Summoner Dedication + Construct / Undead Eidolon


Rules Discussion


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This one is a candidate for errata: if you grab an Eidolon through Summoner Dedication you don't benefit from the Eidolon Initial Ability. So in the case of the Construct Eidolon, it means that your Eidolon is a full blown Construct and as such gets all the Construct Immunities. Much better than if you actually had the Eidolon Initial Ability.

Same goes for the Undead Eidolon which ends up being a full blown Undead.


But if/when the Construct (or Undead) is reduced to 0 hit points, it is destroyed. Which...

Okay, I'm not sure how that would work with the Summoner Dedication. Is it time for retraining? If you're healed up from being unconscious/dying, can you summon it back?


Technically, once you hit 0 and it is destroyed, it can't be summoned back undestroyed, nor can it be recreated, or replaced (without some hefty retraining).

Seems balanced to me, then.


Specific beats general, so the Summoner rule about unmanifesting takes precedence. Otherwise, you'd have Eidolons going dying 1 while you're at 0 hp and dying wherever they go while Unmanifested, or Death effects killing them and your character becoming unplayable.


But they aren't able to go Dying 1, they are immediately destroyed (and you go to Dying 1). And then any future manifestations are of a destroyed entity, so it does nothing.

I can agree that it is possible to read the rules that way, but it also has unintended consequences, and odds are, if it has those, then it is probably the wrong way to interpret those rules.

Grand Lodge

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Eidolons don't go to dying anyway, the summoner does.

I'd just say they get no undead/construct abilities at all. Which did make some thematic sense: the manifestation is an effect of the summoner's life force.


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*reads through comments*

Well, that certainly justifies the request for errata.


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Yes, the part about having a direct link to your life force and being subject to things that don't normally target Constructs/Undeads should not be in the Initial Ability description but in a more general description. Then, the Initial Ability should grant the bonuses to checks and against bleeding.

It definitely needs an errata. Especially because, when taken as a Dedication, it's impossible to know which part of the Initial Ability you need to apply and which you shouldn't.


Super Zero wrote:

Eidolons don't go to dying anyway, the summoner does.

I'd just say they get no undead/construct abilities at all. Which did make some thematic sense: the manifestation is an effect of the summoner's life force.

Yes, and the Eidolon is destroyed, never to be reconstituted again outside of maybe retraining, and attempting to re-manifest it results in manifesting a destroyed entity, which puts your HP back down to 0 (and you begin Dying again).

I do agree that the simplest reading is "there are no construct/undead benefits," since that leads to the fewest problematic interactions, but sometimes people need to understand that cheese works both ways.


SuperBidi wrote:

Yes, the part about having a direct link to your life force and being subject to things that don't normally target Constructs/Undeads should not be in the Initial Ability description but in a more general description. Then, the Initial Ability should grant the bonuses to checks and against bleeding.

It definitely needs an errata. Especially because, when taken as a Dedication, it's impossible to know which part of the Initial Ability you need to apply and which you shouldn't.

To be fair, I never knew Eidolons had "initial abilities," I just assumed that these options were revealed in the general descriptions of the Eidolon choice.

That being said, it's a dedication, which isn't supposed to be as strong as the original class, so not having it provide those options seems to be what is intended, otherwise it would reference them, since they can reference making choices without gaining any benefits, either.

Liberty's Edge

I don't see why it would matter if they're destroyed at all. When they're not manifested they do not even really exist (the abilities quite specifically note that Manifesting them brings them into "reality" which since that term isn't defined mechanically means we must use the natural language interpretation meaning that they don't exist outside of possibly the imagination of the Summoner, something that is further supported by the fact that to Manifest something means to make something a reality) at all and when they are Manifested they pop into existence with a HP pool that matches and is shared with the Summoner.

So, when you Manifest it after it dissolves and ceases to exist due to your shared HP pool hitting 0 or you choosing to unmanifest it any and all Conditions it would have had just cease to exist, and once you do Manifest it again it would have a non 0 amount of HP since, well, you too have higher than 0 HP so it not having 0 HP means it wouldn't be Destroyed.

Also, just because they have the default Construct Trait does NOT mean they benefit from all those things other Constructs might have because the Trait specifies that they are Mindless but "often" have other benefits but those other benefits are things that are always only provided on a case by case basis and only when spelled out in the Defenses statblock of the Construct creature specifically.

Liberty's Edge

Themetricsystem wrote:

I don't see why it would matter if they're destroyed at all. When they're not manifested they do not even really exist (the abilities quite specifically note that Manifesting them brings them into "reality" which since that term isn't defined mechanically means we must use the natural language interpretation meaning that they don't exist outside of possibly the imagination of the Summoner, something that is further supported by the fact that to Manifest something means to make something a reality) at all and when they are Manifested they pop into existence with a HP pool that matches and is shared with the Summoner.

So, when you Manifest it after it dissolves and ceases to exist due to your shared HP pool hitting 0 or you choosing to unmanifest it any and all Conditions it would have had just cease to exist, and once you do Manifest it again it would have a non 0 amount of HP since, well, you too have higher than 0 HP so it not having 0 HP means it wouldn't be Destroyed.

Also, just because they have the default Construct Trait does NOT mean they benefit from all those things other Constructs might have because the Trait specifies that they are Mindless but "often" have other benefits but those other benefits are things that are always only provided on a case by case basis and only when spelled out in the Defenses statblock of the Construct creature specifically.

The eidolon exists when not manifested : "Home Plane This is the eidolon's home plane, where it goes when unmanifested. This can help you determine the effects of abilities dependent on a creature's home plane, such as banishment."

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