DM Stylz |
Round 2-3
(haste) Klang: go round 3
(haste) Blue Guardian: done
(haste) Red Guardian: done
(haste) Balthe: go round 2
(haste) Nils: go round 2
(rage/haste) Wulfgar: go round 2
(haste) Teclis: go round 2
The guardian converge on Wulfgar. The one nearest makes three swings while the one that just moved up makes a single swing.
Two of the four swings, manage to get by Wulfgar's defenses.
blue 1: 1d20 + 10 ⇒ (17) + 10 = 27
blue 2: 1d20 + 5 ⇒ (2) + 5 = 7
blue haste: 1d20 + 1 ⇒ (8) + 1 = 9
red: 1d20 + 10 ⇒ (17) + 10 = 27
both hits: 2d8 + 6 ⇒ (8, 4) + 6 = 18
Damage:
blue guardian: 47 damage
red guardian:
klang:
balthe:
nils:
teclis:
wulfgar: 18 damage
Nils the Roamer |
Nils will step forward and attack the red guardian.
rage, power attack
to hit: 1d20 + 11 ⇒ (14) + 11 = 25 damage: 1d8 + 11 ⇒ (1) + 11 = 12 electricity: 1d6 ⇒ 4
to hit: 1d20 + 6 ⇒ (11) + 6 = 17 damage: 1d8 + 11 ⇒ (7) + 11 = 18 electricity: 1d6 ⇒ 6
Wulfgar Ivarsson |
Wulfgar, eyes focused on the creature he was trading blows with, too lost in combat to do anything but laugh ”Bwa ha ha ha” brings his blade down repeatedly on the creature. blue
Cold iron MW greatsword, full attack,power attack, furious focus, bull’s strength, haste and rage, AC 20 HP 81
attack: 1d20 + 18 + 1 ⇒ (17) + 18 + 1 = 36 for damage: 2d6 + 13 + 6 + 1 ⇒ (1, 4) + 13 + 6 + 1 = 25
attack: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13 for damage: 2d6 + 13 + 6 + 1 ⇒ (3, 2) + 13 + 6 + 1 = 25
attack: 1d20 + 18 + 1 ⇒ (6) + 18 + 1 = 25 for damage: 2d6 + 13 + 6 + 1 ⇒ (2, 4) + 13 + 6 + 1 = 26
DM Stylz |
Damage:
red guardian: 32
klang:
balthe:
nils:
teclis:
wulfgar: 18 damage
Round 2-3
(haste) Klang: go round 3
(haste) Red Guardian: done
(haste) Balthe: go round 2
(haste) Nils: done, one hit one miss
(rage/haste) Wulfgar:done, 2 hit 1 mis
(haste) Teclis: go round 2
Nils, lands a solid blow on one of the guardians. Wulfgar, then utterly smashes his foe to bits, then redirects his final swings on the remaining enemy. One connects, causing construct debris to fill the air.
Balthe Synder |
Balthe smiles at his new found speed and he lays into his foe
Unarmed Strike: 1d20 + 11 - 1 - 2 + 1 ⇒ (1) + 11 - 1 - 2 + 1 = 10 for 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18
Unarmed Strike: 1d20 + 11 - 1 - 2 + 1 ⇒ (10) + 11 - 1 - 2 + 1 = 19 for 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15
Unarmed Strike: 1d20 + 6 - 1 - 2 + 1 ⇒ (2) + 6 - 1 - 2 + 1 = 6 for 1d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14
haste Unarmed Strike: 1d20 + 11 - 1 - 2 + 1 ⇒ (13) + 11 - 1 - 2 + 1 = 22 for 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15
Teclis the White |
Only +1 on its haste attack? Should be same as first fyi..
Teclis moves up and casts Grease(DC 19) on the backside of the constructs.. Should hit em both looking at the map..
DM Stylz |
Teclis, save you grease. The only hit by Balthe, manages to take out the last one :)
Balthe, lets out a flurry of blows, and all but one miss. Lucky for him, it has enough force behind it to knock the construct to pieces. The room goes silent after a few moments...and for the time being no other threats are present.
combat over
Wulfgar Ivarsson |
Wulfgar walks up beside Balthe and putting his arm on the shoulder he says "Da comrrrrade Bouncer Balthe those are repairrrrink easy enough" as Wulfgar casts positive energy his right eye becomes very clear, looking like a sword in a mountain, then fades back to a smoky twitching mess.
