breithauptclan |
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Does shield boss/spike work with double slice?
Yes. The shield boss is a weapon that you are wielding. So it qualifies. As would other attached weapons like a Reinforced Stock on a firearm.
Attached weapons like a shield boss run into problems with Quick Draw because you aren't drawing just the shield boss. You are also drawing the shield, which isn't allowed by the feat.
Also does agile shield grip last "indefinitely"? (Until used again of course)
Yes.
Or until you do something like put your shield away or drop it. And it probably ends when combat ends too.
Dragonhearthx |
Thank you. I was making sure I read everything correctly.
I don't think, quick draw is going to be a problem, considering that most combat will have the shield "wielded" at the beginning anyway.
(Also think I can't fit quick draw into the build to begin with. Quick Draw is mainly for throwing builds)
Sanityfaerie |
Yes.
Or until you do something like put your shield away or drop it. And it probably ends when combat ends too.
I don't see anything that would suggest that it's combat-only. It's just about how you're holding your shield. By my read, you should be able to carry the thing in an agile grip pretty much indefinitely, as long as you're still holding the shield itself.
breithauptclan |
I don't see anything that would suggest that it's combat-only. It's just about how you're holding your shield. By my read, you should be able to carry the thing in an agile grip pretty much indefinitely, as long as you're still holding the shield itself.
That's fair too. I could see it being run either way. Depending on GM.
Dragonhearthx |
breithauptclan wrote:I don't see anything that would suggest that it's combat-only. It's just about how you're holding your shield. By my read, you should be able to carry the thing in an agile grip pretty much indefinitely, as long as you're still holding the shield itself.Yes.
Or until you do something like put your shield away or drop it. And it probably ends when combat ends too.
the big major concern was that it was a every turn action.