Do Additional Lore Skill Increases Apply Retroactively?


Pathfinder Second Edition General Discussion


Okay, so I missed this last time I took a look at the Additional Lore feat, but in the text it plainly says "3rd, 7th, and 15th levels, you gain an additional skill increase you can apply only to the chosen Lore subcategory"

This very neatly solves the difficulties I was having with a recent build I was talking about in another post, where I wanted to make my Aberrant Bloodline Changeling Sorcerer a master chef, but difficulties arose because I also needed her to be very proficient in Deception, Occultism, and Society.

However, I do have a less important rules question:

Let's say I'm 10th Level and I want to take Additional Lore. Do I get retroactive skill increases for 3rd and 7th Level, or only the 15th Level skill increase?

Scarab Sages

Yes, but I'm not sure where it says so in the rulebook.


NECR0G1ANT wrote:
Yes, but I'm not sure where it says so in the rulebook.

Thank you


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I'm not sure that the rules actually do say so explicitly. But it would be a rather big problem if it isn't run that way.

The only argument that I can see for not having Additional Lore give you the skill boosts is because you took the Additional Lore feat at a higher feat slot level than one or more of those specified levels that give a skill boost.

So for example, taking Addtional Lore at 8th level after the 3rd and 7th level boosts would have already happened.

But for starters, that is a serious devaluing of the feat. Now you are taking the feat at a higher level and it also has less effect. Clearly too bad to be true.

Additionally, the problem can almost always be fixed by retraining. Shuffle your other existing feats to a higher level slot than necessary in order to put Additional Lore down into a level 2 skill feat slot and everything is fine.

Any character build wonkiness that can be fixed with retraining shouldn't have been wonky in the first place.


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Crb.31 - levelling up

"You might need to change other values because of skill increases, ability boosts, or class features that either increase your proficiency rank or increase other statistics at certain levels. If an ability boost increases your character’s Constitution modifier, recalculate their maximum Hit Points using their new Constitution modifier (typically this adds 1 Hit Point per level). If an ability boost increases your character’s Intelligence modifier, they become trained in an additional skill and language..Some feats grant a benefit based on your level, such as Toughness, and these benefits are adjusted whenever you gain a level as well."

It may not explicitly state it in regards to your scenario... but yes, that is the intent.


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breithauptclan wrote:
Any character build wonkiness that can be fixed with retraining shouldn't have been wonky in the first place.

Agreed. PCs should be state functions, not path functions. ;)

Though I expect ttrpg character advancement systems are a bit like voting systems: if you wrote down all the rules for an "ideal" system, you would find that they cannot all be true at the same time.


Easl wrote:
if you wrote down all the rules for an "ideal" system, you would find that they cannot all be true at the same time.

Godel's incompleteness theorem.

Also, there will still be things that are not specified at all by the finite set of currently written rules.


breithauptclan wrote:
Easl wrote:
if you wrote down all the rules for an "ideal" system, you would find that they cannot all be true at the same time.

Godel's incompleteness theorem.

Also, there will still be things that are not specified at all by the finite set of currently written rules.

I suppose we could model the whole system using SROIQ but I don't know what kind of decidability timeline you'd have computing your infinite ruleset. :P

Liberty's Edge

This thread should be in the Rules forum. I flagged it so that the mods can put it there.

This way, it will be easier to find in the future by people who will have the same question as the OP :-)

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