RotR - What happens to the cards in the locations that are not closed when a scenario ends?


Rules Questions and Gameplay Discussion


The Rise of the Runelords Adventure Path has a power, that tells to check every card that is banished, and remove any basic bane (mandatory) and boon (optional). Those cards are removed from the game till the end of the Adventure Path.

In the Rulebook I've found:
- When you close a location, all cards in it (except Villains) are banished (that means that Adventure Path power is applied, and basic cards are removed during that).
- When you fix your deck and remove excess cards, they return to the box (not banished, thus Adventure Path power is not applied, basic cards are not removed).

But what happens with the cards that are left in the locations that were not closed when the scenario ended?

Do they get banished or returned to the box?
Whatever happens to them, when exactly does it happen? I need exact timing, but at minimum would like to know if that happens before or after players fix their deck. Do cards from the not closed locations participate in the deck fixing process (when players take lacking cards from the box).

A reference to the Rulebook or official FAQ, in addition to your opinion, would be greatly appreciated.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

They are returned to the box. You do not rebuild your decks using any cards remaining in locations at the end of the game -- only cards you've acquired during the course of play.


The two references you're looking for are both on p. 19 of the Rise of the Runelords Rulebook:

"Once you’ve played a scenario, whether you won or lost, rebuild your character deck (see Between Games, below). Put all other cards back into the box."

"Between Games ... Start by combining your discard pile with your hand, your character deck, and any cards you buried under your character card; you may then freely trade cards with other players. ..."

The cards left in the various Locations aren't in anyone's discard pile, hand, deck, or buried cards, so they go back to the box.


skizzerz wrote:
They are returned to the box. You do not rebuild your decks using any cards remaining in locations at the end of the game -- only cards you've acquired during the course of play.

Cards I've acquired during the scenario aren't the only ones I'm allowed to rebuild my deck with. For example, if my deck needs 6 items but I only have 5 (banished 1 during the scenario and didn't acquire any new items) - then I'm allowed to take an item directly from the box (with some restrictions).

Parody wrote:

The two references you're looking for are both on p. 19 of the Rise of the Runelords Rulebook:

"Once you’ve played a scenario, whether you won or lost, rebuild your character deck (see Between Games, below). Put all other cards back into the box."

"Between Games ... Start by combining your discard pile with your hand, your character deck, and any cards you buried under your character card; you may then freely trade cards with other players. ..."

The cards left in the various Locations aren't in anyone's discard pile, hand, deck, or buried cards, so they go back to the box.

But when exactly are the cards left in locations return to the box - before rebuilding the deck or after doing so? I will add an example why and when this matters.

Imagine I am playing Illusionist Ezren, and I want two copies of "Invisibility" spell, because it is the only evasion spell that does not have the Mental trait. 1 copy of this spell is in the starting deck, and there is only 1 more copy in the box.

During the scenario I banished a spell and I did not acquired any new spells. Now, I am missing one spell in my deck, and I am allowed to take 1 basic spell from the box. I search for it but there is no Invisibility in the box! I look through the location decks and that spell is among the cards in location that was left open.

Now the order of actions matter. If I return cards from the locations to the box, and only then rebuild my deck - I can take Invisibility from the box. If I rebuild my deck and only then return cards from the locations to the box - I cannot take Invisibility from the box (because it's not there yet during rebuilding).

I re-read the rulebook pages you referenced but I cannot find the clear answer, what happens first.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber
Dark Nero wrote:
For example, if my deck needs 6 items but I only have 5 (banished 1 during the scenario and didn't acquire any new items) - then I'm allowed to take an item directly from the box (with some restrictions).

Not quite. If you have banished a card and nobody has acquired excess cards of that type (or earned excess cards of that type as rewards), then you can fetch one from the box. In your example, if someone else has an extra Item beyond what they need for their own deck, you are required to take that one instead of fetching something you like from the box.

If you still have holes in your deck after that, then you fetch from the box. Location decks aren’t put away yet by the time you rebuild, so those cards are indeed not part of the box yet. But also it’s such a minor thing that I don’t think anyone would mind if you played it the other way.

“Next, rebuild your character deck (see Between Games below). Finally, put any remaining cards back in the box.” (MM rulebook p19)

“Then put all non-boons back in the vault. Next, rebuild your deck (see Rebuilding on page 17). Finally, put any remaining cards back in the vault.” (Core rulebook p16)


I want to add that the rule about removing Basic cards from the box doesn't take effect until you've started Adventure 3. At that point, if you are missing a type of card during the deckbuilding phase, you don't have to pull a Basic card from the box, you can choose any card that is at least two levels lower than your current Adventure.

So for your scenario, let's say you are in 3.1 and you finish short one spell, you can choose any B,C,or 1 spell, regardless of whether it is Basic or not.

You also mentioned Ezren in his Illusionist role, which wouldn't happen until Adventure 4, so in that case he's looking at B,C,1 & 2 cards and doesn't have to choose Basic. Web (2) also lacks the Mental trait (although it caps at Monster difficulty 16).

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