Divine Fighting Technique - Greatsword Battler


Rules Questions


"Advanced Benefit(s): When you use Vital Strike, Improved Vital Strike, or Greater Vital Strike with a greatsword, the damage counts as continuous damage from an injury for the purpose of determining whether a target must attempt a concentration check to cast spells."

Simple question: How long last the continuous damage from an injury?


Continuous does not mean they take any extra damage, what it means is that a caster has to make a concentration check no matter when the damage took place. Normally you only have to make a concentration check to cast if you take damage when you are actually casting. That usually means the attacker has to use a readied action or you take damage from an AoO caused by casting the spell.

With the damage counting as continuous damage the caster has to make a concentration check to be able to cast as long as you damage them before the spell is completed. The feat does not specify but it probably applies in the same round you damage them in.


Mysterious Stranger wrote:

Continuous does not mean they take any extra damage, what it means is that a caster has to make a concentration check no matter when the damage took place. Normally you only have to make a concentration check to cast if you take damage when you are actually casting. That usually means the attacker has to use a readied action or you take damage from an AoO caused by casting the spell.

With the damage counting as continuous damage the caster has to make a concentration check to be able to cast as long as you damage them before the spell is completed. The feat does not specify but it probably applies in the same round you damage them in.

I know i don't do continuous damage, but the caster how long have to make the conentration check AS if he took continuous damage?

Because is not indicated, usallly is written somethink like "1 round", or "until the start/end of your next round", or "for 1 minute", etc.


Normally continuous damage is meant to reflect some round over round damage like burning, bleeding, etc. and doesn't necessarily have to do with concentration. However, concentration has a rule that tells you that 1/2 your continuous damage from the round goes into a forced concentration check until you are no longer taking the damage, as if you had taken damage during casting.

However, getting hit by a vital strike is not a continuous damage source, the feat however lets it count as continuous damage for forcing casters to make concentration checks in their next turn.


AwesomenessDog wrote:

Normally continuous damage is meant to reflect some round over round damage like burning, bleeding, etc. and doesn't necessarily have to do with concentration. However, concentration has a rule that tells you that 1/2 your continuous damage from the round goes into a forced concentration check until you are no longer taking the damage, as if you had taken damage during casting.

However, getting hit by a vital strike is not a continuous damage source, the feat however lets it count as continuous damage for forcing casters to make concentration checks in their next turn.

Ok so just 1 round, thanks for the answer, together with Cerberus Crush (Style Feat), i think would be a good counter versus casters :)

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