Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


1,251 to 1,300 of 3,278 << first < prev | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | next > last >>

Male Half-Elf Summoner (Synthesist) 1 / Paladin 2

Oh I didn't see that pic! Very cool.

Also it will be a rooftop garden for Atol and a basement garden for Toffitt's carnivorous plants.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
GM_Chris wrote:
But what about garden space?

I've been considering the storefront property more and more.

We have more than a fair amount of cheap healing (healing hex, Dr's Alchemicals, Atol's spells), we could undercut the market on healing, corner the market, and drive the churches out of business and then leave in the middle of the night while leaving the city healing defenseless against an invasion force of air-breathing were-sea-urchins.

Actually, just opening up a healing potables shop might be good too.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Heading to Fargo at 0630 CST Saturday to play a Warmachine tournament, will return ~2300 CST Saturday.


Male Half-Elf Summoner (Synthesist) 1 / Paladin 2
Finneas Glenn wrote:
Heading to Fargo at 0630 CST Saturday to play a Warmachine tournament, will return ~2300 CST Saturday.

What do you play? Do you paint them / have pics?

I painted the legion of everblight Hordes set though haven't gotten around to playing them yet...


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Started Cygnar when they first game out years ago. I have an Everblight army that my fiance paints and she has a Gator army. I'll take some pics of her army when I get back tonight, my painting skills are not worth putting on the interwebs.


Male Half-Elf Summoner (Synthesist) 1 / Paladin 2

That sounds cool! The new(ish) gator models have been really great. I want to paint some but I have a stupid amount of other mini projects going on and I'm a very sporadic painter.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

She's quite good, got runner up in the blight a creature contest with her blighted Wrastler.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs
Doctor Abner Svengalu Toffitt wrote:


+ enlarge person x2 (50 gp)
+ CLW x 2 (50 gp)
+ shield x 2 (50 gp)

I have once again made an error: Shield can't be made into a potion. Therefore Dr. Toffitt instead made 3 CLW and 3 embiggens.

Dr. Toffitt will also have procured a number of other mundane items during the downtime, with Chris' permission:

+ silvered light hammer - 21 gp, 2 lb.
+ cold iron chakram - 2 gp, 1 lb.
+ composite longbow str +1 (on order) - 200 gp
+ mithril shirt (on order) - 1100 gp
+ earplugs - 3 cp

Also, Chris, once we set up a headquarters, will you count the alchemist's lab that we're moving from Jzadirune to be a full alchemist's lab, which provides +2 to Craft Alchemy checks? :-)

If we happen to get a few more days of down time (which I personally think would be good — why are campaigns always in such a bloody hurry?), Dr. Toffitt may begin crafting alchemical items, budget permitting (his on-order items will cost more than his current savings, though he will be selling his masterwork armor and extorting Silfr to pay part of the cost of his new bow...


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs
Silfr wrote:
Also it will be a rooftop garden for Atol and a basement garden for Toffitt's carnivorous plants.

You seem to be mistaking Abner for Seymour. Nice try though.

Upon further consideration, perhaps the lake front property would be best, in the event of an explosion...


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

I hope a 14 hits, I really want to do 28 damage to a goblin. I doubt he's getting cover from that barrel? Well here's hoping. How often am I going to get max damage anyway? That's right, never again.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

At least it's against a truly fearsome foe!


Toffitt wrote:


How nice that he has a ranged weapon! Perhaps he will spend some money toward similarly outfitting his fellow party members. ;-)

Offer for this composite shortbow still stands.. :)


Grappled affect on Escape Artist and ranged attacks

For the goblins, I've treated the grappled penalty of -4 Dex as affecting the Escape Artist check which kept one goblin from getting out. Also, I've stacked the -2 to attack rolls and the -4 Dex resulting in a total of -4 to ranged attacks.

Just noting the ruling and opening for discussion before it comes up for the players some day.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Seems fair.

BTW, Atol is 3 for 3 with his spiritual cudgel. He's stunned.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs
D30 wrote:
Toffitt wrote:


How nice that he has a ranged weapon! Perhaps he will spend some money toward similarly outfitting his fellow party members. ;-)
Offer for this composite shortbow still stands.. :)

It's Str +2 if you hadn't noticed. Can't use it. But I'll happily take it to sell and apply the proceeds toward something I can use...


Atol Lem wrote:

Seems fair.

BTW, Atol is 3 for 3 with his spiritual cudgel. He's stunned.

He's not the only one stunned.

BTW, the spell should've ended last turn. "The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed."

But, it's so fun I'll let it go. Hate to deny you your turkey.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Question -

Is Silfr's temporary HP right now only +3 since the eidolon died yesterday, or is it assumed he's using a rejuvenation every morning after he resummons it (sorry if I missed that?)


