| Perpdepog |
This is an odd question, but I'm hoping someone has suggestions.
The little bits of flash fiction in the Strength of Thousands's various chapters are good, really good, and I love the way they weave through each volume to give them these fable-like feels.
My question is, for anyone who has GMed this AP before, or has read the books, do you have any recommendations for ways I can present this info to my players, preferably diegetically, that won't totally give the game away for surprises later on in the story? As of now they are in Hurricane's Howl, so I could probably find some ways to retroactively give them the stuff from books one and two, and I have an idea for book five, but three, four, and six are currently stumping me.
Any suggestions are appreciated, thanks muchly.
| Mathmuse |
I am currently running Kindled Magic, and one fable in it became known.
The party was performing the Bug Problems assignment from Koride Ulawa (pages 29-33 of Kindled Magic) and were gathering bugs at the Speaker's Stage (page 31). Townspeople, including Magistrate-mayor Asanda, asked whether they were staging a performance. The tengu bard Junx Fuun said that they were conducting preliminary practice for a play named "The Bug Hunt." Afterwards, the two bards in the party decided to write and perform that play. The anadi wizard Idris performed library research to find old tales about bugs for scenes in the play. I copied the text of the Queen of Bees fable on page 46 and posted it in our Discord channel (we play online via Roll20 and Discord) as the result of Idris's research.
That was a special case unless I find more reasons for the party to research old fables.
| Tridus |
It seems to depend on which one it is. Some of the fiction pieces are effectively about what the PCs did in the previous chapter, and those are just fine. Others are more spoiler-y for stuff that hasn't happened yet, or stuff that happened but reveals information that the PCs probably don't know yet. Those ones you'd have to hold back on.