works fine but you hafe to make some small changes. At every 5th level or 5 hit die add 1 AC point + dr 1. Note! make sher to give your villans and monster this bonus also.
Use the called shots rules with the dr rules it helps with weapons that
Make monster that are 3 size bigger than you not able to do called shots!! Its just to big to pin point.
Now if the monster is large they can do called shots but only when they
this is what we have come up with hope it helps.
You get three attacks. Two of them at BAB +7 and one at BAB +2, and all of them with a -2 penalty. The first of those attacks uses two arrows (I assume you're doing all this with a bow, yes?) in order to deal some extra damage, but it's still just one attack.
yep its with a bow so i can do many shot frist then on my next attack ican do many shot agin with one more shot from rapid shot so five arrows
all together go flying?
By the way, if you focus on Shuriken, then a few single special material Shuriken, and a Wand of Abundant Ammunition is your friend.
Great call on that i will note that one!! I was thinking i could useki charg and flurry of stars in the same action but found out that will
no work but i do like what you thout of may do the trick now
Ok i do have TWF and have flurry stars trick so i would be able to throw 4 stars at most im only lev 2 ninga
You make a new Concentration check for every distraction. If you take damage from multiple sources, you make multiple Concentration checks. If you're being shaken about too, you have to make a separate check for that. Fail any one of them, and you lose the spell.
thanks for clearing that up for me VRMH
To cast a spell, you must concentrate. If something interrupts your concentration while you're casting, you must make a concentration check or lose the spell. When you make a concentration check, you roll d20 and add your caster level and the ability score modifier
So has i take it, to just cast a spell i will need to concentrate unless im in an area where i could take 10 or 20. That is what the rule sounds
thanks for your help
The Crusader wrote:
thanks that sounds much better and thanks for the quick reply
I would think the nat crit would take away the -20 then the player just need to confirmation role. Its a great spell but not that great. But this should be address in a better way. The confirmation roll to me just means did you hit that hard. the nat 20 is aways a hit. If you roll a nat 20 you hit even if its out of your range with a bow for example.
I like to just keep role playing just to player back grounds if any. If the player roles high on his check i let him have some fun with it for a bit. I do agree with a lot of the posts on this topic but i found with role playing to much can start being big head aces down the road and some people just have the gift of gab witch can turn other players away but in the end role playing is part of the game,its just on DM brake time for me
that is how i take it also,
If you have Power Players or a Godding DM's You will have rule problems all the time. like Morgan said also. If you play with people that been playing like this for sometime your not going to change them. The best thing to do is look for some people who never had played a d20 game,and then you have a group that will follow and see what you do has a DM. You got to breed them!! I got a new group like that and they never give me head aces. Now for the older group its hard for some of them to follow my order of Gameing. I already told some of them "this game my not be for you" but they say they want to play then they cry when they do not get thare way strange??
i have a player that says that, when you charge you do extra damage even when your not mounted or with out a lance. I looked in the book today and did not see anything saying that he get extra damage when charging. Have i missed read it or is in some other book? I only saw double damage when charging on a mount with a lance. thanks for your help
Does the "dodge feat" grant a +1 to all Dex Mods,REFLEX,SKILLS,INIT??? Or does it just grant +1 to Your AC and that it. I feel that the dodge feat would make all your dex mods go up but my friend says its an AC bonus only. Also does your armor check apply to reflex saves??
just wondering about this
What do the tiers mean in society play?? I am thinking of running some of the senarios modules for my group but not knowing whats the right tier for my group?? Does tiers mean the size of your party??
I have 8 players that are going to be all 3lev and 4lev soon. we are also playing at slow xp.
thanks for your help.
i came up with cr 4.2 then round up becomes cr 5 i forgot how i got that number?
i would say are point buy is 20 and we are useing the slow xp table also the weat is at slow. i think ever pc has about a 1000 to 1200 in gear??
sounds good 900 should not brake the bank to bad.
Im thinking 30% of the city "restov" gards would be caring these type of weapons.We are in that location right now,going to start the kingmaker just the frist book then they move on not sher yet. we have 9 pc and going at slow exp. im thinking it will takes us 2 years to get threw this book??
hi cheapy i see alot of your post on here.
supermaterwork is right!! out side of a magic cyristal these weapons are only +2 no enchantmet.
Mage Evolving wrote:
thanks my friend was thinking about 600gp but that sound so wrong. I made these weapons so that they can not ever be enchanted,befor they are made and after thare made so i was thinking the cost would be a little less than the norm. Do you think 6,000 would do becaues they can never be more than what they are. Our stick with the 8,000
David knott 242 wrote:
thanks i think it will work out fine as long as the 3.5 prestige classes are not so diffrent from pathfinders. I do not know what prestige classes may come up yet but i know we will use some from 3.5. I do not own any 3.5 books so i was just wondering on the balance but it looks like some are junk and some are good so i let them find out. So i would say they fit in pathfinder.