Custom Activity - Pull


Homebrew and House Rules


Came up with an activity that would allow one to basically shove in any direction as long as you have the target grappled or restrained.

My questions are does the activity make sense and is it to broken to allow shoving in any direction given the added requirements.

Note this activity does not reset your grapple timer so you still need to use the grapple action to reset the targets grappled or restrained condition.

Activity (2 Actions) - Pull
Requirement: You have your target grappled or restrained.
Effect: You attempt to move a creature that you have grappled or restrained with you. Attempt an Athletics check against the target's Fortitude DC.
Critical Success: Both you and the target can move up to 10 feet in a single direction.
Success: Both you and the target move 5 feet in a single direction.
Failure: You lose your grappled or restrained you had on the target.
Critical Failure: You lose your grapple or restrained you had on the target and you fall, and land prone.


I would just use the Shove activity, and say it doesn't break a grapple. It works out the same way. And actually I don't think shove will break a grapple, as long as you move with the creature.

And you've set it as 2 actions, which is what shove + stride would be, and still leaves you 1 action to maintain the grapple.

You're version is worse really because it can cause you to lose the grapple on a failure instead of critical failure.


First, you might see about having this moved to the homebrew forum. That is where people are going to go to look for things such as this and you will get better feedback there in general.

Here, you are likely to get responses leaning more towards running it with rules as written. It would be even worse on the rules forum.

------

That said, I also think the 2 action cost is a bit much. Just use Shove but let it work in any direction that the character wants to drag the opponent in as long as they have the opponent grabbed.


Also, I think in one of the Remaster video streams with the game devs I vaguely remember a brief mention of Reposition being added as a combat maneuver.


I re posted this topic in the home brew forum.
Title: Custom Activity - Pull

breithauptclan wrote:
Also, I think in one of the Remaster video streams with the game devs I vaguely remember a brief mention of Reposition being added as a combat maneuver.

Good to know

Claxon wrote:
And actually I don't think shove will break a grapple, as long as you move with the creature.

It states in the grapple action in the Critical Success and Success entry...

"Critical Success Your target is restrained until the end of your next turn unless you move or your target Escapes (page 470).
Success Your target is grabbed until the end of your next turn unless you move or your target Escapes"

...that if you move at all the grapple ends that's why with this action I'm trying to state you grapple does not end if you move with the creature.


DJtoad wrote:
Claxon wrote:
And actually I don't think shove will break a grapple, as long as you move with the creature.

It states in the grapple action in the Critical Success and Success entry...

"Critical Success Your target is restrained until the end of your next turn unless you move or your target Escapes (page 470).
Success Your target is grabbed until the end of your next turn unless you move or your target Escapes"

...that if you move at all the grapple ends that's why with this action I'm trying to state you grapple does not end if you move with the creature.

Amusingly, Shove doesn't have the Move trait. So it can be argued that a Shove action is not a Move action and therefore you haven't 'moved'.

Which does fly in the face of standard English language, but when has that ever stopped rules lawyers from arguing anything?

As for balance, having Grapple end when you move doesn't make a lot of sense. You should be able to do some types of movement while maintaining a grapple. Such as moving to another location that is still within your reach of that enemy. Or standing up.

So, in short - expect table variation. Different GMs are going to have different opinions and rulings on what qualifies as 'moving' and therefore breaking the grapple that you yourself initiated and succeeded at the roll for.


DJtoad wrote:

I re posted this topic in the home brew forum.

Title: Custom Activity - Pull

breithauptclan wrote:
Also, I think in one of the Remaster video streams with the game devs I vaguely remember a brief mention of Reposition being added as a combat maneuver.

Good to know

Claxon wrote:
And actually I don't think shove will break a grapple, as long as you move with the creature.

It states in the grapple action in the Critical Success and Success entry...

"Critical Success Your target is restrained until the end of your next turn unless you move or your target Escapes (page 470).
Success Your target is grabbed until the end of your next turn unless you move or your target Escapes"

...that if you move at all the grapple ends that's why with this action I'm trying to state you grapple does not end if you move with the creature.

Yeah, there is an argument to be had about whether or not following the target of your shove counts as movement that would end a grapple.

If people are inclined to think so, then I would probably add a feat that basically said "if you move first, and then maintain the grapple, you can ignore the rule about moving ending the grapple". Honestly moving probably shouldn't end grapples anyways, as if you watch two people grapple (like Olympic wrestling) there tends to be a lot of dynamic movement around the mat.

Community / Forums / Pathfinder / Pathfinder Second Edition / Homebrew and House Rules / Custom Activity - Pull All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules