Does a VI "use up" an officer slot?


Rules Questions


Okay,so... a Virtual Intelligence, if told to do so, can act as a pilot, gunner, or science officer in combat.

Does it use up a ship's officer slot while it does so?

E.g., I have a fighter with a pilot and a gunner. I install a VI. Can the VI use the sensors to scan enemy ships as a science officer while the two actual crew members are flying and shooting, or does the VI turn off a console while working?

Shadow Lodge

Jack Simth wrote:

Okay,so... a Virtual Intelligence, if told to do so, can act as a pilot, gunner, or science officer in combat.

Does it use up a ship's officer slot while it does so?

E.g., I have a fighter with a pilot and a gunner. I install a VI. Can the VI use the sensors to scan enemy ships as a science officer while the two actual crew members are flying and shooting, or does the VI turn off a console while working?

The game doesn't get into the nitty-gritty of specific consoles or the like, so your VI Science Officer should be fine: Technically speaking, if you could squeeze a hundred people into your ship's crew, all of them could move to the Science Officer 'position' to make a check in any given round (You are only limited to 1 Pilot per ship, 1 Captain per ship, and 1 Gunner per Ship Weapon).


Taja the Barbarian wrote:
Jack Simth wrote:

Okay,so... a Virtual Intelligence, if told to do so, can act as a pilot, gunner, or science officer in combat.

Does it use up a ship's officer slot while it does so?

E.g., I have a fighter with a pilot and a gunner. I install a VI. Can the VI use the sensors to scan enemy ships as a science officer while the two actual crew members are flying and shooting, or does the VI turn off a console while working?

The game doesn't get into the nitty-gritty of specific consoles or the like, so your VI Science Officer should be fine: Technically speaking, if you could squeeze a hundred people into your ship's crew, all of them could move to the Science Officer 'position' to make a check in any given round (You are only limited to 1 Pilot per ship, 1 Captain per ship, and 1 Gunner per Ship Weapon).

Each base frame has a specific maximum crew. Adding the Guest Quarters expansion bay or the colony ship framework doesn't change that. Does the VI, when acting as an officer, count as a "Character" for:

Quote:


Minimum and Maximum Crew: In a base frame stat block, these entries note the minimum and maximum number of characters who can take actions on that vessel during starship combat. Larger starships use teams that report to a higher officer who performs an assigned role in starship combat (see Large and Small Crews on page 316 for more about large crews). A starship without its minimum crew can’t be operated.

(from here


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

My take is that the ship's complement is referring to what it can physically handle. A VI doesn't physically occupy a console, so it can only "use up" a limited role (1 captain, 1 pilot, 1 gunner per weapon).


John Mangrum wrote:
My take is that the ship's complement is referring to what it can physically handle. A VI doesn't physically occupy a console, so it can only "use up" a limited role (1 captain, 1 pilot, 1 gunner per weapon).

But there's no specific rule you can point to and say "this is why?"


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Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I did not see any rule that proactively states a VI occupies a "complement" seat, which is not definitive but I interpret as meaning it does not.

Point to consider: If VIs take up crew slots, then starships that carry a maximum of 1 crew (interceptors and racers) cannot add VIs without replacing the living crew entirely. (And the drone frame, which is inherently operated by VIs, has a maximum crew of 0.)


John Mangrum wrote:
Point to consider: If VIs take up crew slots, then starships that carry a maximum of 1 crew (interceptors and racers) cannot add VIs without replacing the living crew entirely. (And the drone frame, which is inherently operated by VIs, has a maximum crew of 0.)

Ahhh. That second argument is pretty compelling.


Sanityfaerie wrote:
John Mangrum wrote:
Point to consider: If VIs take up crew slots, then starships that carry a maximum of 1 crew (interceptors and racers) cannot add VIs without replacing the living crew entirely. (And the drone frame, which is inherently operated by VIs, has a maximum crew of 0.)
Ahhh. That second argument is pretty compelling.

That one is probably the closest to an official stamce on the matter, yes.

Thank you for finding it, John.

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