Pathfinder (1e) Remastered!


Gamer Life General Discussion


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Hello wonderful Pathfinder lovers,

In 2019 I was kind of lost at Paizo making the PF2 game and leaving the legacy behind. I stuck with the original Pathfinder until I came to a realization around a year ago; that if I wanted support and something new and fresh in my Pathfinder game, that I would have to be the one doing it.

I AM MAKING A PATHFINDER 1e REMASTERED!
I call the new game Avern Fantasy RPG and am taking what I find to be the best parts of Pathfinder and trim it down to make it a more smooth game. In addition, I am throwing in some new rules that I find enhance the game and add elements of early D&D/AD&D editions that give the game what to me is a better classic flavor.

Combat is more deadly and realistic, and the classes are moving away from boardgamy combat towards a more flexible game. The grid has been eliminated making for a more organic tactical combat experience.

I WOULD REALLY APPRECIATE THE SUPPORT OF YOU GUYS FROM THE PF1 COMMUNITY.

I have made a series of YouTube videos about the design philosophy, ability scores, races and base classes, and this week (Thursday) I am coming out with the last video about the specialist classes (druid, monk, paladin and ranger). Next week I am planning to make videos with solo play and procedural explanations of the combat system.

I HOPE YOU WILL CHECK OUT MY VIDEOS & GIVE ME FEEDBACK ON AVERN FANTASY RPG.
If any of you want to participate in an actual organized playtest, please write me a direct message here, and I will get back to you.

My current videos are:

ep.0 - The Design Philosophy.
ep.1 - Ability Scores.
ep.2 - Races.
ep.3 - The Cleric & The Scoundrel.
ep.4 - The Warrior and The Wizard.
ep.5 - The Barbarian & The Bard.

Best regards,
The Grandfather (aka. Diego)


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Hey, I mean I cannot promise I will read and comment (as time is no longer available as it used to be when I hung out here) on the changes you are making, but I can promise you I certainly won't listen to a youtube video about it. Unless you are planning to publish an interactive video RPG, you have to have this stuff written down somewhere, either a google doc or something people can read.


PF1 remains my favorite iteration of the game.

I like the videos, but a pdf would be easier to consult in play.


Pdf is gonna be easier to parse.


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The Grandfather wrote:
Combat is more deadly and realistic....

I'm sorry, you lost me right here. Incompatible tastes; this isn't intended as criticism.


SilvercatMoonpaw wrote:
The Grandfather wrote:
Combat is more deadly and realistic....
I'm sorry, you lost me right here. Incompatible tastes; this isn't intended as criticism.

That's what turned my sister off on original D&D.

Her goblin character was killed by a giant mosquito and she didn't bother to create a new character. That's kind of a red flag.


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I maintain that the biggest issue here is that from the 3.x days, fans were emailing in saying that certain combat maneuvers were "unrealistic" and to an extent that is fine, but as noone here can undertake magic, divine or arcane, it lead to issues where magic could not be checked for "realism" and so hobbled all non magical play.

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