[PFS] Champion of Irori Critique


Advice

Shadow Lodge

Hello all,

I was wondering if anyone could critique this

Champion of Irori:

Aasimar Monk of the Sacred Mountain 3/Crusader 1/Hospitaler 1

Stats:
Str14
Dex14
Con14(13+1level)
Int10
Wis18(14+2Race+2Enhance)
Cha14(12+2Race)

Feats:
Improved Unarmed Strike
Stunning Fist 3/day DC16
Dodge
Crane Style
Scorpion Style DC16
Toughness
Channel Smite
Weapon Focus (Unarmed Strike)
Guided Hand

Class Features:
Flurry of Blows +1/+1
Iron Monk
Still Mind
Fast Movement
Maneuver Training
Channel Energy 5/day 1d6
Rebuke Death 7/day
Detect Evil
Smite Evil

Gear:
Potions of Cure Light Wounds (x6)
Wand of Cure Light Wounds (49 charges)
Potions of Mage Armor (x6)
Headband of Inspired Wisdom +2
Amulet of Mighty Fists +1
Ring of Protection +1
Bracers of Armor +1
Monk's Outfit
Monk's Kit
Hot Weather Outfit
Cold Weather Outfit
~6k gold

Defenses:
AC20(10+1Dodge+4Wisdom+2Dexterity+1Natural Armor+1Armor+1Deflection)
Buffed AC28(10+5Dodge+1Natural Armor+4Armor+2Deflection+4Wisdom+2Dex)
Touch18
Flat-Footed18
Saves
-Will+11
-Reflex+5
-Fortitude+8
CMD21(10+2Dex+2Strength+4Wisdom+3BAB)
HP47

Offenses:
Unarmed Strike +9(1d6+4)
Flurry of Blows +8/+8(1d6+4)
Unarmed Strike+Smite +11 [1d6+5(+6 v. Evil Outsiders/Dragons/Undead)]
Flurry of Blows+Smite +10/+10 [1d6+5(+6 v. Evil Outsiders/Dragons/Undead]

Skills:
Acrobatics+8
Perception+11
Knowledge(Religion)+8
Linguistics+8
Diplomacy+4
Use Magic Device+3

build. At the moment, I'm really only benefiting parties with nice languages and knowledge religion, good perception, and reliable flank buddy. Any advice as cheap to improving my AC attack bonus and damage?


Prototype00 has an excellent guide for the Champion of Irori. (Although you've already come pretty close to much of his recommendations for a Spirit build, so you've likely already read it.)

You're offence is probably at its lowest point right now since you've had to get all your multiclassing ducks in a row. It'll improve noticeably now that you can get into the PrC itself. The only suggestion I'd offer for improving it quicker is to get hold of a monk's robe ASAP.

Shadow Lodge

Yeah, I read the guide already. Actually, I was contemplating the monks robe thing. I mean, would it be better to get that (+1 AC and improve damage dice), improve my headband to +2 wis/cha (additional +1 attack/AC when smiting), or bracers of the avenging knight (reduces unbuffed AC, but not buffed AC, and gives a +4 damage or 8 v. stuff)? Still, that will take a scenario or 2 to get the cash. In the meantime, is there anything useful to get that is a cheap buff to attack?

Shadow Lodge

Quote:

Str14

Dex14
Con14(13+1level)
Int10
Wis18(14+2Race+2Enhance)
Cha14(12+2Race)

The annoying thing about monk/paladin multiclasses is that wisdom is solidly a dump stat for paladins in Pathfinder.

An INT of 10 is only generating two skill points per level as an assimar; It's costing you four build points to keep it at 10 as opposed to dumping it to 7. ...I assume you're taking weapon bond rather than a mount, meaning skills are relatively unimportant for you.

Given that CoI is all about the smiting (since evil or chaotic represent about two-thirds of opponents in the game), I would suggest that charisma be your highest stat. (I'm personally a fan of min/maxed DEX+CHA builds which dump strength and use an Agile AoMF; there are many ways to cycle Ki now, so uber wisdom is not necessary to play a Ki build anymore.)

Shadow Lodge

Sir Thugsalot wrote:

The annoying thing about monk/paladin multiclasses is that wisdom is solidly a dump stat for paladins in Pathfinder.

An INT of 10 is only generating two skill points per level as an assimar; It's costing you four build points to keep it at 10 as opposed to dumping it to 7. ...I assume you're taking weapon bond rather than a mount, meaning skills are relatively unimportant for you.

Given that CoI is all about the smiting (since evil or chaotic represent about two-thirds of opponents in the game), I would suggest that charisma be your highest stat. (I'm personally a fan of min/maxed DEX+CHA builds which dump strength and use an Agile AoMF; there are many ways to cycle Ki now, so uber wisdom is not necessary to play a Ki build anymore.)

Eh, its a bit late to change the character (he is level 5 in PFS already).

The 10 INT was so I could still use acrobatics, UMD, and perception while fulfilling the PrC's skill requirements.

The wisdom is because I'm a monk, I need the AC or I can't flurry, and I need Ki (it can be replenished, but is rather difficult to do in PFS with all the multiclassing), and I am trying for the "Spirit" type build in the guide shown by XanThrax.

The DEX+CHA is hard to pull off, when you don't get AoMF cash until 3rd or 4th level in PFS. I'd have to GM a character to that level or do nonlethal damage (and 1 point of it) all the time.

I realize the greatness of smite evil, and fully intend on finding as many charisma pumps as I can. Also not getting a bond since I doubt I will ever get to level 19 (3Monk+1Cleric+10CoI+5Pally) in PFS.

Still, right now I'm wondering if anyone knows about how to get a better attack/damage for under 6k (preferably under 2k)?

Shadow Lodge

Take Agile Maneuvers with DEX builds, and do maneuvers while saving up.

Knocking a guy on the ground for your pals to takes AoOs on is as useful as doing damage yourself.

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