biohacker hotbox theorom (Starfinder Enhanced)


Rules Questions


Clarification question.

Hotbox states they make a fort save vs being affected by the applicable biohack.

If the biohack itself normally requies a fort save for the effect. Does "affected" mean it then makes a second save, or does affected then mean it is affected by the effect and there isn't a second save?

A fair example is Toxicology or Mycology. The inhibitors require fort saves normally upon application, and are harmmful-but they do not do damage.
Would that result in two fort saves, one for the smoke effect and then one per standard application. Or is it just the one fort save?

Off hand, I was reading it as the one initial save only. because they are affected by the applicable biohack. I would have thought they would have said something like exposed to the biohack if it required further effects.

but I have been plenty wrong so wanted to reach out as I am trying to judge how useful it is for debuffs (its great buffing wise. Friends can chose to fail saves I think)

hotbox theorom. mostly edited out except for specific parts:

Hotbox......
you can inject a smoke grenade you’re wielding with a
booster or non-damaging inhibitor you have access to........
creature who inhales the smoke must succeed at a Fortitude
saving throw or be affected by the applicable biohack. ..........


You need both saves. The first is just to be affected at all, including by "automatic" things like the -2 to AC basic inhibitor. This first save is replacing the normal roll to hit. Then roll for any individual effects of the biohack.

And no, there is no rule I'm aware of that you can choose to fail a save for a booster, but many play that way.


1 person marked this as a favorite.

Ah figured as much on the two saves bit. The other saves were straight forward enough as its a save instead of hitting them and such.
0000000

There are rules for forgoing as saving throw though. In ch 8

"Forgoing a Saving Throw
You can voluntarily forgo a saving throw and willingly accept the result of an effect or spell. If you have special resistance to magic, you can suppress that resistance to accept the result (though doing so takes a standard action; see page 335)."

Which means at the least Hotbox is a fun way to buff your allies, or in a mycologist way, heal them a bit. although an anesthetiologist's break through would probably be stronger for battle; mycology is better post snce its HP becomes real. Albiet shorter lived temp.

Still debating its worth, but I like the utility. Sonic biohackers already like sonic grenades due to the minor inihbitor. So adding more choices with smoke for cheaper is nice.


Thank you for the clarification. That's very good for boosters, makes this a solid replacement for my beloved Auto-Injectors that I need to ditch now that we have Major Minor Inhibitor.

Second Seekers (Jadnura)

1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber

Love Hotbox - my only complaint is that we didn't get art for it! I can just imagine it in my mind's eye: Barsala, Quig, Zemir, and Iseph, all cramped into the Sunrise Maiden's space-head, bleary-eyed and giggling, as Scout hovers in the air, Barsala holding a grenade emitting a fun green haze of smoke underneath Scout's props, which are sucking up and dispersing whatever "team buff" Barsala has cooked up :D

Community / Forums / Starfinder / Rules Questions / biohacker hotbox theorom (Starfinder Enhanced) All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions