Multiple Archetypes (Starfinder Enhanced)


Rules Questions


So, I'm clearly missing something.

The text at the top of page 92 of Starfinder Enhanced states (bolded passages mine):
Archetypes are a powerful way to enhance virtually any character, trading your standard class features for a focused set of skills that tell a more nuanced story about your character's interests and proficiencies. The nine archetypes presented here offer a wide array of new options.

The archetypes in this section follow the rules for archetypes on page 126 of the Core Rulebook. Also note the free archetype variant on page 184 of this book.

MULTIPLE ARCHETYPES

Note that it's possible to gain multiple archetypes that grant class features at the same level; in this case, you should typically choose only one to gain per level. If your game is using the free archetype variant (page 184), the GM might rule that you can gain two of the class features available to you at that level (whether alternate or replaced).

You all can probably guess where my confusion lies. The rules for Archetypes from the Core Rulebook read as follows:
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You also cannot add more than one archetype to a specific class. For example, once you have added the Starfinder forerunner archetype to the envoy class, you cannot add any other archetype to that class. If you multiclass and gain a level in a new class, you can add a new archetype to that class when you reach the appropriate level.
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I thought this might be a reference to if you have multiple classes with archetypes, taking the archetype at level 2 (or whatever the first level is), but that's not really what it says here. It's implying that you can... take multiple archetypes for the same class. Which seems to be directly counter to what the actual rules seem to say?

So... what did I miss?

Shadow Lodge

Keldin wrote:

So, I'm clearly missing something.

** spoiler omitted **

You all can probably guess where my confusion lies. The rules for Archetypes from the Core Rulebook read as follows:
----
You also cannot add more than one archetype to a specific class. For example, once you have added the Starfinder forerunner archetype to the envoy class, you cannot add any other archetype to that class. If you multiclass and gain a level in a new class, you can add a new archetype to that class when you reach the appropriate level.
----
I thought this might be a reference to if you have multiple classes with archetypes, taking the archetype at level 2 (or whatever the first level is), but that's not really what it says here. It's implying that you can... take multiple archetypes for the same class. Which seems to be directly counter to what the actual rules seem to say?

So... what did I miss?

Maybe there was an actual 'multiple archetype' rule that was cut from the final versions of Starfinder Enhanced? Otherwise, that portion of the sidebar makes no sense at all...


Taja the Barbarian wrote:
Maybe there was an actual 'multiple archetype' rule that was cut from the final versions of Starfinder Enhanced? Otherwise, that portion of the sidebar makes no sense at all...

Or, as someone suggested in the conversation that started this, someone has been mixing in PF2 rules (which will eventually concur in SF2) a couple years too early. You can have multiple archetypes in PF2.

There is an archetype (Exalted Champion) that has a prerequisite of another archetype (Divine Champion). But it seems to be the exception rather than the rule. (Also, it only has an ability at 9th level, and Divine Champion does not have one at that level.)

The text of the prerequisite for Exalted Champion is 'You must already have the divine champion (Starfinder Pact Worlds 184) archetype to take this archetype.' It doesn't specify that you have to have it in the same class, though, so you could technically take it, but you would only gain its ability (Exalted Focus) when you hit 9th in that class, and you'd only gain Divine Champion abilities in the original, so it doesn't make logical sense, really.


This book had plenty of references to rules or concepts that exist in PF1 or PF2 but not in Starfinder, but this wasn't one of them I'd caught. Add it to the list.

Shadow Lodge

Keldin wrote:
Taja the Barbarian wrote:
Maybe there was an actual 'multiple archetype' rule that was cut from the final versions of Starfinder Enhanced? Otherwise, that portion of the sidebar makes no sense at all...

Or, as someone suggested in the conversation that started this, someone has been mixing in PF2 rules (which will eventually concur in SF2) a couple years too early. You can have multiple archetypes in PF2.

There is an archetype (Exalted Champion) that has a prerequisite of another archetype (Divine Champion). But it seems to be the exception rather than the rule. (Also, it only has an ability at 9th level, and Divine Champion does not have one at that level.)

The text of the prerequisite for Exalted Champion is 'You must already have the divine champion (Starfinder Pact Worlds 184) archetype to take this archetype.' It doesn't specify that you have to have it in the same class, though, so you could technically take it, but you would only gain its ability (Exalted Focus) when you hit 9th in that class, and you'd only gain Divine Champion abilities in the original, so it doesn't make logical sense, really.

Except PF2-style archetypes would make even less sense as they don't fit the 'Note that it's possible to gain multiple archetypes that grant class features at the same level' description since they don't really grant class features at specific levels.

Personally, I think I'll stick with 'we were referring to a rule that got dropped before printing' guess rather than the frankly kinda frightening 'oops, we forgot which game this book was for' option...

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