Positive energy: 3d6 ⇒ (2, 2, 2) = 6
Positive energy: 3d6 ⇒ (4, 3, 3) = 10
Balthe Synder |
Much better. I think you even got that knot in my shoulder. Balthe marvels as he rotates his arm
DM Stylz |
Init
Balthe: 1d20 + 2 ⇒ (15) + 2 = 17
Nils: 1d20 + 2 ⇒ (11) + 2 = 13
Wulfgar: 1d20 + 2 ⇒ (16) + 2 = 18
Klang: 1d20 + 4 ⇒ (8) + 4 = 12
Teclis: 1d20 + 5 ⇒ (18) + 5 = 23
sphinx, skeleton: 1d20 + 2 ⇒ (10) + 2 = 121d20 + 5 ⇒ (17) + 5 = 22
Tracker:
Round 1
Teclis: go
Skeletons: waiting
Wulfgar:
Balthe:
Nils:
Shpinx/Klang
The group goes into the final room to be explored. The room is lit by eerie purple and blue lights. Flying 90 feet in the air is the sphinx, whom you encountered earlier. Standing in front of you are 3 skeletons, bathed in flame and bent on ripping your flesh from your limbs.
DM Stylz |
Round 1
Teclis: go
Skeletons: done
Haste Wulfgar: go
Haste Balthe: go
Haste Nils: go
Shpinx/ Haste Klang go/done
Round 2
Teclis: go
Skeletons: done
Haste Wulfgar: waiting
Haste Balthe: waiting
Haste Nils: waiting
Shpinx/ Haste Klang waiting/waiting
Teclis hastens his party, as the flaming skeletons approach the party and attack.
longsword on Wulfgar: 1d20 + 5 ⇒ (7) + 5 = 12
longsword on Balthe: 1d20 + 5 ⇒ (6) + 5 = 11
longsword on Nils: 1d20 + 5 ⇒ (12) + 5 = 17
All three skeleton swing, and all three miss their targets. Unfortunately, their flaming aura is quite fierce as it burns those near it.
flaming aura damage: 1d6 ⇒ 1
Balthe Synder |
Balthe grins as he is singed
Already bald so your flames don't bother me!
Unarmed Strike: 1d20 + 11 - 1 - 2 + 1 ⇒ (10) + 11 - 1 - 2 + 1 = 19 for 1d8 + 9 + 4 ⇒ (4) + 9 + 4 = 17
Unarmed Strike: 1d20 + 11 - 1 - 2 + 1 ⇒ (3) + 11 - 1 - 2 + 1 = 12 for 1d8 + 9 + 4 ⇒ (8) + 9 + 4 = 21
Unarmed Strike: 1d20 + 6 - 1 - 2 + 1 ⇒ (15) + 6 - 1 - 2 + 1 = 19 for 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20
haste Unarmed Strike: 1d20 + 11 - 1 - 2 + 1 ⇒ (12) + 11 - 1 - 2 + 1 = 21 for 1d8 + 9 + 4 ⇒ (6) + 9 + 4 = 19
Bathe starts to the one in front of him then if he drops it moves to the one in front of Nils
Wulfgar Ivarsson |
as the skeletons rush to attack Wulfgar begins to laugh "bwa ha ha your fire is warmink, to bad we must put it out, da" he then lifts his greatsword off of his shoulder and brings it bashing down repeatedly on the skeleton.
full attack, bludgeon, haste, power attack
attack: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16 for damamge: 2d6 + 14 ⇒ (1, 1) + 14 = 16
attack: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 for damamge: 2d6 + 14 ⇒ (3, 6) + 14 = 23
attack: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20 for damamge: 2d6 + 14 ⇒ (5, 6) + 14 = 25
DM Stylz |
Round 1
Teclis: done
Skeletons: done
Haste Wulfgar: done
Haste Balthe: done
Haste Nils: go
Shpinx/ Haste Klang go/done
Balthe, lets loose a flurry blows, these are not your ordinary skeletons as they a=have much better armor, and only his final blow lands. As he punches it, the flames burn his hands. The punch is quite powerful as he causes the skeleton to topple. As it topples it explodes in a fiery inferno.
burning blathe: 1d6 ⇒ 1
Wulfgar, swings with all his might, and miss all three times.
fiery BOOM, DC 12 reflex save for Balthe, Wulfgar, Nils: 2d6 ⇒ (1, 2) = 3
Nils the Roamer |
reflex: 1d20 + 7 ⇒ (14) + 7 = 21
He rages and engages his skeleton
power attack, haste
to hit: 1d20 + 12 ⇒ (11) + 12 = 23 damage: 1d8 + 11 ⇒ (7) + 11 = 18 electricity: 1d6 ⇒ 6
to hit: 1d20 + 12 ⇒ (14) + 12 = 26 damage: 1d8 + 11 ⇒ (7) + 11 = 18 electricity: 1d6 ⇒ 1
to hit: 1d20 + 7 ⇒ (9) + 7 = 16 damage: 1d8 + 11 ⇒ (3) + 11 = 14 electricity: 1d6 ⇒ 6
HP 86/88 HP.