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Something else I learned about synthesists over the weekend (I don't think Silfr has this counted?):

When you fuse, you get the extra HP from your eidolon's Con (or if you Con was higher than your eidolon, you actually lose base HP).

So if your Con goes up from 11 to 13 when fusing, you get +3 base HP if you're 3rd level.

The moment your eidolon disappears, you of course immediately lose those extra 3HP from the boosted Con.


Male Half-Elf Summoner (Synthesist) 1 / Paladin 2
Glimmil wrote:

Question -

Is Silfr's temporary HP right now only +3 since the eidolon died yesterday, or is it assumed he's using a rejuvenation every morning after he resummons it (sorry if I missed that?)

I forgot about that actually. It comes back at half, Silfr would use rejuv eidolon to heal it.

1d10 + 1 ⇒ (5) + 1 = 6

So down one spell for goblin walk.

Glimmil wrote:


When you fuse, you get the extra HP from your eidolon's Con (or if you Con was higher than your eidolon, you actually lose base HP).

I've accounted for that in the character sheet section called "combat stats with synthesis", with a breakdown by level to show where the hit points are coming from.

I forgot about this in the fight with the constructs, however it appears that the 3 hit point difference wouldn't have mattered.


Male Half-Elf Summoner (Synthesist) 1 / Paladin 2

Glimmil's crate stacking and the doctors climbing attempts need a soundtrack... I'm thinking the old mario brothers music.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Abner Svengalu Luigi Toffitt...

Hey Chris, was Toffitt able to procure the requested silvered hammer and cold-iron chakram? If cold-iron wasn't available for the chakram, he would have looked for a normal one.


Doctor Abner Svengalu Toffitt wrote:

Abner Svengalu Luigi Toffitt...

Hey Chris, was Toffitt able to procure the requested silvered hammer and cold-iron chakram? If cold-iron wasn't available for the chakram, he would have looked for a normal one.

Sorry. Forgot. Yes. You can find

+ silvered light hammer - 21 gp, 2 lb.
+ cold iron chakram - 2 gp, 1 lb.
+ earplugs - 3 cp


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

It would seem that the goblins cast a slow spell on this messageboard, the better to extend their wretched lives!


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Atol is still hung up on a name for the group. He feels it's important to have a common front particularly as we advance in society. He understands, though is disappointed, that Celestial Alliance didn't make the cut.

So what about the Cauldron Service Alliance? Or just the Cauldron Alliance? It might be a bit egotistical, but ultimately Atol views this group as a troupe of adventurers who's goal it is to make Cauldron a better place in general. He also doesn't see our efforts as limited by ourselves.

As time goes by he'd like to see more outreach and of course a following... That can't happen if we're just a loose group of folks, but it can happen if we're a named organization.

Hero's get remembered but Legends never die.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Going back to our origins in a bar The Drunken Morkoth at a celebration of the completion of a Gate into the city, as well as becoming the protectors of an Underground Passage beneath Cauldron I vote:

The Drunken Gatekeeper of Cauldron's Underground

Or just The Gatekeepers for short. Or DGCU.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Society for the Protection of Cauldron

Six for Cauldron = 64/°\


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
Doctor Abner Svengalu Toffitt wrote:
Six for Cauldron = 64/°\

It's so deep *and* ASCII.

Damn.


Male Half-Elf Summoner (Synthesist) 1 / Paladin 2

I liked Celestial Alliance as well, and Cauldron related names. Prefer Cauldron Alliance over Cauldron Service Alliance for abbreviation purposes.

Heroic 5 +1 (so we can include Dryant :)


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3
Doctor Abner Svengalu Toffitt wrote:
Six for Cauldron = 64/°\

Cute, I like it.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

The Cauldron Six? /6\


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs
Finneas Glenn wrote:
The Cauldron Six? /6\

Perfect!


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

The Cauldron Six sounds great to Atol.

/6\


Male Half-Elf Summoner (Synthesist) 1 / Paladin 2

I can imagine the poster now for the movie adaption of the book on our heroics :)


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
Silfr wrote:
I can imagine the poster now for the movie adaption of the book on our heroics :)

All we need now is to visit Ye Olde Print Shoppe to begin our guerrilla marketing campaign. Print up a bunch of posters that look like:

??? Who are the Cauldron 6? /6\

And we could hire some street urchin (orphans) to begin to tag the city with '/6\' symbols.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

As it was primarily the Doctor's idea and I just trimmed the fat off until it was something even Finneas would understand, I suggest we get him arrows with heads like so: /6\

He can use them to brand our mark into the heads of do-badders and orphans across the city. ;)


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs
Finneas Glenn wrote:
He can use them to brand our mark into the heads of do-badders and orphans across the city. ;)

I'm beginning to think that Dr. Toffitt is secretly Cuthbert's avatar, cudgeling in a less than intentional fashion. But Dyrant might get jealous if that is, indeed, the truth.

