Zero's: #4-04 To Seek the Heart of Calamity Discussion [PaizoCon]


Play-by-Post Discussion

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Pathfinder Provisions ◆◇↺

As this game has a strict deadline, I may be more aggressive about botting to keep things moving--as requested by Con staff.

Please ensure your profile includes a complete character sheet, and ideally botting instructions for me.

Vigilant Seal

M Hobgoblin Medic 6 | Hp 63/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Yarr Snarlfist will be 6th level by PaizoCon.

Vigilant Seal

Male Catfolk M Catfolk Investigator 5 | Hp 53 /53| AC 23 | F +8 (T), R +13 (E), W +10 (E) | Perception +10 (E) | (Will Shoot his bow if botted)

Theo Geisel
Amurran Pathologist Investigator 4

Theo

Vigilant Seal

Male Catfolk M Catfolk Investigator 5 | Hp 53 /53| AC 23 | F +8 (T), R +13 (E), W +10 (E) | Perception +10 (E) | (Will Shoot his bow if botted)

Somehow or another my Starfinder PC (Quantum-K) is linked to this game in the Characters section instead of Theo Geisel.
How do I fix this?


Pathfinder Provisions ◆◇↺

That means you made a post with that character in the gameplay thread.

It won't hurt anything, but I can remove it for you if you like. I won't until you've also added Theo so as not to drop it off your Campaign menu.

Vigilant Seal

Male Catfolk M Catfolk Investigator 5 | Hp 53 /53| AC 23 | F +8 (T), R +13 (E), W +10 (E) | Perception +10 (E) | (Will Shoot his bow if botted)

That brought Theo onto the Character list - feel free to remove my Starfinder PC.


Pathfinder Provisions ◆◇↺

The link for the Slides Tabletop is up.

This scenario has a bunch of images for things and people you see, and handouts you get, almost immediately. So I just went ahead and put those up.


1 person marked this as a favorite.
OBOZAYA | Female N Vesk Mercenary Soldier 4 | SP 32/32 HP 34/34 P 5/5 | EAC 21 KAC 23| Fortitude +5, Reflex +4, Will +4 (+2 vs. fear) | Perception +0 | Speed 35 | Mk 1 Serum of Healing 1/1, Medpatch 1/1, Shock Grenade I 2/2 | Active Conditions: None

Ra'uf has been unavoidably delayed, so I am bringing Seelah. Will get everything updated by the end of the day.

I also have one glyph and will assign that hero point to Theo.


Pathfinder Provisions ◆◇↺

Ed, do you want your Chronicle to be made out for level 1 or level 5? When you're playing a pregen you can do it either way.

One person (Mitch with the Swashbuckler?) still needs to fill out RPG Chronicles, and a few of you should check out the slides and add your characters there.
We're in high tier regardless.

And everyone should feel free to post in the game thread, if they haven't already.

Any more Glyphs to share? (Or anything else I should know?)

Vigilant Seal

M Hobgoblin Medic 6 | Hp 63/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

3 Glyphs here.

Envoy's Alliance

”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None

4 Glyphs here

Horizon Hunters

Female Elf (Changeling) | HP 90/90 | AC 25/26 | F +13 R +17 W +11 | Perc +10 | Stealth +17 | speed 35 | Hero 1/3 | Active Conditions: ---
GM Super Zero wrote:

Ed, do you want your Chronicle to be made out for level 1 or level 5? When you're playing a pregen you can do it either way.

One person (Mitch with the Swashbuckler?) still needs to fill out RPG Chronicles, and a few of you should check out the slides and add your characters there.
We're in high tier regardless.

And everyone should feel free to post in the game thread, if they haven't already.

Any more Glyphs to share? (Or anything else I should know?)

On it!

