Bonus Style Feat:
I'm interested in this part: He uses his warpriest levels as monk levels for the purposes of meeting the feat’s prerequisites. I would like to know if Monk levels stack for the purposes of meeting the feat’s prerequisites. For Example, at level 12 Sacred Fist can take a style feat or a feat that requires a style feat as a prerequisite, if im Lv.2 Monk / Lv.12 Sacred Fist, do i count as level 14 Monk for the purposes of meeting the feat’s prerequisites? Im looking to take Cerberus Crush feat that need monk level 13th, I already have Cerberus Style and Cerberus Snare.
Mysterious Stranger wrote:
Thanks so much for the clarification, I thought it was a little too expensive if in addition to having to sacrifice class ability I also had to spend 1 feat, but I wanted to be sure.
"Any adventurer can learn a divine fighting technique by taking the Divine Fighting Technique feat. A cleric, inquisitor, or warpriest who worships a deity can always choose to give up either the first power of one of her domains or a minor blessing benefit to gain access to that god’s divine fighting technique without having to meet the Divine Fighting Techniques technique’s prerequisites (including the Divine Fighting Technique feat). In addition, a warpriest can always give up a major blessing to gain the advanced benefit without meeting its prerequisite. In a few cases, other classes can gain the benefits by sacrificing class features, as noted in the appropriate divine fighting techniques." I don't understand if i have to spend a feat or not for have the benefit of Divine Fighting Technique if i give up both minor and major blessing as Warpriest that worships the appropriate deity. For example Greatsword Battler, dont have any prerequisite, so what would change if i give up the Warpriest minor blessing?
Sorry for my bad English, I hope you understood what I mean.
AwesomenessDog wrote:
Ok so just 1 round, thanks for the answer, together with Cerberus Crush (Style Feat), i think would be a good counter versus casters :)
Mysterious Stranger wrote:
I know i don't do continuous damage, but the caster how long have to make the conentration check AS if he took continuous damage? Because is not indicated, usallly is written somethink like "1 round", or "until the start/end of your next round", or "for 1 minute", etc.
"Advanced Benefit(s): When you use Vital Strike, Improved Vital Strike, or Greater Vital Strike with a greatsword, the damage counts as continuous damage from an injury for the purpose of determining whether a target must attempt a concentration check to cast spells." Simple question: How long last the continuous damage from an injury?
AwesomenessDog wrote:
This rule about prerequisite where is written? And anyway if you just read Mad Magic without associated it to Blood Casting the effect isn't the same, Blood Casting give also "cast defensively" and "concentration checks"Also, an "Untouchable Rager" (Bloodrager Archetype) don't get Spells and obviously Blood Casting, but still have Bloodrage ability, so you could dip with another caster class and with Mad Magic cast any spells while bloodraging. Also, follow another Feat that give the ability to cast while raging, dont have any prerequisite and you can cast any spells, if i should follow your rule, i can't use Furious Spell before Level 4 if i'm Bloodrager or level 2 if i'm Barbarian because i need Moment of Clarity for cast and he get first Rage Power at level 2.
I would prefer avoid using that garbage rage cycling, but if is what Paizo prefer, well it's not so hard to do it. Just to know, if what you said about the prerequisite it's just your hypothesis, it's a RAI not a RAW, even if logically it seems like the thing that makes the most sense, or please link the rule that say "A feat doesn't have to mention the ability to modify the ability if that's the only ability that offers its effects."
Blood Casting (Su)
Mad Magic:
Benefit(s): You can cast spells from any class that grants you spells while in a bloodrage, and you keep your rage benefits when using moment of clarity during a rage. If you have the greater bloodrage class feature, you also gain a +1 bonus to the save DCs of spells you cast while in a bloodrage. My question:
BUT, Mad Magic have as prerequisite only "Bloodrage class feature or perfect clarity rage power", doesn't mention "Blood Casting ability", and doesn't mention in the Feat description "while using Blood Casting ability".
What do you think about RAW and RAI?
Startoss Style (Combat, Style)
Prerequisite(s): Dex 13, Point-Blank Shot, Weapon Focus with the chosen weapon. Benefit(s): Choose one weapon from the thrown fighter weapon group. While using this style and the chosen weapon, you gain a bonus on damage rolls made with the weapon equal to 2 + 2 per style feat you possess that lists Startoss Style as a prerequisite (maximum +6 damage). You cannot use this ability if you are carrying a weapon or a shield in your off hand (except for a buckler). Special: In addition to the chosen weapon, a character with this feat and the weapon training (thrown) class feature can use Startoss Style with any thrown weapons that she wields in one hand. Doeas that mean that if i have "weapon training (thrown)" class feature i can use Startoss Style on Mystic Bolts even if isn't in the list of the thrown weapons since it say "can use Startoss Style with any thrown weapons that she wields in one hand"?
AwesomenessDog wrote: A feat is not necessarily a class ability, RAW I would say this doesn't change the Scorpion Style to Cha, but it's strongly implied to meant to. The description dont talk only about class abilities, but say: "(Including bonus feat with DCs or uses per day, such as Stunning Fist, but not Wisdom-based skills or Will saving throws) are instead based on her Charisma."
Draconic Might:
This means that if for example i get a Scorpion Style as Monk Bonus Feat the "speed is reduced to 5 feet for a number of rounds equal to your Wisdom" becomes "number of rounds equal to your Charisma"? and the Fortitude saving DC would be 10 + 1/2 your character level + your CHA modifier instead Wis?
Any reason to pick Style Master trick instead of Combat Trick? Style feats are listed in combat feats, this means I can choose them with Combat Trick, I don't find any sense in the existence of Style Master, also considering that for both tricks you have to meet the prerequisites. Bonus question:
Hello everyone!
I read the clarification below but it's not clear to me if the levels stack for the purposes of determining which deeds can be used and what exactly mean "other effects"? "Grit, luck, and panache represent three different means by which heroes can gain access to the same heroic pool, using it to accomplish fantastic feats. For characters with a mix of grit, luck, and panache, they pool the resources together into a combined pool. (Those who use panache and luck gain twice their Charisma bonus in their pool.) For feats, magic items, and other effects, a panache user can spend and gain luck points in place of grit or panache points, and vice versa. A luck user does not count as a grit or panache user to satisfy feat prerequisites. Swashbuckler levels stack with gunslinger levels for the purpose of satisfying Signature Deed’s level requirement." |