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![]() avr wrote:
Guardian of Immortality is definitely not too far off from this. A few ideas could be reskinned to have less of a connection to Thuvia, since this game wouldn't be set in Golarion anyway. Is this archetype any good, mechanically? I've never played an investigator before. And yeah, inquisitor is definitely a solid fallback if I can't find a specific "this was built specifically for this concept" option. Also considering making him a bladebound magus. ![]()
![]() Name Violation wrote:
I'm not really envisioning this guy as a hulking barbarian type character. Going for more of a subtle character who mostly relies on his mental stats. EDIT: I just looked at the Zealot Vigilante, which seems pretty weak, but is the kind of sneaky/holy flavour I'm looking for. ![]()
![]() Ryan Freire wrote:
Definitely has the Osirian/Egyptian vibe I'm going for. This looks like a pretty tanky prestige class. What do you think would be the best base class to build to it? Fighter, maybe? ![]()
![]() This is a very specific question, but I'm wondering if there are any archetypes that are specifically suited to a character who guards an ancient Egyptian/Osirian-style tomb.
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![]() KahnyaGnorc wrote:
Hexbreather looks pretty cool and might make a decent NPC, but I'm mostly looking for something a hag could make through a ritual or something. The coven consists of an annis hag, a green hag, and a vampiric witch. So the caliban dude was the annis' son until he ran off, the green hag has a skinstitch, and the vampire has a stone giant she's turned into a really big vampire spawn. After the caliban runs away, the annis tries to replace him, ideally with something that isn't a construct or undead, since I have those bases covered. Any other monsters that can be artificially created?![]()
![]() So my idea is that this caliban dude was created by a hag to be her "son" (grown in a cauldron like a bacterial culture). That got me thinking about how maybe the other hags in the coven might have their own "sons". Any other monsters out there that would go well as a hag's bodyguard?
I haven't played 2e yet, personally. Might get into it if they published a bit more material, but for now it looks pretty limited (I have the same problem with D&D 5e, which has like seven official books out). My favourite thing about Pathfinder 1e is how much stuff there is for it. It's great for world-building because it gives you so many options. ![]()
![]() Mark Hoover 330 wrote:
I was originally planning on trying to keep this guy within the rules of what a PC could be, but I made an exception when I saw there was a monster race that was already exactly what I was looking for. ![]()
![]() PossibleCabbage wrote: One thing of note. In Pathfinder 2e there are male and female Changelings as defined as "children of hags". The main difference being that male Changelings rarely hear "the call" as their mothers really don't care about them very much and most likely just pass as human pretty well. I've skimmed a few 2e books but so far it seems pretty rudimentary in terms of character options. Maybe I'll give it another look once they've published a bit more material. Changelings in general seem a bit too frail and spellcasterly for what I'm looking for. That -2 to Constitution is pretty rough. ![]()
![]() Claxon wrote:
Why not an arcane bloodline and the hag-riven archetype? That looks like a pretty decent archetype for smashing stuff up and doing touch spells. And I feel like I could make a pretty decent melee/debuffer oracle with the Accursed curse, and probably either the Shadow or Ascetic mystery.![]()
![]() Mark Hoover 330 wrote:
We're playing kinda loose with the lore, but homebrew races are out, I'm afraid. ![]()
![]() Claxon wrote:
Exactly. I would still like to have some thematic connection to hags in the build, though. I've also just remembered that Accursed oracles are a thing. The downside to that curse looks pretty situational, and might not be a big problem depending on who else is in the party, and I get a couple of nice debuff spells in return. So of the Hag-Riven bloodrager and the Accursed oracle, which would make a more effective tank? Or are there any other options I should consider? ![]()
![]() Claxon wrote:
This guy would be an anomaly. We're playing relatively loose with the lore. ![]()
