PFS2 5-16: A Lie Told To Strangers


GM Discussion

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

Posting a question and answer from the top-secret channel on the Conventions Planning server from back when this was a convention exclusive.

----------

Regarding the items encountered in the scenario,

BretI wrote:

I noticed they only listed it as a Lesser Potion of Resistance without giving the energy type it protects against. Creator of the potion determines what sort of energy it protects against.

Anyone have a suggestion here?
Alex Speidel, Paizo Org Play Coordinator wrote:

the Provisions let the player pick

that seems reasonable to me

4/5 5/55/55/55/5 ***** Venture-Captain, United Kingdom—England—Coventry

B1 - The reflex dc is higher at the low tier. Should the DCs be swopped round?

Sovereign Court 3/5 **** Venture-Agent, Ohio—Columbus

What is the purpose of the larger dotted line square on the map for C The Hole?

Perhaps related...the Foundry deluxe module walls off all of the alcoves, stairs, and side passages on that map. Perhaps the developers meant for us to only use the rectangle delineated by the dotted line? If so it did not make it to the final version of the PDF.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

A-1, it says for levels 3-4 the DCs are 2 higher. I assume that should be for levels 5-6 the DCs are 2 higher.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

The timeline also doesn't work - if we're coming into Kaer Maga through the warrens, then the caravan came in from ON the plateau. For that to happen, we would have had to go up the storval stairs and around the mountains - at LEAST 618 miles. At 16 miles per day (1st ed travel rules - 2nd doesn't have them) that's 39 days. Even if you stayed on the lowlands and went up the halflight path instead, it's 445 miles or 28 days. Plus who know how long it took for Nellie's message to GET to Magnimar. Yet Miso only disappeared 2 weeks prior to our arrival.

A simple solution is to have the Magnimar briefing say 7 victims instead of 8, and Nellie adds one when the party arrives. Or Magnimar is 8 and Miso is the 9th.

Yes it's petty, but I dislike it when scenarios forget the travel time between briefing and mission, especially for long distances like this.

Also, we never get Eando's answer about the Ustalav job, or why an Ustalav job would be handled from Magnimar instead of by VC Basia in Karcau or the gnome in Caliphas.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Yet the box text makes it sound like the trip is only a few hours.

Sovereign Court 3/5 **** Venture-Agent, Ohio—Columbus

The scaling for tier 3-4 Encounter a3 says:
10+ Challenge Points: For every 2 Challenge Points above 19, add 1 to each Influence Point threshold.

This is an obvious error as CP above 19 would be high tier. The deluxe foundry module has the following note:
We received the following update from Paizo: The 5-6 is correct. Points thresholds are wider at higher tier. 3-4 should just be “For every 2 Challenge Points above 8…”

4/5 5/55/55/5 **** Venture-Lieutenant, Minnesota—Minneapolis

2 people marked this as a favorite.

Here are some resources that Hmm and I put together for running this scenario.

Nellie’s case files
Player handouts for running MacAnvie influence encounter

and since the DCs for the influence are spread over several pages I also made a GM reference listing the influence DCs.

Hmm has a version of the Distract the Children handout with pictures. I will see if she is willing to post it later.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Obvious error: in low tier, the elite version of the ooze has a +131 to hit with its range attack.

Wayfinders 4/5 5/55/55/55/5 ***** Contributor

1 person marked this as a favorite.
BretI wrote:

Here are some resources that Hmm and I put together for running this scenario.

Nellie’s case files
Player handouts for running MacAnvie influence encounter

and since the DCs for the influence are spread over several pages I also made a GM reference listing the influence DCs.

Hmm has a version of the Distract the Children handout with pictures. I will see if she is willing to post it later.

Yes, here is my version with pictures.

Full disclosure: I used an AI because images of gnome children are hard to find, but the AI was the one from Deviant Art, which is not supposed to draw on art from elsewhere on the internet to create its artwork.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

That's a lot of purple

Sovereign Court 3/5 **** Venture-Agent, Ohio—Columbus

Rereading my copy of City of Strangers from PF1E, there is a way up the Storval Rise right there near Kaer Maga:
"The vast majority of travelers to Kaer Maga make use
of the trade roads that follow the Yondabakari up its
cataracts to the top of the Storval Plateau, or else make
the farther journey from the giant-sized Storval Stairs
to the northwest."

But still, it's a very long journey just following the Yondabakari river from its mouth at Magnimar inland to Kaer Maga. Much longer than the scenario makes it seem, at least 400 miles.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Talon Stormwarden wrote:

Rereading my copy of City of Strangers from PF1E, there is a way up the Storval Rise right there near Kaer Maga:

"The vast majority of travelers to Kaer Maga make use
of the trade roads that follow the Yondabakari up its
cataracts to the top of the Storval Plateau, or else make
the farther journey from the giant-sized Storval Stairs
to the northwest."

But still, it's a very long journey just following the Yondabakari river from its mouth at Magnimar inland to Kaer Maga. Much longer than the scenario makes it seem, at least 400 miles.

I think that route goes up the Halflight Path - a completely valid route, but it comes up in the middle of the city, not coming in through the warrens like the scenario describes.

Sovereign Court 3/5 **** Venture-Agent, Ohio—Columbus

No, the Halflight path is noted as an alternative to the cataracts route.

The rest of the quote:
"The vast majority of travelers to Kaer Maga make use
of the trade roads that follow the Yondabakari up its
cataracts to the top of the Storval Plateau, or else make
the farther journey from the giant-sized Storval Stairs
to the northwest. Yet for those desperate to make as
much haste as possible, there remains another road—a
route that twists and turns through the very rock of the
cliff face, held open by the Duskwardens against the
creatures of the depths since time immemorial. This is
the Half light Path."

Wayfinders 4/5 5/55/55/55/5 ***** Contributor

thistledown wrote:
That's a lot of purple

Yup. I wanted there to be a family resemblance and 'messy purple hair' as an art cue took care of that for me. Besides, I like purple.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Talon Stormwarden wrote:

No, the Halflight path is noted as an alternative to the cataracts route.

The rest of the quote:
"The vast majority of travelers to Kaer Maga make use of the trade roads that follow the Yondabakari up its cataracts to the top of the Storval Plateau, or else make the farther journey from the giant-sized Storval Stairs to the northwest. Yet for those desperate to make as much haste as possible, there remains another road—a route that twists and turns through the very rock of the cliff face, held open by the Duskwardens against the
creatures of the depths since time immemorial. This is the Half light Path."

Ah, nice. Ok, 445 mile path it is! Still 28 days...

Community / Forums / Organized Play / GM Discussion / PFS2 5-16: A Lie Told To Strangers All Messageboards

Want to post a reply? Sign in.
Recent threads in GM Discussion