
SuperParkourio |
1 person marked this as a favorite. |

You’re at your best when you take time to rest and prepare. Once every 24 hours, you can take a period of rest (typically 8 hours), during which you heal naturally, regaining Hit Points equal to your Constitution modifier (minimum 1) times your level, and you might recover from or improve certain conditions. Sleeping in armor results in poor rest that leaves you fatigued. If you go more than 16 hours without resting, you become fatigued (you can’t recover from this fatigue until you rest at least 8 continuous hours).
After you rest, you make your daily preparations, which takes around 1 hour. You can prepare only if you’ve rested, and only once per day. During preparations:
- Spellcasters regain spell slots, and prepared spellcasters choose spells to have available that day.
- Focus Points, abilities that refresh during preparations, and abilities that can be used only a certain number of times per day, including magic item uses, are reset.
- You don armor and equip weapons and other gear.
- You invest up to 10 worn magic items to gain their benefits for the day (as explained in GM Core).
Characters require 8 hours of sleep each day. Though resting typically happens at night, a group gains the same benefits for resting during the day. Either way, they can gain the benefits of resting only once every 24 hours. A character who rests for 8 hours recovers in the following ways.
- The character regains Hit Points equal to their Constitution modifier (minimum 1) multiplied by their level. If they rest without any shelter or comfort, you might reduce this healing by half (to a minimum of 1 HP).
- The character loses the fatigued condition.
- The character reduces the severity of the doomed and drained conditions by 1.
- Most spellcasters need to rest before they regain their spells for the day.A group in exploration mode can attempt to rest, but they aren’t entirely safe from danger, and their rest might be interrupted. The 8 hours of rest do not need to be consecutive, however, and after an interruption, characters can go back to sleep.
Sleeping in armor results in poor rest and causes a character to wake up fatigued. If a character would have recovered from fatigue, sleeping in armor prevents it.
If a character goes more than 16 hours without going to sleep, they become fatigued.
Taking long-term rest for faster recovery is part of downtime and can’t be done during exploration. See Long-Term Rest page for these rules.
Player Core says that your 8 hours of rest need to be continuous for you to recover from the fatigued condition. GM Core says no such thing and permits the 8 hours to not be consecutive. Does a character have to be asleep for 8 full hours without no interruptions at all specifically to get rid of the fatigued condition incurred by staying awake for over 16 hours? Or was "continuous" not meant to be interpreted as "consecutive?"

Guntermench |
This could be intentional.
From the player PoV: they need to rest for 8 hours.
From the GM PoV: they need to rest for 8 hours, but they'll still get their rest if you throw a random encounter at them during it.
The old wording was the GM Core version, in the Game Mastering section, and 6 continuous hours withing an 8 hour period in the Playing the Game section.

SuperParkourio |
1 person marked this as a favorite. |

GM: Alright, with a full night's rest, you all recover from the fatigue caused by your sleep deprivation.
Player: No, we actually can't. We need to take watches since we're in enemy territory.
GM: Uh, yeah. What about it?
Player: So two of us are going to have to interrupt their 8 hours of sleep to perform their watches.
GM: Your point being...?
Player: Recovering from the fatigued condition - if it's from sleep deprivation - requires 8 continuous hours of sleep.
GM: Where does it say that?
Player: The rest rules.
GM: No, it doesn't. I have the rest rules right in front of me. (The GM has the GM Core's rest rules on AoN in another tab.)
Player: So am I! (The player has the Player Core's rest rules on AoN in another tab.)

Finoan |
1 person marked this as a favorite. |

GM: Alright, with a full night's rest, you all recover from the fatigue caused by your sleep deprivation.
Player: No, we actually can't. We need to take watches since we're in enemy territory.
GM: Uh, yeah. What about it?
Player: So two of us are going to have to interrupt their 8 hours of sleep to perform their watches.
GM: Your point being...?
Player: Recovering from the fatigued condition - if it's from sleep deprivation - requires 8 continuous hours of sleep.
GM: Where does it say that?
Player: The rest rules.
GM: No, it doesn't. I have the rest rules right in front of me. (The GM has the GM Core's rest rules on AoN in another tab.)
Player: So am I! (The player has the Player Core's rest rules on AoN in another tab.)
Sure.
Now continue the conversation.
Are any tables really going to be at an impasse and be unable to continue the game from this point because the players are unable to come to a reasonable resolution?
Personally I would rule that the 8 hours of rest don't need to be contiguous to be considered the 8 hours of continuous rest needed for a full night's rest. It doesn't for regaining spell slots and reducing the Drained condition, so it doesn't for the Fatigued condition either.

Guntermench |
I don't get why they couldn't just put all this in the Player Core instead of splitting it across two books. The rest rules are more crucial for the players to know than for the GM.
I bet a lot of players didn't look at the Game Mastering section in the old book, so this doesn't really change much. It already had both versions.
Just a mind inconvenience caused by pulling all the GM stuff out and into a separate book.
Are players really going to argue with the GM over this?

