PF1e using Ultimate Campaign BP solutions


Kingmaker


So my group is playing the new Kingmaker stuff they printed for 2e that was converted for 1e using the rules for kingdom building represented in Ultimate Campaign. Using those rules you can’t just convert magic items in the kingdom into BP so we’re having income issues. We’re at the end of book 2 and we’re about 18 months into our kingdom. We have 26 hexes, a Control DC of 50, 78 Economy, 49 Loyalty, 52 Stability, and gain 12 BP per turn from mines and sawmills. We’re averaging about 42 BP per turn but we aren’t keeping up with building needs. Does this sound about normal for where we are in our kingdom and our progress in the story? We have the option to just litter the map with quarries, mines, and sawmills to ramp up BP generation and we could even put in foundries to increase the production from the mines. Is this something that is typically done in most kingmaker games? Are there other options I’m missing?


It sounds like you're saying that the 1E rules don't allow you to convert magic items to BP, which isn't accurate.

In the 1E Kingdom Building rules, you can deposit personal magic items into your treasury on step 2 of the Income phase.

Quote:
Step 2—Make Deposits to the Treasury: You can add funds to a kingdom’s Treasury by donating your personal wealth to the kingdom—coins, gems, jewelry, weapons, armor, magic items, and other valuables you find while adventuring, as long as they are individually worth 4,000 gp or less. For every full 4,000 gp in value of the deposit, increase your kingdom’s BP by 1.

Or are you saying that because you're using the 2E material but the 1E rules, you're not getting as many magic items that you can convert to BP?


Andostre wrote:

It sounds like you're saying that the 1E rules don't allow you to convert magic items to BP, which isn't accurate.

In the 1E Kingdom Building rules, you can deposit personal magic items into your treasury on step 2 of the Income phase.

Quote:
Step 2—Make Deposits to the Treasury: You can add funds to a kingdom’s Treasury by donating your personal wealth to the kingdom—coins, gems, jewelry, weapons, armor, magic items, and other valuables you find while adventuring, as long as they are individually worth 4,000 gp or less. For every full 4,000 gp in value of the deposit, increase your kingdom’s BP by 1.
Or are you saying that because you're using the 2E material but the 1E rules, you're not getting as many magic items that you can convert to BP?

I know you can deposit magic items into the treasury. Prior to Ultimate Campaign you could use the magic items you generated in your kingdom for BP without paying for them. After Ultimate Campaign you now have to buy them before you can deposit them. At that point you might as well just deposit money. So with the change we’re low on BP and I’m curious how other groups have solved that issue.


Yeah, they changed that for Ultimate Campaign, and I think it was a necessary change. Under the original rules, buildings capable of producing magic items were basically the only winning strategy, and I think that's boring.

You need to expand. Claim more Hexes and build more Mines/Quarries/Sawmills to increase your income, while keeping an eye on your Control DC. Claiming Hexes with Landmarks and buiding Roads to them will help you keep your Loyalty score up; the other two are much easier.

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