I nominate Dyrant for arcane mark duty, though I suppose Silfr could do it too. :-p


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
Finneas Glenn wrote:

Female voice: Not espresso, expressio. Half-wit.

That's half-orc.
Male voice: You tell her son.
Female voice: You're both idiots. Just wave your sword over the goblin.

"Like this Mother?"

Genius.

Super genius.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

One of the clever PCs needs to bring this up so that Glimmil can start using it excessively...

/6\


Male Half-Elf Summoner (Synthesist) 1 / Paladin 2
Glimmil wrote:

One of the clever PCs needs to bring this up so that Glimmil can start using it excessively...

/6\

Hmm, the clever one... (looks to Cog)


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Hey Chris, just wanting to clarify Protection from Evil. However, I don't want to bog down the game with fretting over the goblins much longer.

Protection from Evil appears to give two bonuses to the save that's required to suppress charm and compulsion effects. Quoting from the text:

Protection from Evil

First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.

Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

I vote for the warehouse as our base. We can set up a holding cell. Or tie it to the wall.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
GM_Chris wrote:

So, trying to work out rents in the mod. I'm at:

Poor= 3gp/month/character = 18 gp = about 5 sp/day
Average = 10gp/month/character = 60 gp = about 2 gp/day
Well to do merchants (Skie, Tygot) = 50gp/month/character = 300 = 6 gp/day
Wealthy (nobles) = 100gp/month/character = 600

- A longtime unrented one-story shop space across from the Drunken Morkoth Inn on Obsidian Ave. It's about twice as large as Ghelve's and has a "retail" space in the front and a back room. Rent is 3 gp per day.
Revised price is 2 gp/day. 60 gp/month. Available for purchase for 2 years rent 1440 gp. No garden space, but the roof is flat and you could put pots up there.

- A large unoccupied warehouse on the lake on Ash Avenue. Many of the boards are rotted and it has obviously seen the worst of more than one flood season. It is divided into 4 sections. Rent is 2 gp per day.
Revised price is 1 gp/day. 30 gp/month. Available for purchase for 2 years rent 720 gp. No current garden space, but lots of room for pots and raised beds.

- A nicer two-story house, directly next to the smithy on Magma Avenue. Don't plan on sleeping past dawn or concentrating too hard unless you can tap your feet to the rhythm of the anvil. 4 gp per day.
Revised price is 2 gp/day. 60 gp/month. Available for purchase for 2 years rent 1440 gp. Small plot of land in the back for a garden.

- A modest, two-story, 3 bedroom house on Lava Avenue about a block from the orphanage. The owners recently moved away to a drier climate. 5 gp per day. Revised price is 4 gp/day. 120 gp/month. Available for purchase for 2 years rent 2880 gp. The is currently a garden of birds of paradise, ferns, and other decorative plants.

- If you'd like something big & nice & quiet, it'll be in the Skie/Tygot range of 6gp/day. 180 gp/month. 4320 gp/purchase.

Stick the goblin behind in one of the solo rooms in Jzadirune. We have the keys, eh? There are a few rooms that would work.

Dyrant dislikes the warehouse, wants a place out of the floods.

The modest, two-story, 3 bedroom house on Lava Avenue about a block from the orphanage intrigues still.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

If we're not tearing it down and rebuilding, and I think that may be out of our reach and desire for now at least, then Atol votes with Dyrant. Let's get something nice that will hold us for a while until we decide what to do long term.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Probably best we just rent then.


Doctor Abner Svengalu Toffitt wrote:
Hey Chris, just wanting to clarify Protection from Evil. However, I don't want to bog down the game with fretting over the goblins much longer.

I forgot bonuses, but it wouldn't have affected the outcome.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

I vote quorum on the HQ but no to the warehouse.


Male Half-Elf Summoner (Synthesist) 1 / Paladin 2

One with the garden :)


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Sounds like we have a majority for the house with three bedrooms. Sounds good to me! Who shall be claiming said bedrooms? Toffitt has his own digs, though I can't say that they're five star... A garden for alchemically important plants would be nice, as well as space for his lab... Operating table? Space for specimen jars? Cages for live experiments? Mwah ha ha...


The 3 bedroom house is on a 70' by 70' lot. The house itself will occupy half the lot and be two stories. I'll even throw in a bonus cellar 1/4 the size of the lot. Any creative types out there can construct something or I'll throw something together when needed.


Items that will arrive during the pseudo fast forward:

Mule Cords - Post 1292 - Arriving day 6
OOC 881 - composite longbow +1 STR - Arriving day 9
Wand of Mage Armor - arriving day 11 - #2894

1,251 to 1,300 of 3,278 << first < prev | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Shackled City (Pathfinder) - GM_Chris - OOC All Messageboards

Want to post a reply? Sign in.