Horizon Hunters

Female Elf (Changeling) | HP 90/90 | AC 25/26 | F +13 R +17 W +11 | Perc +10 | Stealth +17 | speed 35 | Hero 1/3 | Active Conditions: ---
Aldonza Delamorte wrote:
GM Super Zero wrote:

Ed, do you want your Chronicle to be made out for level 1 or level 5? When you're playing a pregen you can do it either way.

One person (Mitch with the Swashbuckler?) still needs to fill out RPG Chronicles, and a few of you should check out the slides and add your characters there.
We're in high tier regardless.

And everyone should feel free to post in the game thread, if they haven't already.

Any more Glyphs to share? (Or anything else I should know?)

On it!

The RPG Chronicles link goes to Warhorn

Envoy's Alliance

”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None

The RPGChronicles link is on the Warhorn page as the Sign-in sheet

Grand Lodge

NG Male Human Educator

I'll get that corrected, but yes it is also linked in Warhorn.

Horizon Hunters

Female Elf (Changeling) | HP 90/90 | AC 25/26 | F +13 R +17 W +11 | Perc +10 | Stealth +17 | speed 35 | Hero 1/3 | Active Conditions: ---

Got it. Done!


Pathfinder Provisions ◆◇↺

And link fixed, although you were the last one anyway.

I was thinking it would be a good idea to do prize voucher rolls in advance, and I see some other pbp GMs are doing it that way. So let's do that!

Prize Voucher: 1d20 ⇒ 12


OBOZAYA | Female N Vesk Mercenary Soldier 4 | SP 32/32 HP 34/34 P 5/5 | EAC 21 KAC 23| Fortitude +5, Reflex +4, Will +4 (+2 vs. fear) | Perception +0 | Speed 35 | Mk 1 Serum of Healing 1/1, Medpatch 1/1, Shock Grenade I 2/2 | Active Conditions: None

Prize: 1d20 ⇒ 14

Horizon Hunters

Female Elf (Changeling) | HP 90/90 | AC 25/26 | F +13 R +17 W +11 | Perc +10 | Stealth +17 | speed 35 | Hero 1/3 | Active Conditions: ---

A fetching prize of any size will now appear before your eyes: 1d20 ⇒ 4

Vigilant Seal

M Hobgoblin Medic 6 | Hp 63/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlprize?: 1d20 ⇒ 18

Envoy's Alliance

”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None

Prize appearance?: 1d20 ⇒ 18

Vigilant Seal

Male Catfolk M Catfolk Investigator 5 | Hp 53 /53| AC 23 | F +8 (T), R +13 (E), W +10 (E) | Perception +10 (E) | (Will Shoot his bow if botted)

Prize Voucher: 1d20 ⇒ 7

Vigilant Seal

Male Catfolk M Catfolk Investigator 5 | Hp 53 /53| AC 23 | F +8 (T), R +13 (E), W +10 (E) | Perception +10 (E) | (Will Shoot his bow if botted)

No glyphs - just a Service Coin (for a pseudo-glyph)

Horizon Hunters

Icons: ◆◇↺ | Tome Skills - Athletics (E) +11, Thievery (E) +14 | Half-Elf(Cave) Thaumaturge (Darkvision)| HP 78/78 | AC 24 | F +12(E) R +14(E) W +11(E) | Expert Perception +11 | Hero Points 0/1 | Exploration: Search| Bot: Demoralize/Exploit if needed, Attack with Chakram(20ft)/Boomerang(60ft) | Esoteric Warden, Sympathetic Vulnerabilities, Diverse Lore, Unmistakable Lore, Fast Healing 1/min

Aright, sorry for the delay but I was just unsure about which character I wanted to use for this. Now that I've finally decided I'm posting my sheet during the hour and I'll start posting.