![]() Way back in the days of 3.5, there was a Forgotten Realms book called Unapproachable East with a race in it called the hagspawn. Unlike the weird-but-pretty female changelings of Pathfinder, the hagspawn was a hag's brawny-but-ugly son. Something about the idea was pretty cool, and I made a hagspawn barbarian character I quite liked, pretty overtly based on Caliban from The Tempest. So now I'm wondering what the most optimal way to recreate this character in Pathfinder would be. Hag-riven bloodrager looks like the most obvious way to make a hag-descended tanky character, but is there anything else hag-related I'm missing? I haven't seen many guides to optimizing the hag-riven, nor is it mentioned in any of the bloodrager guides I've seen, so I'm looking for some practical optimization advice for making this concept work. Reskinning the changeling is an obvious racial pick (although I don't see anything in the rules that says the archetype is exclusive to changelings), but I'm a bit leery of building a melee character with a charisma penalty, so I might just go human or even tiefling. The hag bloodline works thematically but it also looks kinda weak. ![]()
![]() Mark Hoover 330 wrote:
Some great ideas here but I don't get all of them. Not quite sure what the Order of the Blossom Corsairs joke is. That would be a solid name for a motown act, definitely. I'm also trying to have a bit more variety in each band, and give each one either a bard or skald on deck. I do have a riot grrl trio (currently called Brat Worst, but I'm open to suggestions on that one) who are a changeling witch, a half-orc Sister-in-Arms cavalier, and a human cleric with the triadic priest archetype. Don't know why I didn't think of an Earth, Wind, and Fire-inspired elementalist group. That's brilliant. Yes, puns are okay. I have an all-catfolk metal band whose lead singer is an oracle with the Deafened curse. You might call him a deaf leopard.
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![]() doc chaos wrote:
It feels a bit cheap to me, using third-party content that's already in there as a joke. This whole thing is only funny if it repurposes things that are fairly serious for comedic effect. ![]()
![]() Updates: A zydeco band (most of whom are scaleheart skinwalkers), a southwestern rock band along the lines of Tom Petty or Kansas (fronted by an acid dragon sorcerer), an anarchist sludge metal band, and a riot grrrl group (including a changeling witch, a triadic cleric, and a half-orc sister-in-arms cavalier).
The thing I'm having trouble with now is that I'm trying to come up with a doowop/early Motown type band, because it's one of my favourite genres but I also feel like it's not as personality-driven or as theatrical as some of these other genres. Aside from the frontman being a thundercaller bard (in honour of "Shout" by the Isley Brothers) I have nothing. Might also add a '70s funk band but the only idea I have there is some kind of fire mage or pyrokineticist (in honour of "Fire" by the Ohio Players). Any character options that work with either genre? ![]()
![]() I'm running a rather silly adventure involving rival adventuring parties, all of whom also play together as bands. This means there will be a large number of major NPCs and so I was wondering if anyone could recommend specific archetypes and/or race combinations well-suited thematically and/or mechanically to the different bands. It doesn't need to be optimized, but it does need to be at least functional. I'm also making Perform a class skill for everybody.
Stakes n' Bones, a hair metal band who hunt vampires
Putrid Chalice, a death metal band who worship disease
Thud and Blunder, an orcish metal band along the lines of Lordi or Gwar
The Silver Mountain Band, a country band who hunt monsters
Vvviper, a glam metal band who are part of a snake cult
Also considering an occult-based R&B group and a Cthulhu-worshiping prog rock band.
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![]() Trying to think what the ideal class might be for this guy. Warpriest looks like a good enough match but I'm wondering if there's any effective way to lean into the shapechanging element of barghests without going full Wild Shape. I've looked at the Hunter but all the wolf-based options (both the Animal Focus and the Animal Companion) seem relatively weak.
