Benjamin O'Connor-Rose |
The Catfolk Claw Blades of pathfinder 2nd Edition are Fundamentally deferent than their legacy counterparts. in legacy pathfinder claw blades were weapons attached to the claws a of catfolk and as such only catfolk could use them. in 2e the Claw blades introduced in the 2e APG are drastically deferent stating:
The three parallel blades of this handheld weapon extend between the fingers to resemble the natural claws of the amurruns who created them, providing a way for those catfolk without suitable natural claws to share the fighting customs of their kin.the only trait on the item that might indicate that these weapons can only be used by catfolk is the catfolk trait.
A creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features. An ability with this trait can be used or selected only by catfolk. An item with this trait is created and used by catfolk.
so my question is this: if a human Society character purchased the Avid collector - Advanced Player's guide boon, and selected the claw blades as their item of choice, would they be able to use the item? or would they need additional requirements such as the unconventional weaponry feat and the catfolk ancestry boon costing an additional 80 Achievement points, and a general feat.
EDIT: I wanted to add the text of the Avid collector apg boon
Avid Collector—APG (Slotless): As a Pathfinder, you periodically come across obscure items that are unfamiliar to most other adventurers. Select one of the uncommon items from the Pathfinder Advanced Player’s Guide listed below when you assign this boon to a character. You have access to the item, allowing you to purchase it.
You can assign multiple copies of this boon to a character, each time selecting a different item.
Item Options: candle of invocation, claw blade, daikyu*, fire-jump ring, four-ways dogslicer, khakkara, oil of object animation, potion of disguise, spiritsight crossbow, staff of impossible visions, tengu gale blade, victory plate**, wakizashi
*For the daikyu, ignore the following limitation from Advanced Player’s Guide page 248: “Using a daikyu while mounted limits its firing range to your left side.”
**A character with victory plate begins with no victories recorded within the tabard. At the end of an adventure, write the victories currently recorded within the tabard in the Notes section of your chronicle sheet. Those victories carry over to the character’s next adventure
Sebastian Hirsch Venture-Captain, Germany—Bavaria |
Tomppa Venture-Lieutenant, Finland—Turku |
Note that Unconventional Weaponry is a human ancestry feat, not a general feat (and buying a catfolk boon would not solve any of the issues - there's no similar "buy this ancestry boon to qualify for 'adopted by catfolk' effects)".
Similarly - if you took Uncentional Weaponry, you can use it to choose any uncommon simple or martial weapon (or advanced if you were trained in all martial weapons) that has an ancestry trait (or is common in another culture). You gain access to that weapon which means that no other tricks or boons is required: Simply being human and picking unconventional weaponry, or becoming adopted by humans with a general feat and then picking unconventional weaponry, is enough to allow you to buy and use the claw blade. (And it counts as a simple weapon for purposes of proficiency!)