Prize Voucher: 1d20 ⇒ 5

Horizon Hunters

Icons: ◆◇↺ | Tome Skills - Athletics (E) +11, Thievery (E) +14 | Half-Elf(Cave) Thaumaturge (Darkvision)| HP 78/78 | AC 24 | F +12(E) R +14(E) W +11(E) | Expert Perception +11 | Hero Points 0/1 | Exploration: Search| Bot: Demoralize/Exploit if needed, Attack with Chakram(20ft)/Boomerang(60ft) | Esoteric Warden, Sympathetic Vulnerabilities, Diverse Lore, Unmistakable Lore, Fast Healing 1/min
GM Super Zero wrote:

Ed, do you want your Chronicle to be made out for level 1 or level 5? When you're playing a pregen you can do it either way.

Level 5, I'll be playing with my level 5 character and I'm updating everything to reflect that as I type this.

Horizon Hunters

Icons: ◆◇↺ | Tome Skills - Athletics (E) +11, Thievery (E) +14 | Half-Elf(Cave) Thaumaturge (Darkvision)| HP 78/78 | AC 24 | F +12(E) R +14(E) W +11(E) | Expert Perception +11 | Hero Points 0/1 | Exploration: Search| Bot: Demoralize/Exploit if needed, Attack with Chakram(20ft)/Boomerang(60ft) | Esoteric Warden, Sympathetic Vulnerabilities, Diverse Lore, Unmistakable Lore, Fast Healing 1/min

There we go!

Rule question: Can the thaumaturge tome benefit (2 skills at expert) be used for Lores? Say if I went with Desert Lore?

Just wondering before I assign my hireling his skills.

Horizon Hunters

Icons: ◆◇↺ | Tome Skills - Athletics (E) +11, Thievery (E) +14 | Half-Elf(Cave) Thaumaturge (Darkvision)| HP 78/78 | AC 24 | F +12(E) R +14(E) W +11(E) | Expert Perception +11 | Hero Points 0/1 | Exploration: Search| Bot: Demoralize/Exploit if needed, Attack with Chakram(20ft)/Boomerang(60ft) | Esoteric Warden, Sympathetic Vulnerabilities, Diverse Lore, Unmistakable Lore, Fast Healing 1/min

Also, regarding the same thing, is Survival redundant with Desert Lore in this particular situation? I just got my answer on lores and since they are ok I'm now just wondering on this 2 skills.


Pathfinder Provisions ◆◇↺

Lore skills are generally redundant with other knowledge skills. The prime benefit (other than being Int-based, which may be helpful depending on the character and the other skill) is that they usually have lower DCs to compensate for being narrower.

I'd also say that Desert Lore largely covers things that would fall under Nature, but could also substitute in some Survival or Society checks, so covering a bit of multiple regular skills can also be a benefit--though as a Thaumaturge I already know you're trained in most of the knowledge skills automatically.

Vigilant Seal

Male Catfolk M Catfolk Investigator 5 | Hp 53 /53| AC 23 | F +8 (T), R +13 (E), W +10 (E) | Perception +10 (E) | (Will Shoot his bow if botted)

Out of curiosity, I think we'll likely be speed limited based on the camels' speed.

How fast are our humo-backed pack beasts?


Pathfinder Provisions ◆◇↺

Possible, but unlikely.

Unless someone specifically says otherwise, I'll tend to assume you're using the camels to travel but not bringing them in once you identify sites of interest. That means they'll largely be out of danger and they don't have stat blocks.

...but it turns out there are stats for camels in Bestiary 3. They have a land speed of 35 and a Con bonus of +4. If every PC beats both of those numbers something is terribly wrong.


Pathfinder Provisions ◆◇↺

Yes, confirmed. Not everybody in your party has a speed of 30 or higher, so you'll have only one Hexploration activity per day.
Your lowest Constitution modifier is +0, so you can safely do a Forced March every other day if you want to push faster.