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![]() SheepishEidolon wrote:
Yeah, that might be my best bet. Maw Or Claw might also be a good fit instead of the spell-like ability. ![]()
![]() VoodistMonk wrote:
Thank you. I feel a little inundated by beastmorph/vivisectionists right now. There's that ratfolk guy you suggested in my Disneyworld-inspired adventure, and one of the PCs in that game is a bloodmarked skinwalker beastmorph/vivisectionist too. The way barghests gather those growth points, plus the fact that they're literal fiends, make them ill-suited to being playable creatures, I think. ![]()
![]() I really like barghests. The visual design on them is super cool. Unfortunately, they're clearly not suitable to be player characters. So I guess what I'm wondering is are there any character options - races, feats, class archetypes, &c. - that thematically tie into barghests? Like is there some obscure barghest-based tiefling heritage? 3rd party stuff is probably fine as long as it's reasonably balanced. ![]()
![]() VoodistMonk wrote:
Factions, yes, but most of them are limited to very small gangs. There are almost no humanoid-type creatures left alive in the whole city. Most of the creatures around are barely sentient at all, if that. It's a ruin, not an ongoing war zone. ![]()
![]() VoodistMonk wrote:
I was thinking of basing him more on Alling Third from the Iron Gods adventure path. I like your grossout ratfolk alchemist ideas. Not quite sure how to incorporate them into the backstory but I'll figure something out. If there's a vivisectionist I can probably work in some disturbing Island of Dr. Moreau flavour with some creepy herky-jerky anthropomorphic animals straight out of the uncanny valley (in which case they would probably end up as a very dark parody of the animatronics at Splash Mountain). ![]()
![]() Derek Dalton wrote:
Fleshwarped creatures have definitely occurred to me. In my setting, they're not unique to the drow; derros do some fleshwarping too, so maybe Kals and his crew were the first surfacers to dabble in it. Ghosts, absolutely. The Hospitality Towers is basically the Tower of Terror, full of hauntings, ghouls, and even some undead oozes roaming the elevator system (made from the mangled remains of everyone who died in the elevator crash).Kals is definitely an alchemist, probably of the pharmacologist archetype or something like it. Not sure yet if he will be Sun Elixir-ed (not something I had thought of, but a good idea!) or a cybernetic lich. Or maybe he's turned into a kyton himself? ![]()
![]() Secret Wizard wrote: If you do Byrgenwerth, you need to show how they succeeded beyond their wildest dreams too – perhaps Lawful-aligned outsiders took an interest in the city, and perhaps some of them lay in wait in the utmost depths of the town. I don't want to get too deep into the weeds of outsiders; I think maybe one or two might work but I feel like once you get into other planes and pocket dimensions the whole thing becomes a little bit too ungrounded. I was thinking of having a Div lord it over one of the ruined districts, since they're all about ruining the ambitions of mortals, but I can't find any that work specifically for this. I was also thinking that maybe one or two of the Towers guests were secretly onis or rakshasas, and are still up there. Kytons fit the theme, definitely, but I'm not sure why they would linger in what is basically a dead city.Also I'm trying to keep it so that there's no one monster or creature in charge of the entire place, so there shouldn't be many monsters that are really high-level and smart. Plenty of rampaging dumb beasts, but I don't want too many powerful fiends around. ![]()
![]() Just discovered this third-party monster and I've decided that a lot of the city's success came from Welther wishing on a star. Now he is a starbound petitioner, returning to the ruin as the comet is once again visible in the sky.
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![]() I have all of those stages, though not entirely in that exact order.
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![]() Derek Dalton wrote: The Ratfolk founder could have become undead forgetting his original concept or deciding or other creatures make better citizens. I think the founder just died, but after he did, power was seized by a much more overtly villainous character (Michael Eisner) who turned the place into a police state and ultimately lead to its downfall. Most of the really bad stuff comes from him, and he might still be lurking around as either a lich, a technological lich (like Alling Third from the Iron Gods adventure path), or just a very evil and insane guy. Probably the big bad of the adventure, either way. Monsters I currently have:
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![]() I'm writing up an adventure set at an abandoned arcology, loosely modeled on a nightmare version of EPCOT, and looking for some cool mad science-y encounters, monsters, &c. to put in there.
