
GM Super Zero |

As this game has a strict deadline, I may be more aggressive about botting to keep things moving--as requested by Con staff.
Please ensure your profile includes a complete character sheet, and ideally botting instructions for me.

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GM Super Zero |

That means you made a post with that character in the gameplay thread.
It won't hurt anything, but I can remove it for you if you like. I won't until you've also added Theo so as not to drop it off your Campaign menu.

GM Super Zero |

The link for the Slides Tabletop is up.
This scenario has a bunch of images for things and people you see, and handouts you get, almost immediately. So I just went ahead and put those up.

cmlobue's pregen α |
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Ra'uf has been unavoidably delayed, so I am bringing Seelah. Will get everything updated by the end of the day.
I also have one glyph and will assign that hero point to Theo.

GM Super Zero |

Ed, do you want your Chronicle to be made out for level 1 or level 5? When you're playing a pregen you can do it either way.
One person (Mitch with the Swashbuckler?) still needs to fill out RPG Chronicles, and a few of you should check out the slides and add your characters there.
We're in high tier regardless.
And everyone should feel free to post in the game thread, if they haven't already.
Any more Glyphs to share? (Or anything else I should know?)

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4 Glyphs here

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Ed, do you want your Chronicle to be made out for level 1 or level 5? When you're playing a pregen you can do it either way.
One person (Mitch with the Swashbuckler?) still needs to fill out RPG Chronicles, and a few of you should check out the slides and add your characters there.
We're in high tier regardless.And everyone should feel free to post in the game thread, if they haven't already.
Any more Glyphs to share? (Or anything else I should know?)
On it!

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GM Super Zero wrote:On it!Ed, do you want your Chronicle to be made out for level 1 or level 5? When you're playing a pregen you can do it either way.
One person (Mitch with the Swashbuckler?) still needs to fill out RPG Chronicles, and a few of you should check out the slides and add your characters there.
We're in high tier regardless.And everyone should feel free to post in the game thread, if they haven't already.
Any more Glyphs to share? (Or anything else I should know?)
The RPG Chronicles link goes to Warhorn

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The RPGChronicles link is on the Warhorn page as the Sign-in sheet

GM Super Zero |

And link fixed, although you were the last one anyway.
I was thinking it would be a good idea to do prize voucher rolls in advance, and I see some other pbp GMs are doing it that way. So let's do that!
Prize Voucher: 1d20 ⇒ 12

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Prize appearance?: 1d20 ⇒ 18

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Aright, sorry for the delay but I was just unsure about which character I wanted to use for this. Now that I've finally decided I'm posting my sheet during the hour and I'll start posting.
Prize Voucher: 1d20 ⇒ 5

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Ed, do you want your Chronicle to be made out for level 1 or level 5? When you're playing a pregen you can do it either way.
Level 5, I'll be playing with my level 5 character and I'm updating everything to reflect that as I type this.

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There we go!
Rule question: Can the thaumaturge tome benefit (2 skills at expert) be used for Lores? Say if I went with Desert Lore?
Just wondering before I assign my hireling his skills.

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Also, regarding the same thing, is Survival redundant with Desert Lore in this particular situation? I just got my answer on lores and since they are ok I'm now just wondering on this 2 skills.

GM Super Zero |

Lore skills are generally redundant with other knowledge skills. The prime benefit (other than being Int-based, which may be helpful depending on the character and the other skill) is that they usually have lower DCs to compensate for being narrower.
I'd also say that Desert Lore largely covers things that would fall under Nature, but could also substitute in some Survival or Society checks, so covering a bit of multiple regular skills can also be a benefit--though as a Thaumaturge I already know you're trained in most of the knowledge skills automatically.

GM Super Zero |

Possible, but unlikely.
Unless someone specifically says otherwise, I'll tend to assume you're using the camels to travel but not bringing them in once you identify sites of interest. That means they'll largely be out of danger and they don't have stat blocks.
...but it turns out there are stats for camels in Bestiary 3. They have a land speed of 35 and a Con bonus of +4. If every PC beats both of those numbers something is terribly wrong.

GM Super Zero |

Yes, confirmed. Not everybody in your party has a speed of 30 or higher, so you'll have only one Hexploration activity per day.
Your lowest Constitution modifier is +0, so you can safely do a Forced March every other day if you want to push faster.

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...but it turns out there are stats for camels in Bestiary 3. They have a land speed of 35 and a Con bonus of +4. If every PC beats both of those numbers something is terribly wrong.
LOL, that would be indeed incredibly bizarre.

GM Super Zero |

Ah. The camels are loaded up to carry your supplies rather than act as mounts, so your own speeds are still counted.

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Sounds right.

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Going South makes sense to me.

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Same direction until something changes?

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Fwiw, Athletic Strategist is an Investigator feat that allows him to use his Intelligence instead of his Strength for relevant checks.
Hopefully, that'll work in this situation.

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Well, that sounds useful in here.

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It would be better if the scenario didn't put you into this conundrum by having a quicksand hazard like this with nothing else going on, but that's Paizo's problem, not yours.
As for Pathfinder Society specifically
GMs are encouraged to make choices which would result in the most enjoyable play experience for everyone at the table and that emphasize PCs are the heroes of the story.Also
GM Responsibilities include... Making rules decisions to ensure fairness and keep the game moving forward.
You can decide a fight is over if there’s no challenge left, and the player characters are just cleaning up the last few weak enemies. However, avoid doing this if any of the players still have inventive and interesting things they want to try or spells they’re concentrating on—ending an encounter early is a tool to avoid boredom, not to deny someone their fun.
None of us seem to have any cool powers we're itching to use, there's no real danger, there's no fun being had. I think ending the encounter is the correct decision.

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Ah, that last one is the one I was looking for. I thought it was in there, but didn't see it.
It's a little less binary if a dromedary falls in, which might help. In that case, it matters how quickly you rescue it because that determines how much of your supplies are lost or damaged. Which gives you the choice between working to rescue party members (low granularity, failing is bad but unlikely) or dromedaries (high granularity; mixed success almost guaranteed). But that's easily avoided--that only requires a single PC to make the Initial Perception check.

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** spoiler omitted **
Thanks for the GMing tips! I'll keep those in mind once I start my own games.

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Took me some work to find that last quote, but I knew there had to be something in there. Glad folks found it useful.
That encounter does make more sense when you've got animals and people sinking and potentially have to make some hard decisions.
It's not the first time a PFS scenario has just put quicksand as an independent travel hazard and I suspect it won't be the last either.

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Living Landslides? Man, this higher level adventures are something else.

GM Super Zero |

It's a bit of a dramatic name, but I guess they can't just label everything "earth elemental" when they have several varieties.