Glitching is an incredibly unique status that breaks a major PF2E design paradigm (and I am here for it)


Field Test Discussion


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Pathfinder Starfinder Roleplaying Game Subscriber

As far as I can tell, with the exception of the Broken condition (which is extremely rare for enemies to rely on, from what I can tell, especially at early levels), in PF2E, there is no real way to become immune to conditions at early levels, especially ones that creatures may base their strategies around. You can gain things like circumstance bonuses, but never really outright immunity.

Glitching seems like it will be somewhat prevalent in the game, and also a condition that is very easy to become immune to (even more easy than Broken in PF2E)... just don't be an ancestry with the tech trait, and don't use equipment with the tech trait (we'll see what armor options exist for this in the future). In a way, it's almost an "opt-in" to vulnerability.

Personally, I like this. Starfinder always felt experimental and boundary breaking, and this feels the same. I hope we continue to see a willingness to break for established paradigms of PF2E.

Wayfinders

I like the new Computer glitch Gremlin. The new glitch condition looks fun. I like that, just glancing at Glitch Aura + the new condition. I can quickly use the ability without having to read the whole description. Whereas the old Glitch module it replaces requires a full reading to use.

If the new glitch condition becomes a standard condition in the new core rule book, I wonder if that space would be freed up to include some form of Networked Technomancy(sp)

I really like Networked Technomancy, if it's not included in the final version of the new Computer glitch Gremlin. I think it would be cool if it was reworked into something like a spontaneous ritual-like spell that would be more widely available even to PCs. Using the ritual structure might help simplify explaining how Networked Technomancy works.


Yeah, Glitching itself is really cool, though I'd have to see how it works out in play and what defenses there are against it. Debuffs this debilitating can very easily put a massive dampener on player enjoyment.

It's more the goblin's aura that is a problem. It's way too powerful to need to make that save basically every round. Not to mention tedious. That's why stuff like this usually grants a temporary immunity regardless of the out come of the save, not just on a crit success.

Wayfinders

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A glitch grenade would be fun to have.

It could also be an effect of strange weather on a planet or a solar storm.


Pathfinder Starfinder Roleplaying Game Subscriber

Maybe I'm just not looking in an obvious place, but seeing the glitching condition with a value in the Field Test 2, I don't see any definition for what the condition actually does?

Is it similar to the glitching from SF1e that can affect things like ships and some tech items? I vaguely remember what it did, but I'm hoping there's some concrete answer somewhere?

Any help is much appreciated.


Pathfinder Starfinder Roleplaying Game Subscriber
th3razzer wrote:

Maybe I'm just not looking in an obvious place, but seeing the glitching condition with a value in the Field Test 2, I don't see any definition for what the condition actually does?

Is it similar to the glitching from SF1e that can affect things like ships and some tech items? I vaguely remember what it did, but I'm hoping there's some concrete answer somewhere?

Any help is much appreciated.

It's in field test 1

field test 1 wrote:

Glitching is a condition that affects objects or creatures with the tech trait, and it always includes a value. A glitching creature or object experiences a combination of debilitating effects and moments of seizing up. If you have glitching equipment and take any action involving that equipment, you must attempt a DC 10 flat check to see what occurs. If you have the glitching condition on yourself, you must make this flat check at the beginning of every round.

-Critical Success:
Reduce the glitching value by 1.
-Success:
You act as normal or use your equipment as normal.
-Failure:
You take an item penalty on all your checks and DCs equal to your glitching value or the glitching value on the item you’re attempting to use.
-Critical Failure:
You count as stunned 1 for the round. Alternatively, the object you tried to use doesn’t function, and you lose the actions you took to attempt to use it.


Huh. That "alternatively" could use some more precise language in the final version. For the moment, it reads like it's kind of arbitrary and/or GM's choice.

It's interesting that if you have a particularly high level of glitching on yourself, then failing your glitch test might actually be worse than crit-failing.

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