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![]() I have a campaign world I wrote up for fun where there are no gods, but clerics instead subscribe to ideologies that power their spells. This was a steampunk setting so all the ideologies are about technology, economics, politics, and other cultural issues of the Industrial Revolution, but you could just as easily tailor yours to the themes of the setting. I would also like to draw your attention to the Elder Deep One, which is able to grant cleric spells through its Deific ability. Like the Annunaki, they have their basis in ancient Near Eastern mythology via the Phoenician/Philistine god Dagon, though the Lovecraft flavour might distract from what you're going for. ![]()
![]() Melkiador wrote: I see now that the page 182 is in the same source of Ultimate Wilderness. I don't own that source, so can't tell you which creatures it adds, but I just assume any plant-type companion should be good. It adds a few more plant companions to the ones in Advanced Race Guide. I get to pick from all of these.I guess the ones that appeal most to me are Snapping Flytrap and Carnivorous Flower. ![]()
![]() Ryan Freire wrote:
Doesn't Plant Master get access to the same bunch of plant companions as the treesinger? Or do I just get a plant version of a regular (animal) companion? The wording is ambiguous. ![]()
![]() Danny Morrison wrote: It says in the d20pfsrd entry on Plant Master that they get an animal companion with the plant type but otherwise unchanged, right? So I'd get a wolf or something but it would be made of plant matter and have a plant's immunities? Is that how that works? Oh, I just found the Plant Companions list. I guess Carnivorous Flower looks like what I'm going for. ![]()
![]() Ryan Freire wrote: Its the plant master archetype, plus hunter has (late) access to all of the plant based druid spells you'd want to be a poison ivy character. Yeah, that looks pretty cool. And then if I go big into the teamwork feats (which the hunter seems to be all about, although I've never played one before) then I can get great use out of that Shared Training spell. It says in the d20pfsrd entry on Plant Master that they get an animal companion with the plant type but otherwise unchanged, right? So I'd get a wolf or something but it would be made of plant matter and have a plant's immunities? Is that how that works? ![]()
![]() Ryan Freire wrote:
Oh dang, that would be a great spell for this party. Do you remember the name of the prestige class? Or do you mean the Plant Master archetype?![]()
![]() Melkiador wrote: The kineticist really isn’t a weak option. But it is “tricky”, since you are much better off as a melee build that can switch hit when necessary. The first instinct for most is to focus on range, but the class doesn’t shine in that role. Did not know this. I feel like that's really another reason not to take it, though, since we're already full to the gills with melee characters. We need some artillery and/or ranged debuffing. BTW I like your avatar. The world needs more crocodile-headed rakshasas drinking tea. ![]()
![]() Quote:
This oracle looks like he'll be a passable healer, and our alchemist can pick up a bit of the slack too with potions. I think he is planning to take the Healing Touch discovery. Psychics - Rebirth psychics in particular - seem to be generally a good magical Swiss Army Knife class. Not good at blasting, but pretty good for most other things. Kind of equivalent to a wizard. I don't think the Rebirth discipline gives access to healing though. Verdant sorcerers look like mediocre blasters but I think we have enough melee DPS that I'm not too concerned by that. They seem to mostly be about summoning and battlefield control, which is fine, but I feel like what the party really needs right now might be a good debuffer. Maybe I should go back to the drawing board and try to make a sciencey witch or something? ![]()
![]() Scott Wilhelm wrote: Well, if you think Leshy Warden is weak, and the party already has an Alchemist and a solid tank-character, then Sorcerer with Verdant Bloodline is probably the way to go. What are the other characters in your party? Alchemist (Beastmorph and Visisectionist archetypes) Oracle (Dual-cursed archetype, Deaf and Wolfscarred curses, Lunar mystery)Bloodrager (Aberrant bloodline, primalist archetype, also is a girallon) Psychic (Rebirth discipline) There's one other player who is undecided but leaning towards Slayer. So we'll be a very melee-heavy party, it looks like. ![]()
![]() LordKailas wrote:
That does look pretty cool. I was thinking of using this character to fortify our base of operations with a garden of killer plants so this looks like what I would want for that. I'm kind of resistant to playing a plant race, though. I want to look more-or-less human(oid). Maybe I could be a ghoran and just disguise myself with some low-level illusion or transmogrification spell.
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