DM Stylz |
reflexx DC 12 for half damage Balthe and Nils: 2d6 ⇒ (6, 1) = 7
Nils, enrages and crushes the skeleton nearest him. It too explodes into an inferno.
Round 1
Teclis: done
Skeletons: done
Haste Wulfgar: done
Haste Balthe: done
Haste Nils: done
Shpinx/ Haste Klang go/done
Seeing that he is severely outmatched, the sphinx tries to leave the tomb he took so long to make his home.
withdraw as a full round action
Round 2
Teclis: go
wulfgar:go
balthe: go
nils: go
Sphinx/Klang: go
The Sphinx was 30' up in the air, so unless you get reach that high no AOO as he went by.
Wulfgar Ivarsson |
reflex: 1d20 + 6 ⇒ (8) + 6 = 14
Not happy that he missed the skeleton, Wulfgar glares at the undead creature and then attacks again.
full attack, bludgeon, haste, power attack
attack: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33 for damage: 2d6 + 14 ⇒ (1, 4) + 14 = 19
attack: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9 for damage: 2d6 + 14 ⇒ (3, 1) + 14 = 18
attack: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24 for damage: 2d6 + 14 ⇒ (3, 4) + 14 = 21
reflex: 1d20 + 6 ⇒ (16) + 6 = 22
as he crushes the fiery skeleton, again be scorched, he looks up and sees the sphinx attempting to leave, lifting his sword he calls out What? Leavink so soon?"
Balthe Synder |
Id be game. But I think we have to let it go.
1d20 + 12 ⇒ (13) + 12 = 25 Perception
Teclis the White |
I have some ranged spells but i doubt i could kill it.. Im fine with letting it go..
Teclis casts detect magic and has a look around..
Take 20 for a 28 perc
Teclis the White |
"Is this the last sphere? How many do we have/need again? Bag of Holding and a divine scroll here as well.."
Wulfgar Ivarsson |
did we explore the entire map, shall we find a reasonable place to rest, Wulfgar needs to change his spells to fix a few things,
Wulfgar returns to the room with the blue and red guardians and casts detect magic to see if they happened to miss anything in there. Returning to the group he asks "Shall we be restink soon comrrrrades I would like to be prayink for other forms of healink, da"
Teclis the White |
"i agree we should move to a better location.. Its all the undead we killed here that worries me more."
So that was the last piece to the puzzle? What fo we do with it?
Wulfgar Ivarsson |
looking at the party members, his right eye twitching and popping, "Comrrrrades shall we be goink back out side and be sleepink near the wagon, Da?" as they head back out Wulfgar casts light on his greatsword so they can see where they are going and he casts detect magic on the guardians red and blue gear in the previous room, to see if any of it is magical.
DM Stylz |
Nothing is magical, and the group makes it out, with incident and gets back to the wagon. The group, sleeps, possibly with an eye open at all times, but nonetheless a sleep is had by all. The next day, you all get up, and place you next course of action...presumably traveling a good 4 days back to the sealed door cave.
Wulfgar, how many restorations are you prepping, and start rolling those dice :)
Wulfgar Ivarsson |
Did Balthe save against the mummy rot? I know Nils and Wulfgar both took strength drain from the shadows, so Wulfgar will use two restoration spells for that.
If Balthe contracted mummy rot Wulfgar will use four restoration spells, one remove curse and one remove disease spells.
Anyone casting a conjuration (healing) spell on the afflicted creature must succeed on a DC 20 caster level check, or the spell is wasted and the healing has no effect
If I understand this (and the PFSRD) correctly Wulfgar must make two rolls, one for the remove curse and one for the remove disease, There is no roll with the restoration spell but we will need to cough up 400GP for the diamond dust to heal those, right.
Wulfgar, waking up the first morning and spending his meditation time practicing “The Dance of Swords” while he argues with Gorum, returns to the party wiping the sweat off of his brow, He says ”Comrrrrades, first I will be dealink with this horrible strrrrength loss, Nils and I are sufferink frrrrom, Da? And then I will be dealink with bouncer Balthe’s mummy prrrroblem.” So after casting restoration on himself and Nils he first casts restoration on Balthe to deal with the con, and Cha. Loss then he casts remove curse and if successful and remove disease .remove curse: 1d20 + 6 ⇒ (17) + 6 = 23
remove disease: 1d20 + 6 ⇒ (1) + 6 = 7
so did we fail and need to go again tomorrow?