SuperParkourio |

Personally I would rule that the 8 hours of rest don't need to be contiguous to be considered the 8 hours of continuous rest needed for a full night's rest. It doesn't for regaining spell slots and reducing the Drained condition, so it doesn't for the Fatigued condition either.
We're not just talking about removing the fatigued condition in general, though. We're talking about removing "this fatigue," the fatigued caused by going more than 16 hours without resting.
Taking the text literally, it seems that this specific fatigue is removed only if the rest is completely uninterrupted, but any other fatigue is fair game. But GM Core's wording makes it seem like it's trying to paraphrase information found in Player Core, so not telling the GM about this one form of fatigue that's more difficult to get rid of is rather suspicious.
I remember before the remaster, there was a similar issue with Regeneration. The CRB said the monster's dying value couldn't increase to a value that would kill it, but the Bestiary just said it couldn't go beyond dying 3. I wonder if that's still an issue.

thenobledrake |
Are any tables really going to be at an impasse and be unable to continue the game from this point because the players are unable to come to a reasonable resolution?
Almost certainly not, since the game includes a chart with math pre-done for various party sizes to show how long the whole party resting and getting their required amount of sleep takes with everyone taking watch.
Most groups are going to see that table, use it, and not even notice that there is technically a contradiction. And most that do notice the contradiction are just going to chalk it up to "If a rule seems to have wording with problematic repercussions or doesn’t work as intended, work with your group to find a good solution, rather than just playing with the rule as printed." and move on with the game instead of insisting they don't get the benefits of rest.

SuperParkourio |

...instead of insisting they don't get the benefits of rest.
No, nothing that severe. I'm talking about whether the fatigued condition, when caused by going 16 hours without sleep, could still be removed if there's an interruption, such as an attack in the night or your ally waking you up so your watch can begin.
If it's just two PCs who are fatigued in this way, then it doesn't matter either way since they could just take the first and last watch. If the entire party is fatigued, perhaps because they haven't had time to sleep, then it becomes an issue because now the PCs have to decide who gets to use exploration activities while traveling tomorrow. That dilemma may or may not be intended.

thenobledrake |
No, nothing that severe.
Except that it is that severe.
Characters can easily have no other thing they are resting for other than to avoid gaining or to remove already gained fatigue, so splitting hairs about whether they did or didn't actually have uninterrupted rest because of which watch they ended up taking is just as severe as saying they didn't even rest at all.
You are creating a situation of a player trying to rest and then somehow doing it incorrectly because they adhered to what the book says. That's as severe, in my opinion, as any kind of "oh, well you didn't specifically say you were wiping with paper so now you have poo on your hand" over-insistence of specificity instead of knowing what a player wanted out of a particular action they said they were taking.

Finoan |
1 person marked this as a favorite. |

thenobledrake wrote:...instead of insisting they don't get the benefits of rest.No, nothing that severe. I'm talking about whether the fatigued condition, when caused by going 16 hours without sleep, could still be removed if there's an interruption, such as an attack in the night or your ally waking you up so your watch can begin.
Again, I am going to point to the Drained condition.
If Drained reduces and goes away with an interrupted night's sleep, I see no good, sensible, logical, balanced reason why Fatigued wouldn't also.
This feels like a case of being too overly pedantic about a particular word in the rules and throwing out all sense and rational thought about having fun with a game with your friends.

Baarogue |
1 person marked this as a favorite. |
I feel like the important detail about "a full night's rest" isn't that it is uninterrupted, whether by ambush or splitting watch duty, but that the 8 hours of sleep are in one night. And if your GM wants to be persnickety about it being all at once because of the "this fatigue" wording, the first and last party members on watch will get 8 hours contiguous sleep if no ambush occurs on the other watches

SuperParkourio |

SuperParkourio wrote:No, nothing that severe.Except that it is that severe.
Characters can easily have no other thing they are resting for other than to avoid gaining or to remove already gained fatigue, so splitting hairs about whether they did or didn't actually have uninterrupted rest because of which watch they ended up taking is just as severe as saying they didn't even rest at all.
You are creating a situation of a player trying to rest and then somehow doing it incorrectly because they adhered to what the book says. That's as severe, in my opinion, as any kind of "oh, well you didn't specifically say you were wiping with paper so now you have poo on your hand" over-insistence of specificity instead of knowing what a player wanted out of a particular action they said they were taking.
If the party is trying to avoid becoming fatigued, then it doesn't matter if the rest is interrupted, just that they finish the rest. If the party is getting rid of fatigue, then it still generally doesn't matter if the rest is interrupted as long as the rest is finished.
For a party to confront this dilemma (assuming the dilemma is intended), they'd likely have to explicitly tell the GM that they are pulling an all-nighter, and the next time they rest would have to be in a location unsafe enough to warrant keeping watch. This would inflict the fatigue that (possibly) takes 8 uninterrupted hours of rest to remove.
There is also a logical reason for this to be necessary, as an uninterrupted rest should have some healthy advantage over an interrupted rest.
Additionally, the Player Core's parenthetical "(you can’t recover from this fatigue until you rest at least 8 continuous hours)" might just be making an exception to "You recover from fatigue after a full night’s rest," a sentence in the fatigued condition itself, rather than trying to pick a fight with the GM Core's wording.
But I agree that it could prove annoying. And it still leaves the question of why the GM Core doesn't bring this up.