Horizon Hunters

Icons: ◆◇↺ | Tome Skills - Athletics (E) +11, Thievery (E) +14 | Half-Elf(Cave) Thaumaturge (Darkvision)| HP 78/78 | AC 24 | F +12(E) R +14(E) W +11(E) | Expert Perception +11 | Hero Points 0/1 | Exploration: Search| Bot: Demoralize/Exploit if needed, Attack with Chakram(20ft)/Boomerang(60ft) | Esoteric Warden, Sympathetic Vulnerabilities, Diverse Lore, Unmistakable Lore, Fast Healing 1/min
GM Super Zero wrote:


...but it turns out there are stats for camels in Bestiary 3. They have a land speed of 35 and a Con bonus of +4. If every PC beats both of those numbers something is terribly wrong.

LOL, that would be indeed incredibly bizarre.

Vigilant Seal

M Hobgoblin Medic 6 | Hp 63/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

If only we had all picked fleet.

Vigilant Seal

Male Catfolk M Catfolk Investigator 5 | Hp 53 /53| AC 23 | F +8 (T), R +13 (E), W +10 (E) | Perception +10 (E) | (Will Shoot his bow if botted)

That's why I asked if we were speed limited based on our PCs' speeds or that of the camels.

If it's the camels' speed, we'd be getting 2 hexes a day.


Pathfinder Provisions ◆◇↺

Ah. The camels are loaded up to carry your supplies rather than act as mounts, so your own speeds are still counted.

Horizon Hunters

Female Elf (Changeling) | HP 90/90 | AC 25/26 | F +13 R +17 W +11 | Perc +10 | Stealth +17 | speed 35 | Hero 1/3 | Active Conditions: ---

We’re fully loaded with supplies, so let’s head SW, rather than to an oasis we don’t need yet.

Horizon Hunters

Icons: ◆◇↺ | Tome Skills - Athletics (E) +11, Thievery (E) +14 | Half-Elf(Cave) Thaumaturge (Darkvision)| HP 78/78 | AC 24 | F +12(E) R +14(E) W +11(E) | Expert Perception +11 | Hero Points 0/1 | Exploration: Search| Bot: Demoralize/Exploit if needed, Attack with Chakram(20ft)/Boomerang(60ft) | Esoteric Warden, Sympathetic Vulnerabilities, Diverse Lore, Unmistakable Lore, Fast Healing 1/min

Sounds right.

Vigilant Seal

M Hobgoblin Medic 6 | Hp 63/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

I actually like South first better, happy to have some IC discussion before we make a decision though.

Envoy's Alliance

”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None

Going South makes sense to me.

Horizon Hunters

Icons: ◆◇↺ | Tome Skills - Athletics (E) +11, Thievery (E) +14 | Half-Elf(Cave) Thaumaturge (Darkvision)| HP 78/78 | AC 24 | F +12(E) R +14(E) W +11(E) | Expert Perception +11 | Hero Points 0/1 | Exploration: Search| Bot: Demoralize/Exploit if needed, Attack with Chakram(20ft)/Boomerang(60ft) | Esoteric Warden, Sympathetic Vulnerabilities, Diverse Lore, Unmistakable Lore, Fast Healing 1/min

Same direction until something changes?

Vigilant Seal

Male Catfolk M Catfolk Investigator 5 | Hp 53 /53| AC 23 | F +8 (T), R +13 (E), W +10 (E) | Perception +10 (E) | (Will Shoot his bow if botted)

Traveling in the Same direction works for Theo.

Vigilant Seal

Male Catfolk M Catfolk Investigator 5 | Hp 53 /53| AC 23 | F +8 (T), R +13 (E), W +10 (E) | Perception +10 (E) | (Will Shoot his bow if botted)

Fwiw, Athletic Strategist is an Investigator feat that allows him to use his Intelligence instead of his Strength for relevant checks.

Hopefully, that'll work in this situation.

Horizon Hunters

Icons: ◆◇↺ | Tome Skills - Athletics (E) +11, Thievery (E) +14 | Half-Elf(Cave) Thaumaturge (Darkvision)| HP 78/78 | AC 24 | F +12(E) R +14(E) W +11(E) | Expert Perception +11 | Hero Points 0/1 | Exploration: Search| Bot: Demoralize/Exploit if needed, Attack with Chakram(20ft)/Boomerang(60ft) | Esoteric Warden, Sympathetic Vulnerabilities, Diverse Lore, Unmistakable Lore, Fast Healing 1/min

Well, that sounds useful in here.

