
Dark_Schneider |

I am converting an adventure from D&D 5E to PF2. Mainly is all OK, creatures, encounters, DCs, items (considering the ABP part I apply), but in the case of money on loot it is not clear.
I know there is a table about how much money the party should get at each level, but splitting it into the already made loot places is not that great, more if we think that maybe the adventure does not follows the money standards average for its own game system (it could be lower or higher), cannot assume that.
Then, anyone made some kind of average, with a multiplier factor to apply to D&D 5E money loot to convert into PF2 monetary system?
Thanks.

Ruzza |
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I hate to say it, but conversions of gold and treasure tends to be one of the pain points of the converting process. A clean "direct conversion" or even "average conversion" tends to create some problems down the line - especially when the growth of gold tends to get a bit wild in higher levels with older editions (I haven't converted 5e material, so I'm not sure this holds with D&D 5e).
As much as it's a pain, I recommend going through the adventure and finding all sources of treasure (items included) and matching them out to expected treasure. There's definitely the school of thought that cleaving to the adventure more honestly produces a better result at the end, but if you're aiming for an adventure that you can play, you may want to err on the side of PF2 expected treasure.
I don't like to self promote (too much), but it's something I did quite recently on a stream. I have a link to the general area where I start doing this with the 3.5 Savage Tide adventure path: Right here!