

The only restrictions are on summoning other creatures, summoning items, or spells like Continual Flame (the old version of Everlight) that have an item cost that actually costs something.

So a summoned Rat Swarm would cause Putrid Plague with its bites.

The example of Wasp and the Wasp Larva disease is a bit of an edge case. I would probably allow the disease effects, but the wasp that emerges is an inert glob of protoplasm or something like that. Not an actual living creature - because the summoned Wasp couldn't create its own actual creatures.


Pathfinder Adventure, Lost Omens, Maps, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Finoan wrote:
I'm seeing this as a general guideline against an infinite wealth hack. Also if a creature has some ability to summon some object of note as part of its own abilities, then a summoned version of that creature wouldn't be able to summon that object the same way that it couldn't summon another creature.

Create Object is already insulated from an infinite wealth hack by the fact the the objects disappear after an hour. Additionally traditionally created objects are not the same as summoned ones, so presumable not precluded by the summoned trait.

Fionam wrote:
summoned Wasp couldn't create its own actual creatures

Wouldn't procreation be similar to creation, and also not like summoning? It seems like RAW does not disallow this.

Baring a rule clarification I am missing, I would also probably allow this for role play purposes as a GM, but as a player I would ask the GM first and honor whatever conclusion they draw.


Zafoquin Powdalamer wrote:
Fionam wrote:
summoned Wasp couldn't create its own actual creatures

Wouldn't procreation be similar to creation, and also not like summoning? It seems like RAW does not disallow this.

Baring a rule clarification I am missing, I would also probably allow this for role play purposes as a GM, but as a player I would ask the GM first and honor whatever conclusion they draw.

A Lurker in Light has Summon Fey in their spell Repertoire.

A summoned Lurker in Light would not be allowed to use that spell to create another Fey creature.

I personally don't think it needs any more clarification to say that a summoned Wasp also can't use its abilities to create another Wasp. Especially a Wasp that itself would not be considered a summoned creature.

I could see using something like that as a plot device for why an NPC spellcaster enemy has a horde of Wasps as henchmen creatures. But it isn't a trick that the PCs should be using. Summon Animal doesn't seem to have Wasp on the list and I don't see a Summon Vermin spell (though it may exist later). In any case, a summoned Wasp shouldn't be creating additional creatures. That is a pretty clear violation of at least the RAI of the Summoned trait rules.

I also don't think it would be an effective strategy for the PCs to use since the Wasp Larva disease takes between 2 and 10 days to take effect. But that is beside the point.


Finoan wrote:
Summon Animal doesn't seem to have Wasp on the list and I don't see a Summon Vermin spell (though it may exist later).

A Giant Wasp is a 3rd level animal and can be summoned with 4th-rank summon animal. There's no vermin creature type in pf2e like in pf1e.


Finoan wrote:
Errenor wrote:
Prescient Planner creates real adventuring gear (does it make you pay for it btw? It says "you ... purchased it at the latest opportunity" but doesn't say something like "deduct cost of the item from your money")

I see that as being pretty clear in the Cost line for the ability.

"Cost: the Price of the chosen item"

Ah, yes, totally missed that. It's very clear, thanks.

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