Vigilant Seal

M Hobgoblin Medic 6 | Hp 63/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Notes on ending encounter:
I don't think you're under any obligation to roll out pointless checks just because we're playing PFS. Time management is an important skill and sitting around continuing to roll quicksand checks for days isn't going to benefit anyone.

It would be better if the scenario didn't put you into this conundrum by having a quicksand hazard like this with nothing else going on, but that's Paizo's problem, not yours.

As for Pathfinder Society specifically

Guide wrote:
GMs are encouraged to make choices which would result in the most enjoyable play experience for everyone at the table and that emphasize PCs are the heroes of the story.
Also
CRB p 483 wrote:
GM Responsibilities include... Making rules decisions to ensure fairness and keep the game moving forward.
CRB p494 Ending Encounters wrote:
You can decide a fight is over if there’s no challenge left, and the player characters are just cleaning up the last few weak enemies. However, avoid doing this if any of the players still have inventive and interesting things they want to try or spells they’re concentrating on—ending an encounter early is a tool to avoid boredom, not to deny someone their fun.

None of us seem to have any cool powers we're itching to use, there's no real danger, there's no fun being had. I think ending the encounter is the correct decision.

Grand Lodge

NG Male Human Educator

Ah, that last one is the one I was looking for. I thought it was in there, but didn't see it.

It's a little less binary if a dromedary falls in, which might help. In that case, it matters how quickly you rescue it because that determines how much of your supplies are lost or damaged. Which gives you the choice between working to rescue party members (low granularity, failing is bad but unlikely) or dromedaries (high granularity; mixed success almost guaranteed). But that's easily avoided--that only requires a single PC to make the Initial Perception check.

Horizon Hunters

Icons: ◆◇↺ | Tome Skills - Athletics (E) +11, Thievery (E) +14 | Half-Elf(Cave) Thaumaturge (Darkvision)| HP 78/78 | AC 24 | F +12(E) R +14(E) W +11(E) | Expert Perception +11 | Hero Points 0/1 | Exploration: Search| Bot: Demoralize/Exploit if needed, Attack with Chakram(20ft)/Boomerang(60ft) | Esoteric Warden, Sympathetic Vulnerabilities, Diverse Lore, Unmistakable Lore, Fast Healing 1/min
Snarlfist wrote:
** spoiler omitted **

Thanks for the GMing tips! I'll keep those in mind once I start my own games.

Vigilant Seal

M Hobgoblin Medic 6 | Hp 63/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Took me some work to find that last quote, but I knew there had to be something in there. Glad folks found it useful.

That encounter does make more sense when you've got animals and people sinking and potentially have to make some hard decisions.

It's not the first time a PFS scenario has just put quicksand as an independent travel hazard and I suspect it won't be the last either.


Pathfinder Provisions ◆◇↺

So.. what would you like to do next?

Horizon Hunters

Icons: ◆◇↺ | Tome Skills - Athletics (E) +11, Thievery (E) +14 | Half-Elf(Cave) Thaumaturge (Darkvision)| HP 78/78 | AC 24 | F +12(E) R +14(E) W +11(E) | Expert Perception +11 | Hero Points 0/1 | Exploration: Search| Bot: Demoralize/Exploit if needed, Attack with Chakram(20ft)/Boomerang(60ft) | Esoteric Warden, Sympathetic Vulnerabilities, Diverse Lore, Unmistakable Lore, Fast Healing 1/min

Living Landslides? Man, this higher level adventures are something else.


Pathfinder Provisions ◆◇↺

It's a bit of a dramatic name, but I guess they can't just label everything "earth elemental" when they have several varieties.

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