Consume Power and impulses with long-term effects


Rules Discussion


So, Consume Power doesn't have any clause about duration the way Dangerous Sorcery etc. do. So how broadly does the increase to damage rolls apply?

In particular, there's a number of metal impulses with sustained effects that can keep hitting turn after turn (e.g. Molten Wire). It would appear to read that each time the impulse does damage it gets the bonus, as long as you started the impulse before the end of your next turn, but I'm not entirely sure on that.

On a broader note, beyond the various sustained options - would you consider it to apply to hazardous terrain created by impulses? It's a damage roll (even if it's a flat number), but it's from the created terrain, though that's still an effect of the impulse.


Dubious Scholar wrote:
It would appear to read that each time the impulse does damage it gets the bonus, as long as you started the impulse before the end of your next turn, but I'm not entirely sure on that.

I would agree that as it is currently written, it would apply to all damage that the next Metal impulse you use does - no matter when that damage happens.

I think that is too good. It should be the first damage amount that the impulse does. Much like how bonus healing amounts from various sources specify that they only apply to the first healing amount from spells that do healing multiple times.

Dubious Scholar wrote:
would you consider it to apply to hazardous terrain created by impulses? It's a damage roll (even if it's a flat number), but it's from the created terrain, though that's still an effect of the impulse.

Applying a bonus to 'rolled' damage to a static amount of damage is a contentious topic. See Stoke the Heart and Daze for examples. Short story is that allowing it makes it seem like it would also apply to splash damage from bombs, but not allowing it is strange because Daze suddenly becomes a valid interaction at character level 5 and because it prevents it from applying to a lot of other things that it probably should.

I'm not entirely sure where this interaction with hazardous terrain would fall. It feels like Hazardous Terrain should be more like a condition that is applying damage. Often it is ruled that Inspire Courage and other status bonuses to damage don't apply to persistent damage because of that - that it is the condition dealing the damage, not the spell or effect that applied the condition.

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