Would you allow this house rule?


Homebrew and House Rules

Scarab Sages

Largely theoretical here but I'm wondering would other people as a GM allow this house rule combination of the mythic Sanctum and Legendary Item abiliites?

What I have in mind is taking sanctum and legendary item (3 times) to make the sanctum a legendary artifact with its own sentient mind. It'd have the normal number of abilitiies but rather than things like immortal when holding it they'd relate to influence over the sanctum. Being able to open and close the doorway in various places, being able to control the unseen servants so they function more as magical construct bodies for it to acomplish tasks e.g. aid another in crafting checks and so on. Obviously I need to think about what abiltiies it would actually have and intelligent would be one but would this combination of mythic tier path abilies be something you'd allow a player to have if they purchased them?

Sanctum
You gain access to your own personal extradimensional sanctum. By concentrating for 1 minute without interruption, you conjure the door to your own personal sanctum, similar to mage’s magnificent mansion, but with the following differences. The sanctum takes up a space equal to six 20-foot cubes per tier, shapeable when you first create it as if it were a spell whose area or effect is shapeable. The sanctum is permanent and persistent, so you can store objects within the sanctum and retrieve them on future visits. The sanctum includes one unseen servant per tier. When you conjure the sanctum’s door, you decide which creatures can see and use it (to all other creatures it’s invisible and impermeable). The door remains until you dismiss it—a standard action with unlimited range as long as you are on the same plane as the door. If you dismiss the door while you are outside the sanctum, all creatures other than your familiar are immediately shunted outside. Conjuring the door automatically dismisses any other active door. As a full-round action, your familiar can enter or leave the sanctum from any square adjacent to you, without using the conjured door.

Legendary Item
You gain a legendary item. This item grants a number of abilities equal to your tier (maximum 3). At 3rd tier, you can select this ability again, increasing the maximum to six abilities and causing the item to become a lesser artifact. At 6th tier, you can select this ability again, increasing the maximum to 10 abilities; the item then becomes a greater artifact.

legendary item.


Mythic characters are supposed to be overpowered, if I were a GM running a mythic rules campaign then I would be okay with far more cheese than an ordinary game.

Plus, I think it is a cool idea, so I would definitely allow it.


I would have no problem with this. Many of the legendary abilities are not going to be suitable for this concept. In addition to intelligent the following abilities might work Everlasting, Mighty Servant, Powerful, Rejuvenating, Resonany Regalia, Soul Safe, and Undetectable.

Scarab Sages

Mysterious Stranger wrote:
I would have no problem with this. Many of the legendary abilities are not going to be suitable for this concept. In addition to intelligent the following abilities might work Everlasting, Mighty Servant, Powerful, Rejuvenating, Resonany Regalia, Soul Safe, and Undetectable.

I'm dabling with cross matching (intent and my goal) or adapting some from the create demiplane spell e.g.

1) Intelligent x 4: Giving it 20 intelligence, 18 wisdom and 16 charisma.

Skill Ranks: Rather than +10 to a skill can use its creators ranks like a familiar.

2) Mighty Servant: Rather than forming a construct body it can use the sanctums unseen servants as bodies. So it can "assuming control" one and use it to read a book or make a meal or talk with someone.

3) Morphic: Can reshape the sanctum e.g. changing the season, time of day, growing a forest, etc. This obviously would take time, not sure how much.

4) Animate: The unseen servants can leave the plane and interact with the outside world. 1 HP, 10 physical stats or maybe a duration. Needs more thought here. If you allow leadership maybe have something like the followers from that be various bodies/personalities it could generate?

5) Portal: Can create permanent portals to places on the material plane, its creator must be very familiar with them. If animate it can become very familiar with places in the outside world itself to place a portal there. Also gives it control over the opening and closing of the main entrance of the sanctum in addition to the mythic character. So it could concentrate for a minute to open the portal somewhere it know's to allow certain people in if it felt it justified while still maintaining more security than the permanent unsecured ones that need dispel magic or similar to get rid of.

6) Eternal Bond: Not much change here but it allows potentially . . .

7) Soul safe: If killed bonded being respawns 24 hour later on their sanctum in an open space. Could throw in a if killed again within a year are permanently dead (or use other options like clone).

8) Everlasting: Bonded being doesn't need to eat, drink, sleep, age, etc as long as your in the sanctum. Giving a nice age a bit every time you interact with the outside world vibe like Alfred from diskworld.

Then there are others like blindsense, telepathy, spellcasting where you'd not need to change anything really. Its just that the sanctum decides when it uses it per day abilities or uses extra options to view and interact with those inside it. Also need to consider how its senses and ability to talk would work inside it. Can't really have a private bathroom in this ultimate smart home. So there'd need to be a discretion feature in it.

I suppose you could take undetectable and do something like bonded being can't be scryed inside it by other beings and it can't see or affect defined rooms unless it sends an unseen servant into that area.


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Actually sounds pretty similar concept to Baba Yaga's Dancing Hut, though that is a construct/familiar instead of an independent intelligent artifact.

So there is a precedent. So another vote for "I would allow"


I would allow. I would also allow the next tier imprisonment. A creature can be imprisoned till the next time the door is summoned. Only a creature that can plane shift can escape, and outsiders can only escape to their home planes unless summoned.

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